My proposal would be that each weapon has an "energy value", and you have an "energy limiter" of an amount appropriate to that chassis. Its only when you go over that limit that you incur a linear % penalty of heat. This represents the amount of "overdrive" your fusion engine requires to fire additional weapons over a period of time and as a result extra heat is generated when going into overdrive. That limit has a linear energy dissipation over time also. This energy limiter could be represented as a bar graph of a slightly different color (purple?) directly next to the red heat bar.
Examples:
1. An Awesome has an "energy limiter" capacity of 30. This value linearly decreases (from 30) to 0 in 5(?) seconds.
- PPCs require 10 energy (this value may not necessarily be 1:1 with heat, for instance Gauss rifle maybe should be possibly 20 energy)
- Therefore, an Awesome can alpha strike 3xPPCs every 5 seconds without incurring heat penalty.
- But, if the Awesome fires its 3xPPCs at 4 seconds again after firing its first alpha (its "energy limiter" would have only decreased down to 6) which would hit the limiter of 30 with 6 extra leftover. That extra 6 energy would incur a penalty of 6 heat for that alpha.
- The "energy limiter" itself never actually goes above the chassis limiter value of 30, its just that when it hits 30 any extra energy over that gets applied as extra heat in that overage amount.
- If the Awesome starts at 0 energy and alpha strikes 3xMedium Lasers (for example, requires 3 energy) at the same time as 3xPPC, this would result in an extra 9 heat since it was 3x3 over the 30 limiter.
2. A Hunchback has an "energy limiter" capacity of 25. This value also linearly decreases (from 25) to 0 in 5 seconds.
- A Gauss rifle requires 20 energy.
- The Hunchback can alpha a Gauss and one Medium Laser with no penalty (20 + 3)
- If the Hunchback alpha strikes a Gauss and 3xMedium Lasers (20 + 9), then its limiter hits its max value of 25 and incurs 4 penalty heat.
- After 5 seconds its energy limiter is back to 0.
Edited by CapperDeluxe, 23 April 2014 - 05:55 AM.