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We Need Mechs, Dirtside, Now


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#41 Darth Mech

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Posted 13 December 2014 - 04:15 PM

View PostSatan n stuff, on 13 December 2014 - 02:46 PM, said:

Right now we're roflstomping Graham IV

and right now, we're losing Paris, b/c you nuts can't seem to grasp that KURITA is our enemy, NOT STEINER.

Do your homework please, and get with the program.

Edited by Darth Mech, 13 December 2014 - 04:17 PM.


#42 Satan n stuff

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Posted 13 December 2014 - 04:26 PM

View PostDarth Mech, on 13 December 2014 - 04:15 PM, said:

and right now, we're losing Paris, b/c you nuts can't seem to grasp that KURITA is our enemy, NOT STEINER.

Do your homework please, and get with the program.

Tell that to the ones who attacked that planet in the first place.
Hint: It's Steiner.

Anyway if you're losing on Paris it's not due to lack of players, there's plenty of them so maybe you need to reexamine your strategy.

#43 Darth Mech

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Posted 13 December 2014 - 04:32 PM

*I* am not losing anything. Davion is.

As for Steiner forces, and any FedCom border squabbles b/w individual units for now: can't fix stupid. Someday, maybe someone can ship all those dumb-bums to the Eastern front.

Edited by Darth Mech, 13 December 2014 - 04:40 PM.


#44 Bergerac

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Posted 13 December 2014 - 07:05 PM

is there an APP that can inform us if our faction is in need of players? :D can PGI make one? :D :D :D

#45 Satan n stuff

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Posted 14 December 2014 - 03:27 AM

View PostBergerac, on 13 December 2014 - 07:05 PM, said:

is there an APP that can inform us if our faction is in need of players? :D can PGI make one? :D :D :D

We're not short on players, we're actually one of the biggest factions at the moment, but we also have the most planets to attack and defend, and there's a lot of players fighting on the invasion front while we're being attacked on all sides by everyone including our supposed allies house Steiner.
The good thing is that we don't have any territory at the invasion front so if the players there would just pull back and help secure our own borders our Steiner and Kurita worries would be over, as they'd have to throw more players at the clans to compensate.

#46 pinsndneedles

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Posted 14 December 2014 - 10:08 AM

Steiner appears to have pulled back, so that front is a non-issue. The Capellan front is a joke, we are consistently rolling them. The Combine and FWL fronts are facing very heavy resistance however. We need to focus our efforts on those ends, attacking across the border helps us too, as it draws their attackers away to defend their own planets while we can take back ours.

#47 Eldane

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Posted 14 December 2014 - 03:23 PM

We are losing Graham IV ppl, mount up!

Also about to lose Wazan...

Edited by Eldane, 14 December 2014 - 03:34 PM.


#48 Bergerac

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Posted 14 December 2014 - 11:12 PM

where are the games?!!!! where?? where??

#49 Eldane

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Posted 16 December 2014 - 04:58 PM

Ikast is in trouble defend ppl

looks like old kentucky is also in trouble...defense!

Edited by Eldane, 16 December 2014 - 05:04 PM.


#50 Wafflecopper

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Posted 17 December 2014 - 01:11 AM

View PostBrother Grim, on 14 December 2014 - 10:08 AM, said:

The Capellan front is a joke, we are consistently rolling them.


Are you now?

#51 Uklistan

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Posted 17 December 2014 - 01:21 AM

View PostWafflecopper, on 17 December 2014 - 01:11 AM, said:


Are you now?

My monies on Liao going "poof" before the clans can even get half way into the IS houses.

#52 Darth Mech

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Posted 24 December 2014 - 10:08 AM

View PostBergerac, on 14 December 2014 - 11:12 PM, said:

where are the games?!!!! where?? where??

Remember to look for planets that are just short of multiples of 12 in either the "attack" or "defense" mode. Ideally, you want to find an area that is just short on both sides, e.g., a planet with 9 attackers v. 10 defenders. There's a game that is building quickly.

If you're solo, look especially for

11
23
35
47
59

populations, and hit those if you can, especially if there is a similar number of opponents on that planet.

Stay away from 60+ areas, if you are solo.

Similarly, if you have a group of two, look for 10 / 22 / 34
group of three, look for teams of 9 / 21 / 33

and the same way, this way you have a much better chance of finding a match. After a while you get a feel for the numbers.

What is frustrating for me is, when I see on a defense front needed 5, and yet there are five trying to squeeze in on five other planets, they need to go to the front there that needs five and fill up that 12.

#53 Darth Mech

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Posted 30 December 2014 - 12:17 PM

Misery needs defenders

#54 Wildstreak

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Posted 30 December 2014 - 03:24 PM

If Misery needs Defenders, why do I only see notices for planets attacked by Clans or Liao, nothing else?
Timezone issue?

#55 Darth Mech

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Posted 31 December 2014 - 11:31 AM

Lag time, from the time anyone reads that 3 hours later. Just now Graham IV needed defending against the rogue HS{AS} group who were farming on Graham IV. By the time anyone can muster any coordinated defense, they move on to the next undefended planet, as is the strategy now it seems for most of the least skilled 12 mans. They make contracts on a whim and then farm easy wins to game the system.

Just one of the many failings of the current "Beta" iteration.

Edited by Darth Mech, 31 December 2014 - 11:33 AM.


#56 Zerex

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Posted 31 December 2014 - 11:53 AM

View PostDarth Mech, on 31 December 2014 - 11:31 AM, said:

Lag time, from the time anyone reads that 3 hours later. Just now Graham IV needed defending against the rogue HS{AS} group who were farming on Graham IV. By the time anyone can muster any coordinated defense, they move on to the next undefended planet, as is the strategy now it seems for most of the least skilled 12 mans. They make contracts on a whim and then farm easy wins to game the system.

Just one of the many failings of the current "Beta" iteration.



So what about someone who is posting from an alt account as "Darth Mech" has not played us tonight, so either you were not there or you were there and will not post from the account you played as.

Edited by Zerex, 31 December 2014 - 11:53 AM.


#57 The Cloak

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Posted 31 December 2014 - 12:18 PM

View PostDarth Mech, on 31 December 2014 - 11:31 AM, said:

Lag time, from the time anyone reads that 3 hours later. Just now Graham IV needed defending against the rogue HS{AS} group who were farming on Graham IV. By the time anyone can muster any coordinated defense, they move on to the next undefended planet, as is the strategy now it seems for most of the least skilled 12 mans. They make contracts on a whim and then farm easy wins to game the system.

Just one of the many failings of the current "Beta" iteration.


How did you figure us out ? daymn you are so smart !

#58 Darth Mech

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Posted 02 January 2015 - 12:46 PM

Well, Tshinghai is lost now, since Davion folks can't seem to do simple math.

Stop defending 60+ against 30+ and move your asses to where you're needed.

This is pathetic.

View PostBergerac, on 13 December 2014 - 07:05 PM, said:

is there an APP that can inform us if our faction is in need of players? :D can PGI make one? :D :D :D

They could if they could monetize it.

Edited by Darth Mech, 02 January 2015 - 12:44 PM.


#59 Darth Mech

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Posted 07 January 2015 - 02:21 PM

View Poststevemac, on 05 January 2015 - 08:49 PM, said:

http://affs.enjin.com/

The title says it all go here to get all the targets of the day

There is your app. Kudos 100Mile, SteveMac, and all the others who do such great work.

http://affs.enjin.com/





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