It's been a while since the last round of weapon tuning has happened. Two things were the root of this.
First off, the tournament was in progress and we cannot change gameplay variables while it's going on. This doesn't mean investigation and updates were not made during this time. June 3rd is about to have quite a few weapons tweaked.
The second reason is that there were some major potential fixes for SRMs. While this has been improved, it has not been fixed completely. The engineering team is still working diligently on finding out the root cause and even as I write this, there are investigations into some other possible causes.
That being said, here are the next weapon numbers and why they were done.
First off... AutoCannons. All AutoCannons have had their fall off range reduced in the same manner as the AC/2. Instead of having triple the max range, all AutoCannons are now double. This is going to bring AutoCannons into brawling ranges and also slightly affect the PPC/AC combination at long range.
- AC/5 and UAC/5 have had their max range reduced from 1700m to 1240m
- AC/10 has had its max range reduced from 1350m to 900m
- AC/20 has had its max range reduced from 810m to 540m
- SRM/2 has had its spread reduced from 6.0m to 4.8m
- SRM/4 has had its spread reduced from 6.0m to 5.2m
- SRM/6 has had its spread reduced from 6.0m to 5.7m
- SRMs damage increased from 2.0 per missile to 2.15 per missile.
- SRM/2 has had its impulse (screen shake) reduced from 0.192 to 0.11
- SRM/4 has no changes made to impulse.
- SRM/6 has had its impulse (screen shake) reduced from 0.192 to 0.11
- Small Laser has had its range increased to 100m up from 90m and its maximum range increased from 180m to 200m.
- Small Pulse Laser has had its range increased to 100m up from 90m and its maximum range increased from 180m to 200m.
- Medium Pulse Laser has had its range increased from 200m to 220m and its max range increased from 400 to 440m.
- Medium Pulse Laser has had its heat reduced from 5.0 to 4.6
- Air Strikes have had the spacing between shells increased by 20%. This is around 8-9 meters.
- Artillery Strikes have had their area of effect increased from 60m to 75m (spacing out the shells more).
- Both Air Strikes and Artillery Strikes have had their base damage reduced from 40/shell to 35/shell.
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