Greetings MechWarriors,
Aim fast and strike true this week with the brand new Blackjack Hero Mech: The Arrow. Named for the ancient hunter's weapon, this is a modern hunter's 'Mech. It is built to host a range of arm-mounted ballistics and torso-based energy weapons, and comes pre-equipped for you to take a marksman's shot with the Large Pulse Laser; To close in with twin jump-jets and shred your prey with a twin shot of Medium Lasers; And then, once you have them trapped, finish them off with a barrage of burning lead from your six machine guns.
Still deciding on your next Mech? The new Champion SHD-2H(C) also fields twin jump-jets, as well as a dual AC/5's and a Particle Projection Cannon to offer you a bit more distance. This one is sure to help any new player get to the top of the pecking order. To help you pin down the right Mech for you, we are also now expanding the Trial Champion fleet to offer up to a dozen different Trial Mechs at a time! Please consider taking a moment to give them a test-drive out into the wilderness!
As you may have heard, the last two weeks have seen us carry out the First Engagement Tournament. Congratulations again to the House of Lords, who took home the trophy, and thanks again to all our participants and viewers! Utilizing the Private Lobby system, we can now look forward to host a range of other official and Fan-Created tournaments in our game. With this sporting event completed, we are additionally pleased to introduce a range of tuning to weapon systems affecting AC/x, SRM-x, Small Lasers and Small/Medium Pulse Lasers, as well as Air and Artillery Strikes. For a greater breakdown of these changes, please report to the Command Chair. You can also refer to the list below as well as to note our bug fixes affecting the live game.
With another Faction Challenge also completed, we must also alert the Inner Sphere that there have been predators hiding among us, waiting to strike. These Wolves, Jade Falcons, Smoke Jaguars and Ghost Bears will now all have the ability to reveal their true colours with the addition of their Factions and Icons as they prepare to encroach upon our space with their Invasionary force.
As a final surprise, we are delighted to now introduce our first version with TrackIR support! For more information about TrackIR by Naturalpoint, please check out their website!
Content
New Hero Mech
"The Arrow" BJ-A
Tonnage: 45- Engine: 235 Standard
- Top Speed: 84.6 kph
- Max Engine Rating: 235
- Top Speed: 84.6 kph
- Torso Movement:
- 90 degrees to each side.
- 30 degrees up and down.
- 90 degrees to each side.
- Arm Movement:
- 0 degrees to each side.
- 30 degrees up and down.
- 0 degrees to each side.
- Armor: 304 (Ferro-Fibrous)
- Internal Structure: Endo-Steel
- Weapons & Equipment:
- Left Arm: Machine Gun x3
- Left Torso: Medium Laser
- Center Torso: Large Pulse Laser
- Right Torso: Medium Laser
- Right Arm: Machine Gun x3
- Left Arm: Machine Gun x3
- Hardpoints:
- Left Arm: 3 Ballistic
- Left Torso: 1 Energy, 1 AMS
- Center Torso: 1 Energy
- Right Torso: 1 Energy
- Right Arm: 3 Ballistic
- Left Arm: 3 Ballistic
- Heat Sinks: 11 Double
Jump Jets: 2 (4 Max)
ECM Capable?: No
Module Slots: 2- Movement Archetype: Medium
- Quirks:
- Torso turn speed (yaw): 25% above default.
- 30% C-Bill Bonus
Shadow Hawk SHD-2H(C)
Tonnage: 55- Engine: 255 XL
- Top Speed: 75.1 kph
- Max Engine Rating: 360
- Top Speed: 75.1 kph
- Torso Movement:
- 90 degrees to each side.
- 30 degrees up and down.
- 90 degrees to each side.
- Arm Movement:
- 35 degrees to each side.
- 30 degrees up and down.
- 35 degrees to each side.
- Armor: 336 (Standard)
- Internal Structure: Endo-Steel
- Weapons & Equipment:
- Left Torso: AC/5 x2
- Right Arm: PPC
- Left Torso: AC/5 x2
- Hardpoints:
- Head: 1 Missile
- Left Torso: 3 Ballistic, 1 AMS
- Right Torso: 2 Missile
- Right Arm: 1 Energy
- Head: 1 Missile
Heat Sinks: 10 Double
Jump Jets: 2 (3 Max)
ECM Capable?: No
Module Slots: 2- Movement Archetype: Medium
- Quirks:
- Torso turn speed (yaw): 25% above default.
- Turn rate: 5% above default.
- Torso turn speed (yaw): 25% above default.
- AutoCannons reduced max range to 2X
- SRM impulse (camera shake) made equal to 0.11 for all SRM launchers
- Air/Artillery damage reduced to 35 (down from 40)
- Artillery AOE effect increased to 75m (up from 60)
- Air Strike shell spacing increased 20%
- SRM2 – Damage up from 2.0 to 2.15 – Spread from 6 to 4.8
- SRM4 – Damage up from 2.0 to 2.15 – Spread from 6 to 5.2
- SRM6 – Damage up from 2.0 to 2.15 – Spread from 6 to 5.7
- UAC/5 – Max range reduced from 1800 to 1200m
- Small Laser – Min range increased from 90 to 100m and Max range out to 200m
- Small Pulse Laser – Min range increased from 90 to 100m and Max range out to 200m
- Medium Pulse Laser – Min range increased from 200 to 220m and Max range out to 440m – Heat decreased from 5 to 4.6
- Enables full 6 degrees of freedom support for TrackIR
- Supports TrackIR 3, 4, and 5
- Increased the amount of trial 'Mechs to twelve.
- Fixed an issue where the Battlegrid displays will be shifted down when opening it after viewing the scoreboard in 3PV
- Fixed an issue where the Battlegrid will appears for a split second when transitioning from 3PV to 1PV after using battlegrid
- Fixed an issue where the Group Error message will overlap with the Redeem Achievements pop up after a match if user is kicked out of a group
- Mechs in the Purchaseable filter will now show the sale banner when 'Mechs are on sale.
- Clicking on a color after scrolling will no longer automatically place the select color to the rightmost location
- Fixed an issue where users are able to launch with a Mech locked in a match by selecting a different Mech in the purchasable filter.
- Removed an issue where the connecting overlay appeared and remains visible in the Training Grounds.
- Interface medallion thumbnails have been updated.
- Terran cockpit flags now hang in the proper direction.
- The MechWarrior® Online™ Team