What I would like to propose is returning some aspect of repair/rearm back into the MWO experience, especially with CW getting ever nearer.
I envision a multi-tier approach to this process.
A. Level 1 - Repair immediately for C-Bills: the cost of any damage done to a mech, capped at a repair cost of 5% of the damaged equipment's value. (mech is instantly ready for next match.)
B. Level 2 - The Astech: We are able to purchase mulitple npc repair technicians that work on a monthly salary paid monthly from our C-bill accounts. Everyone starts with 1 free Astech npc. An Astech can repair all damage done to a mech for 0 C-bills but the repair makes the damaged mech unavailable for 15 minutes. (max time of one full match) You can have a maximum of 2 techs assigned to repairs per mech. 2 Astechs would reduce repair time to 10 minutes. The player would have to pay to reload ammo from the previous match at drastically reduced prices.
C. Level 3 - Full tech - Basically a chief mechanic. Can repair a fully damaged mech in 8 minutes by themselves. If you add in a support Astech, the repair time is 5 minutes. Ammo replaced at drastically reduced cost. Has a monthly C-bill cost for their services.
With these 3 methods, we could add some complexity to community warfare and planet conquest. Thus not allowing the use of the same mech every battle for a contested planet and cutting down on the amount of boated ammo in mechs. Trial mechs would be excluded from repair costs, but would be unavailable for 10 minutes after a round.
(with 12 trial mechs being made available, this would provide many options for new folks).
Curious to hear any thoughts or non-troll comments on this idea.
TL:DR
Edited by Kali Rinpoche, 03 June 2014 - 01:16 PM.