I threw together some basics to try relay the idea better.
Elemental - 5 Elementals - 40,000 CB
These will be the Green Elementals they come with 1 veteran commander and 4 green elementals carrying the most basic equipment. on activation the pods will detach form the mach and the elementals will emerge and engage at will. alternatively they will set up to defend a location
Behaviour
- Prioritises Enemy infantry (they will clear out enemy infantry before moving onto mechs)
- Attacks Users Target (turrets excluded)
- Attacks Closest threat. (turrets excluded)
- Detects enemies at 100M
- Relays target info (within 90M LOS Radius / dose not counter ECM))
- Light Armour
- Jump Jets
- ER Small Laser/Flamer
- MG (Limited Ammo)
- SRM (2 Rounds)
The Elementals will come with 4 veteran elementals and an Elite Elemental. the Elite commander will carry an ER Med Laser in place of the ER Small Laser. on activation the pods will detach form the mach and the elementals will emerge and engage at will. alternatively they will set up to defend a location
Behaviour
- Prioritises Enemy infantry (they will clear out enemy infantry before moving onto mechs)
- Attacks Users Target (turrets excluded)
- Attacks Closest threat. (turrets excluded)
- Detects Enemies at 120M
- Relays target info (within 100M LOS Radius / dose not counter ECM))
- Light Armour
- Jump Jets
- ER Medium Laser/ER Small Laser/Flamer
- MG (Limited Ammo)
- SRM (2 Rounds)
these are the most basic infantry men available to the player. they're not the strongest but they are versatile. when activated red smoke will plume, and a APC will carry the squad to the location. 2 second travel time 2 second activation (4 second total activation time) they will deploy a series of mines in a 100M radius. and set up ambush point within the 90M radius.
Basic Stats
- Very Light Armour
- Multiple Weapons (mounted lasers, one shot SRM, flamers, mines...)
- Difficult to Detect
- Relays target info (within 90 LOS Radius) (dose not counter ECM)
- Prioritises Enemy infantry (they will clear out enemy infantry before moving onto mechs)
- Ambush Tactics
- Attacks Users Target
- Attacks Closest threat.
these are the most elite infantry men available to the player. they have access to better equipment specialise in combating mechs and vehicles. when activated red smoke will plume, and a squad will Para drop to the location. 2 second travel time 2 second activation (4 second total activation time) they will deploy a series of mines in a 100M radius and set up ambush points within the 100M radius.
Basic Stats
- Very Light Armour
- Multiple Weapons (mounted lasers, one shot SRM, flamers, mines...)
- Difficult to Detect
- Relays target info (within 90 LOS Radius) (dose not counter ECM)
- Prioritises Enemy infantry (they will clear out enemy infantry before moving onto mechs)
- Ambush Tactics
- Attacks Users Target
- Attacks Closest threat.
opinions criticism welcome.