But, when I chain fire, what seems to happen especially with very fast turnaround weapons such as the AC2 is that the weapons do not fire at their full potential. What do I mean? Well, right now an AC2 is ready to fire in 0.62 seconds. So, I have a Jagger Mech with 6 cannon mounts. I filled these with 5 AC2, firing in sequence I found...
5 AC Fired in sequence, all 5 canons fired = 2.95 seconds.
or
0.59 seconds per AC fired.
Considering I was timing this by hand, with a stopwatch, then lets round that up to 0.65 per AC2. And that's where the wheels fell off my expectation cart. Because to me, it looks like EACH AC2 is waiting the full 0.65 of the previous cannon fired, to fire in turn. This is wrong...
If I have 5 AC2, chain fire should work like this...
Fire AC2 No.1, it will now take 0.62 seconds to recycle and be ready to fire once more
Fire AC2 No.2, 0.124 seconds after first, it has 0.62 to cycle
Fire AC2 No.3 0.124 seconds later
Fire AC2 No.4 0.124 seconds later
Fire AC2 No.5 0.124 seconds later
0.124 seconds later, AC2 No.1 is ready to fire one more and does so, and we can repeat this cycle until we overheat or run out of ammo, or whatever.
This would give me roughly 8 shots per second in this config, rather than the pretty lame 1.4 that I have right now.
Lets look at this further. Right now, I can so no reason whatsoever to buy more than one AC2, other that alpha striking them, which is nerfed. Why, well, when you add more AC2, you do not increase your overall rate of fire, and thats bizarre. These weapons have lots of nerfing. They are very heavy, they require ammo that runs out, their ammo can explode etc. So, considering a Jagger Mech has space for 6 cannons, then why would you ever want to do this in the current game design.
Lets compare this to a real world situation. Lets say we look at a WWII era battleship with a number of anti-air craft autocannons mounting. I guess these would be the equivalent of our AC2, not a huge amount of damage, but a very high rate of fire.
Here is an example of some mounted on an air-craft carrier.

In this image, we can see about eight Oerlikon autocannon for air defence. Now, MW as it stands, just ONE of these could be fired in 0.65 seconds, thats the max rate of fire. But in reality, I'm pretty sure if these fellas cycled in 0.65s that you'd have an agregate cycle time of 0.08s or 12 rounds fired per second.
So, you get my point. And this holds for all of the other weapons as well. WHY are weapons waiting for others of their type to cycle, when they should in fact be firing in a much tighter timeline?