Omnipods Not Clan Omni.
#1
Posted 16 June 2014 - 11:17 PM
If this is how the Omnipods are going to be set-up, who else agrees with me that the clan mech's are just a waste of money? Seriously. I LOVE the TimberWolf. I couldn't wait to make a variant with twin gauss. Then I find out that the Dev's just put interchangeable hardpoints onto the mechs?
The HELL!? Seriously. I could understand, say, limiting the number of weapons on a spot. But limiting the type of weaponry? Sounds more like a suggestion for me to get a refund on my two Ala Carte mechs.
Anyone else feel this way? Die hard fans of mech's excluded here of course. You guys couldn't care less about the loadouts, just if you get to pilot the mech itself. Lol your opinions are going to be slanted.
(Content griping follows after here. Not important really)
I didn't realize though that I was playing a typical MMO where set-based gear was going to be part of playing. Next they might even add free roam -.-'
(end griping)
Anyoe else who agrees that Clan Omni's should be TRUE Clan Omni's and not the ones that come on the Hermes?
#2
Posted 16 June 2014 - 11:33 PM
The Timberwolf S supports dual gauss, so you can still have your desired build.
#3
Posted 16 June 2014 - 11:44 PM
#4
Posted 16 June 2014 - 11:48 PM
From an objective standpoint, you are right, but only if they allowed both any amount of weaponry equipped and every kind. Easiest way, IMO, to do clan omni's, would be to not limit them to a weapon type but perhaps a certain number of weapons.
I just can't say that I'm too pleased with how they've done the omnipods. Enough displeasure to merit my wanting to 'return' the mechs, even though I'm fairly certain they don't do refunds.
All they've done with the Omnipods, from what I can tell, is simply created a method to change hardpoints on mechs without truly making omnipods.
All in all, balancing shouldn't be an issue. But then again, I can't say that they should stick to lore if they wanted to because if so, there would be a lot of tech that shouldn't exist yet, as well as mechs that should be already added.
Guess I shouldn't be too surprised that they wouldn't be willing to stay true to Omnitech lore either.
#5
Posted 16 June 2014 - 11:50 PM
#6
Posted 17 June 2014 - 12:04 AM
#7
Posted 17 June 2014 - 12:16 AM
you can fit nearly any combo anyway 4 balistic spots 6 enargy 4 missile
even the nover cat can offset its lasers with balistics
Edited by Frost Lord, 17 June 2014 - 12:20 AM.
#8
Posted 17 June 2014 - 12:18 AM
From the lore point of view there is a lot more customizing allowed than it should be. In lore a Clan Pilot would NOT choose what configuration he drives but instead would be assigned his omni config prior to battle. Imagine to go into Skirmish ALWAYS in the Prime config, into Assualt with the A config and into Skirmish with C/D config. Thats how lore would be. Clan customs are only allowed at blooded level with rank StarColonel or up. In game terms. you would have to unlock the Mechlab on Master level.
The Set bonus is only a 2,5% xp bonus. Now be honest do you need that, still ?. The normal stat changes on the other hand that come along with the diversity of Mech-Omni-Pods is something that's real close to pay to win right now.
Btw. According to Lore the S configs were City fighting configurations against infantry and assigned to garrison units. Something that was never in any of the Assaults from 3049-3052. These S configs show the power of omni tech. You suddenly have Jump jets. From an Engeeniers point of view this is ridiculesness with no changes in the chasis apearance.
I could go on an on but final sentance I like how they did it and away more chassis (Maddog, executioner, Fenris, Dasher)
#9
Posted 17 June 2014 - 12:26 AM
#10
Posted 17 June 2014 - 12:37 AM
The next thing to take into consideration is that if Clan is totally OP, then all IS will become redundant and all IS mech owners will either quit or purchase Clan mechs. I'm totally new to mech's, only discovered through this game but I'll bet 500 c-bills that IS mech pilots quitting or purchasing clan mechs is not in the Lore either.
It has to be this way, software developers have expenses like wages to pay and if the customers stop paying, the shop will go bankrupt. Thats a business Law not Mech Lore.
Anyways, looking forward to taking apart your Basic Clan Mechs with my Mastered IS Mechs for a while yet.
#11
Posted 17 June 2014 - 01:26 AM
GenghisJr, on 17 June 2014 - 12:37 AM, said:
The next thing to take into consideration is that if Clan is totally OP, then all IS will become redundant and all IS mech owners will either quit or purchase Clan mechs. I'm totally new to mech's, only discovered through this game but I'll bet 500 c-bills that IS mech pilots quitting or purchasing clan mechs is not in the Lore either.
It has to be this way, software developers have expenses like wages to pay and if the customers stop paying, the shop will go bankrupt. Thats a business Law not Mech Lore.
Anyways, looking forward to taking apart your Basic Clan Mechs with my Mastered IS Mechs for a while yet.
I have well over 400,000 xp saved up on various mastered IS mechs that says many of my clan mechs will be mastered almost straight away...
Good Luck, and Good Hunting mate.
#13
Posted 17 June 2014 - 03:38 AM
Maverick3, on 17 June 2014 - 12:18 AM, said:
From the lore point of view there is a lot more customizing allowed than it should be. In lore a Clan Pilot would NOT choose what configuration he drives but instead would be assigned his omni config prior to battle. Imagine to go into Skirmish ALWAYS in the Prime config, into Assualt with the A config and into Skirmish with C/D config. Thats how lore would be. Clan customs are only allowed at blooded level with rank StarColonel or up. In game terms. you would have to unlock the Mechlab on Master level.
The Set bonus is only a 2,5% xp bonus. Now be honest do you need that, still ?. The normal stat changes on the other hand that come along with the diversity of Mech-Omni-Pods is something that's real close to pay to win right now.
Btw. According to Lore the S configs were City fighting configurations against infantry and assigned to garrison units. Something that was never in any of the Assaults from 3049-3052. These S configs show the power of omni tech. You suddenly have Jump jets. From an Engeeniers point of view this is ridiculesness with no changes in the chasis apearance.
I could go on an on but final sentance I like how they did it and away more chassis (Maddog, executioner, Fenris, Dasher)
Pretty much the same for the Inner Sphere, even worse.
#15
Posted 17 June 2014 - 06:32 AM
Liam Salem, on 16 June 2014 - 11:17 PM, said:
If this is how the Omnipods are going to be set-up, who else agrees with me that the clan mech's are just a waste of money? Seriously. I LOVE the TimberWolf. I couldn't wait to make a variant with twin gauss. Then I find out that the Dev's just put interchangeable hardpoints onto the mechs?
(
You can build a dual guass Timberwolf.
#16
Posted 17 June 2014 - 08:20 AM
#17
Posted 17 June 2014 - 11:01 AM
Again, balancing isn't an issue. In my opinion, it was simply to avoid people whining about it being unfair, even though eventually you will be able to buy Clan Mechs for C-bills.But that reasoning I could actually understand them doing it that way. A job in retail says that.
just feel they should have remembered about pod space instead of giving interchangeable hard points.
And saying it's to keep it fair for new players is completely BS and disrespectful to old players and veterans. It's like saying to them "We don't care how long you've been here. We don't want anyone having an advantage at all."
It's almost comparable to saying that ComStar should have just shared all their technology with the Inner Sphere instead of holding out on them for so long.
#18
Posted 17 June 2014 - 11:09 AM
#19
Posted 18 June 2014 - 08:23 AM
Petard, on 17 June 2014 - 04:44 AM, said:
Just checked properly, 622,500, should make a few of my babies perform at elite level straight away just nicely.....
Yes, I was looking last night, will have to do some converting to GXP, I have north of 1.2 mil XP on my favorite chassis, over 300k alone on my HGN-733C
#20
Posted 18 June 2014 - 12:47 PM
Seriously you dont even have any good points, hell you even said "Again, balancing isn't an issue."
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