Liam Salem, on 16 June 2014 - 11:17 PM, said:
So you haven't been paying attention for the last five months then? Because we've known about PGI's take on omnipods since February. The time to complain about this was long ago.
Liam Salem, on 16 June 2014 - 11:17 PM, said:
Nope. I feel I got my moneys worth out of the Clan mechs I purchased. They're fun to pilot and fun to play. I finally have a jump-jetting energy-boat, and I'm fine with the way they executed the omnimechs within their system.
Also, the Prime's RT + S's LT gives you the torso slots for double Gauss. If you wanted to single side it, you can use the Prime RT and the C's RA, so clearly you didn't try very hard to make your 2xGauss mech.
Liam Salem, on 16 June 2014 - 11:17 PM, said:
Anyone else feel this way? Die hard fans of mech's excluded here of course. You guys couldn't care less about the loadouts, just if you get to pilot the mech itself. Lol your opinions are going to be slanted.
Frankly, the current setup is just fine. The pods allow for greater customization for weapons without giving completely free reign to the user, while still allowing the omnimechs to fit into the 3 mech mastery system.
Liam Salem, on 16 June 2014 - 11:17 PM, said:
It's a small benefit to those who choose to run stock builds. Seriously small - a 2.5% XP bump translates into an extra 25 XP on a 1000 XP match. Whoop-dee-doo. I fail to see the issue. This isn't like Guild Wars 2 where a set bonus is a 6-point list of increasingly good benefits you get capping out with free summon-able attack NPC's.
Liam Salem, on 16 June 2014 - 11:17 PM, said:
The what now? The Star League era mech? If that's not it I'm not getting the reference.
Liam Salem, on 17 June 2014 - 11:01 AM, said:
just feel they should have remembered about pod space instead of giving interchangeable hard points.
Okay, lets say you make omnimechs be able to ignore hardpoints. Right off the bat, this breaks the mech-mastery system, because you only ever have one variant since true omni slots make buying other variants superfluous. If you just make it so Clan mechs can only be basic'd, you will hear complaints. If you make it so you have to buy three of the same mech with zero differences between them to get a mastery, you will hear more complaining. So you've removed your ability to sell variants to the users.
But say you find a way around this or simply bull through the complaints. Your omnis can slot whatever weapon wherever they please. You now have zero differential between chassis. Why take a Kit Fox ever, when the Adder gives you the same pod space, more armor, and you can just as easily throw jump jets and ECM onto the heavier light? Why ever take a Nova when the Stormcrow can do the same job with 7 more tons of pod space, better armor and go faster at the same time? What's the Summoner's Job when the Timber Wolf is just as fast, can hold 5 more tons of weapons and more armor? You've instantly made multiple mechs superfluous. The only differences are now in hitboxes and fixed equipment.
And on top of that, you now have less ability to balance Clan mechs. You can't add negative quirks to balance a particularly OP build wihtout nerfing the chassis as a whole or chasing weapon stats.
True omnipods were never going to happen - for balance reasons, design hurdles and buisness sense.
Edited by Dakkaface, 18 June 2014 - 02:44 PM.