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Warzone


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#1 Skadi

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Posted 20 June 2012 - 07:15 PM

Forgive me if this post format sucks, i typicaly dont make threads so bare with me.

Idea:

Basicaly my idea is for a persistant battle called a Warzone, this battle could allow all players from all factions to join in on one large battlefield.

Setup:

The battle would be over various bases scattered across the battlefield, such as a factory or a repair station, capturing these would give your faction a minor bonus such as a 5% repair cost reduction or a 5% ammo cost reduction.

Accessing:

Acessing the warzone would be simple as queue'ing up, once queue'd it would instantly send you to your factions base within the warzone via dropship, once their you would be free to group up with other units or go solo.

Mercenarys:

As a Mercenary you will be able to sign contracts, binding you to a faction for X amount of time, while working for the faction of choice you will gain a X C-bill boost in the Warzone.

Contracts: Contracts would vary, the longer the timer you choose to work for a select faction, the higher C-bill boost you wold recieve in the Warzone, After 3 days you would be able to pay off this contract if you so wish if you wanted to sign a different contract with another faction

Warzone Bonus: Warzone bonus's would be applied as long as you have a active contract and the faction you are bound to owns a base that gives a bonus.

Bases:

Weapons/Ammunitions Factory: Gives your faction a 5% decrease in Ammo/Weapon prices.

Mech Assembly Factory: Gives your faction a ??? Bonus (Bonus undecided, suggestions apreciated)

Repair Station: Gives your faction a 5% decrease in repair costs, can repair at these stations.(Repair limited for realism)

Communications Center: Gives your faction a Radar Range Bonus. (Warzone ONLY Bonus)

Armor Depot: Allows for ammo refills

Air Field: Reduces the cooldown on Commander's Call Airstrike by 5%

Relay Station: Reduces the range Scouts can be detected by 5%

Power Plant: The power up/power down sequinces are sped up by 5% for attack/defense

Space Port: Capturing this would allow your team to respawn/spawn in a tactical location.

Suggestions on further base types appreciated as well. :)

Respawning/Leaving:

Respawning would be limit to how many mechs you have, and if all of them get destroyed you are forced to exit and cannot return untill you repair atleast 1 of your mechs.

To prevent players from simply /leaving to save themselves, the only way to leave would be the dropship that brought you to the planet.

Thoughts/Suggestion/Criticism?
Like it? Then like! help support this thread.

Edited by Skadi, 01 August 2013 - 08:42 PM.


#2 Masterofm

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Posted 20 June 2012 - 07:35 PM

I always love large scale battles with lots of mechs..... sadly I don't think this will happen, but hey at least there is Planetside 2.

#3 Wolvenhaven

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Posted 20 June 2012 - 07:45 PM

I've seen this in several online table-top ports of BT games and they've generally called it the "FFA Arena" and they've been an absolute blast. I'd love to see it as it's a lot of fun and has tons of potential but it is a ton of code, it would probably rival the game itself in number of lines.

#4 Skadi

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Posted 20 June 2012 - 08:58 PM

View PostMasterofm, on 20 June 2012 - 07:35 PM, said:

I always love large scale battles with lots of mechs..... sadly I don't think this will happen, but hey at least there is Planetside 2.

Sadly the BFR's havnt made a showing in Planeside 2, and i doubt they will for a long long time, if they ever do at all.

Edited by Skadi, 20 June 2012 - 08:58 PM.


#5 Adrienne Vorton

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Posted 21 June 2012 - 11:29 AM

hm a liitle bit of a daoc battleground with mechs...cool ;)
i wouldnt add much to your post, simple and fun concept...if its rewarding for the whole faction it doubles the thrill^^

one thing actually...mercenaries should sign up for a house to enter that warzone...

and yea, planetside 2 i highly anticipated as well :angry:

Edited by Adrienne Vorton, 21 June 2012 - 11:32 AM.


#6 Skadi

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Posted 21 June 2012 - 12:57 PM

View PostAdrienne Vorton, on 21 June 2012 - 11:29 AM, said:

hm a liitle bit of a daoc battleground with mechs...cool :)
i wouldnt add much to your post, simple and fun concept...if its rewarding for the whole faction it doubles the thrill^^

one thing actually...mercenaries should sign up for a house to enter that warzone...

and yea, planetside 2 i highly anticipated as well :)

Actualy adding merc option right now, took awile to figure out what i would want to do with them.

Edited by Skadi, 21 June 2012 - 03:03 PM.


#7 Pat Kell

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Posted 04 July 2012 - 05:30 PM

I like it.

#8 Jukebox1986

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Posted 05 July 2012 - 07:06 AM

+1

#9 Shephard

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Posted 05 July 2012 - 07:32 AM

View PostSkadi, on 20 June 2012 - 08:58 PM, said:

Sadly the BFR's havnt made a showing in Planeside 2, and i doubt they will for a long long time, if they ever do at all.



Sadly? I think you accidentally misspelled "FORTUNATELY."

BFR's and orbital strikes ruined PS1. I am super-super happy that thus-far they are not in the game.

#10 ccso237

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Posted 05 July 2012 - 08:12 AM

I like this idea, Its just one more thing that adds some variety and large scale strategy to the mix!

#11 Fire for Effect

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Posted 05 July 2012 - 08:37 AM

I recommend a look into the good old mercanary handbook for ideas :)

#12 Skadi

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Posted 05 July 2012 - 09:11 AM

View PostShephard, on 05 July 2012 - 07:32 AM, said:



Sadly? I think you accidentally misspelled "FORTUNATELY."

BFR's and orbital strikes ruined PS1. I am super-super happy that thus-far they are not in the game.

psh, they made battles so more epic when added in with hundreds of tanks, but no ty to orbital strikes, commander weapons were simply broken so a big no ty there.

#13 AntharPrime

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Posted 05 July 2012 - 04:22 PM

I think that a 64 or 128 player large scale map would be incredible. With no respawns, it would force everyone to think hard on how to win a map. Imagine the sight of 2 lances of scouts harrassing 4 lances of heavy and assaut mechs while giving their assault force time to flank the enemy.

#14 Atlai

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Posted 11 July 2012 - 09:07 PM

I fully support this idea.

#15 Affront692

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Posted 12 July 2012 - 04:01 AM

I like the idea but it should be reserved for significant events that are controlled by the game masters though. Maybe like when a Capital world is invaded or something....That way you are garunteed many players on the field.....

#16 Butane9000

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Posted 12 July 2012 - 05:41 AM

If they ever give us larger the 12v12 battles then absolutely.

#17 Dracol

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Posted 12 July 2012 - 12:39 PM

View PostMason West, on 11 July 2012 - 09:07 PM, said:

I fully support this idea.

Yup yup, what he said

#18 Chunkymonkey

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Posted 12 July 2012 - 12:44 PM

I could totaly see FedSun having double the mechs of Liao :)

#19 Skadi

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Posted 12 July 2012 - 12:46 PM

View PostChunkymonkey, on 12 July 2012 - 12:44 PM, said:

I could totaly see FedSun having double the mechs of Liao :)

thats what mercs are for, they tend to make up for the faction diferences.

#20 Wolf Kerensky

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Posted 12 July 2012 - 01:00 PM

This has EPIC written all over it, although I can't imagine how much processing power a server would need to sustain that much action :)





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