Wintersdark, on 29 June 2014 - 07:03 AM, said:
If you mean applying the penalty between shots in the group - say, firing AC5's and a PPC, you'd fire an ac5 at 0 degrees, another at 0.5 degrees, and the PPC at 1.5 degrees twist, you rub into significant issues with direction of twist and ordering (which weapon is fired at 0 degrees? How can a player designate the "accurate" weapon?). If you mean you twist that much after the alpha, that's not going to do anything at all.
I have clarified the document on that point. Recoil is added after every individual projectile. I.e. the fastest projectile in the alpha flies true and the rest get progressively more recoil. The "accurate" weapon is the one with highest projectile speed as was stated in section 4.1. second paragraph. If you want a certain projectile to fly true, just don't alpha **** together with it, easy as that.
Wintersdark, on 29 June 2014 - 07:03 AM, said:
Then, direction of twist. Do you always twist in a certain direction regardless of weapon placement? Is it according to location? Then if I have a heavy metal with ac5's in its right arm and ppc's in its left, do I get a worst-case of 1 degree left twist (+1-2 respectively?).
This was stated in section 4.2. first paragraph, first sentence. "
The recoil from a weapon will turn the torso slightly towards the side the projectile was fired from and tilt the crosshair slightly upwards.".
So fire from the right arm and your torso recoils slightly to the right.
Wintersdark, on 29 June 2014 - 07:03 AM, said:
Its quite complex and we lack controls to... Well, control it.
It would, in the best case, just change which ppfld mechs/builds are preferred and encourage more balanced weapon placement, but not discourage ppfld builds in the slightest.
Even with some inaccuracy, ppfld is vastly superior to scatter damage (massive inaccuracy) and DOT (ToT, inaccuracy due to evasion)
Also, oops, I misread the number calculation for twist, but the points are all the same anyways.
It is not complex at all. You shoot a projectile, you get a recoil. Just about every FPS game has it in some degree and it happens with fire arms in real life as well. It's an easily understood physical phenomena.
It would discourage long-range PP FLD. There are many builds that have a fair chance against a PP FLD build when you get close enough. And that is the purpose here. Not to nerf PP FLD into the ground but rather give other builds a fair chance.
Edited by Li Song, 29 June 2014 - 07:22 AM.