- Remove the +15% energy weapon reload time on right arm B, and instead give a bonus to cooldown on right arm prime. (For an energy based mech with only 5 energy hardpoints to start with, this is just ridiculous.)
- The left torsos of all variants could stand a small cooling efficiency quirk to make up for consuming so many crits/tons as to cripple build variety to a level not experienced on any other clan mech. If they must remain, they could atleast stand to do their job better (though I feel this way about all hard mounted objects).
- The addition of variant C (this would give an energy hardpoint in the CT) and right torso F (or variant F, which would give a ballistic hardpoint to the RT). Both variants use weapons/equipment currently available. This would sway hardpoint variety to be slightly more favorable for the Warhawk.
If you have any other suggestions, feel free to state them.