General Taskeen, on 26 July 2014 - 02:57 PM, said:
The best way to do it is through server mutators.
....
Choosing a Mech with Tech 2 would have to throw out an error that the "This Mech is a Stock Tech 2, can not join with this one"
The Stock options would have to work like the old games, where it just simply reverts your 'Mech to Stock automatically when joining.
Indeed, that could work. Could there be no option for Stock 3050 IS vs Clan? Would they balance it out in some other way? For example a binary Clan force vs. a full company of IS mechs?
Carl Avery, on 26 July 2014 - 03:26 PM, said:
My two bits:
While the Catapult K2 is one of the best (if not the best) tech-one stock heavy 'mechs, it isn't nearly as powerful relative to the average T1 stock 'mech as the top dogs (e.g. Victor, Timberwolf) are in public matches, relative to the average 'mech run in those same public matches. Stock, the Awesome 8Q is generally less effective (ton for ton, for sure) than the Catapult K2, and is certainly less powerful than the Atlas D. The "meta" (that's a misnomer ... pro-level playstyle, really) of stock 'mech matches would likely be as many Atlas D's as you can field, with -- yes, it's true -- as many Catapult K2s as you can field, followed most probably by Hunchbacks and Raven 4X's. One of the lights might be a Jenner F or a Locust, to function as a scout (the stock Raven 4X is more similar to a medium in its abilities and role, and thus it does not make a good scout 'mech).
However, again: though the K2 would indeed be the go-to T1 stock heavy for pro-level players, the K2 isn't nearly as powerful relative to the average T1 stock 'mech as the pro-built Timberwolf is relative to the average customized 'mech. If there were a "stock meta," it wouldn't be nearly as overpowering as the current public-match pro-level mech-build combinations. Same is true for the best stock 'mechs of all other weight classes.
T1 stock gameplay isn't particularly well-balanced, but it's much closer to being balanced than public (mis)matches are. While there are still underdog 'mechs that don't stand a chance, they're much rarer than in public games, and the average T1 stock 'mech has much more of a chance to shine than the average 'mech in public matches. This is why I love stock -- I'd much rather have customization, if it were reasonably well balanced, but customized builds will never be well-balanced in this game, because PGI doesn't seem to be interested in implementing the sorts of game mechanics (e.g. hardpoint sizes & mechlab-set fixed convergence) which could do so.
I feel I have to agree with you on some points. Most notably is that some "stock" mechs are arguably better, or more favorable compared to others. Part of this is due to the fact that the game plays out in real time involving player skill, intuition, and experience, as opposed to turn based, roll-of-the-dice style from the TT. I feel that despite this, however, the people playing "stock" mech matches and the people playing double AC/20 boomcats are people with entirely different mindsets and desires from the game. I'd
love to have a metagame that was not min-max, where fielding balanced, or "more" balanced mechs was the norm, but it simply won't ever be. People are too excited about the numbers to want to play that way.
Stock mech matches, even if an Awesome is less favorable than an Atlas, would still find more Awesomes in play. Especially when you consider the ammo limitations on most stock mechs. Considering they have a balanced payload, their ammunition levels are in-line with using those weapons "as necessary" instead of "because it's necessary". Someone with an itchy trigger finger on an AS7-D is going to find themselves without an AC/20 very, very quickly. It only gets 14 shots, after all.
Keep in mind that (not accounting for the difficulty of coding here), PGI could simply "turn off" ghost heat for stock mech matches. Ghost heat was implemented, if I'm correct, due to the massive amount of "fit as many of the biggest weapons as you can" mentality. This would significantly improve an Awesome's playability over the K2 in just that 3 PPC alpha > 2 PPC alpha. Yes, with less speed, and no real support weapons, but with more armor, etc.
I just feel that, if nothing else, we'd at least get
more versatility and strategy than in the current matches. Which would still be open for those that wanted to run their AC/40 Catapult K2s.