Need A Tutorial On Loadouts
#1
Posted 29 July 2014 - 09:04 AM
Maybe Spike Brave could do a Tutorial on the weapons/Mech load-out area.
#2
Posted 29 July 2014 - 09:50 AM
Edit: I'm assuming your particular problem has to do with Critical Slots. Each 'Mech has a limited number of slots in each component (components being head, center torso, left torso, right torso, right arm, left arm, left leg, and right leg), so you can only put so many items in your mech. If you ran out of critical slots, you won't be able to add anything else even if you have spare tonnage.
Edit edit: You can also use the browser-based Smurfy mechlab to put builds together before you attempt to create the build in-game. It's also got a ton of good information about the various mechs/weapons/items in the game.
Edited by DEMAX51, 29 July 2014 - 10:14 AM.
#3
Posted 29 July 2014 - 11:07 AM
#4
Posted 29 July 2014 - 11:14 AM
#5
Posted 29 July 2014 - 01:17 PM
#6
Posted 29 July 2014 - 04:35 PM
#7
Posted 29 July 2014 - 06:45 PM
#8
Posted 29 July 2014 - 06:55 PM
This build /could/ work for you.
JM6-DD
Edit you can remove the 1.5 tons of ammo in the cockpit and CT and add AMS instead.
Keep in mid, I put the 0.5 in the CT because ammo consumption goes head ->CT->left Side torso->right ST->Left arm->right arm->left leg->right leg. So there's no risk in putting the half ton of ammo in your CT. You'll chew through it quickly.
Edited by IraqiWalker, 29 July 2014 - 06:57 PM.
#9
Posted 29 July 2014 - 07:13 PM
#10
Posted 29 July 2014 - 08:12 PM
Davegt27, on 29 July 2014 - 07:13 PM, said:
Sounds good.
I assume you already know this, but if you want to save weight, Endo steel is the best weight saver. The build I slapped around did have FF, but that's not necessary.
#11
Posted 29 July 2014 - 10:23 PM
IraqiWalker, on 29 July 2014 - 06:55 PM, said:
Hey Iraqi, just to let you know, head ammo is actually used dead last. Source.
Quote
Whether we get selectable ammo draw is up to design and their priorities for getting stuff into the game. I can't really answer for them. Ammo draw ordering is fixed for all mechs and independent of faction. It's presently: Center Torso -> Right Torso -> Left Torso -> Right Arm -> Left Arm-> Left Leg -> Right Leg -> Head. No exceptions are intended, so if the the draw ordering is any different from that it's a bug.
Edited by DEMAX51, 29 July 2014 - 10:24 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users