Yeah... I was really excited too when I saw it in the patch notes. Then when I logged on with my SLI fired up.... It was like having my x-mas presents taken from me after I was told what was in them.
2
Sli Feedback - 1.3.307
Started by Kyle Polulak, Jul 29 2014 10:38 AM
25 replies to this topic
#21
Posted 29 July 2014 - 01:53 PM
#22
Posted 29 July 2014 - 02:16 PM
this is like the one fix I have been waiting for since I started playing.....
#23
Posted 29 July 2014 - 02:18 PM
Same here, this is an unfortunate setback. I wonder what went wrong in the rollout though, since apparently it works for noone.
#24
Posted 29 July 2014 - 02:32 PM
Sorry this was a mis-communication the internal changelist noted that SLI support had been fixed and QA picked up on it and added it to the patch notes and we missed pulling it out. It was work to fix up any inter frame dependencies that were slowing down SLI, the driver profiles have not been updated yet.
You're welcome to try it out for now by creating your own custom profile for MWO; however, please note that SLI will only improve your framerate in situations where you are gpu bound, right now this is fairly rare for MWO unless you are running triple monitor, very high resolution etc.
You're welcome to try it out for now by creating your own custom profile for MWO; however, please note that SLI will only improve your framerate in situations where you are gpu bound, right now this is fairly rare for MWO unless you are running triple monitor, very high resolution etc.
#25
Posted 29 July 2014 - 02:37 PM
So we should be expecting a proper SLI profile... when, exactly?
#26
Posted 29 July 2014 - 02:44 PM
I can't give you an exact time frame as it is dependent on us getting a firm date from Nvidia, we are hoping to have one in place soon.
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