

Module Slot System Feedback - 1.3.307
#1
Posted 29 July 2014 - 10:42 AM
Please let us know about your experience and your feedback on the new changes to module slots! For more info, please refer to the latest patch notes:http://mwomercs.com/forums/topic/166189-patch-notes-13307-29-jul-2014/
#2
Posted 29 July 2014 - 10:48 AM
#3
Posted 29 July 2014 - 10:48 AM
My Raven 3L was a scout/support mech. I always carried 4 scout modules (sensor range, seismic sensor, target decay and target info gathering). It fit the scout role it was intended for, and rarely saw any combat from the front lines.
So now the role has changed. I lose the ability to fill my scout role as thoroughly as I could before, and am pretty much forced to take weapon modules that don't make it a better scout.
#4
Posted 29 July 2014 - 10:50 AM

What i had in my IS Mech's is gone but the Clan stuff stayed. My DDC is missing seismic especially..
Please can i have them back

#5
Posted 29 July 2014 - 10:53 AM
#6
Posted 29 July 2014 - 10:54 AM
2. No Clan. streak moduls. Pilot tree..Yes. Modul Tree..not existing.
#7
Posted 29 July 2014 - 10:55 AM
Weapon Modules
CLAN ERM-LASER RANGE 1 & CLAN ERL-LASER RANGE 1 have their descriptions mixed up
There is also an error in the patch notes regarding the range and max range of the CLAN UAC20 modules
edited for additional errors
Edited by Honiara, 29 July 2014 - 10:57 AM.
#8
Posted 29 July 2014 - 11:00 AM
#10
Posted 29 July 2014 - 11:03 AM
#11
Posted 29 July 2014 - 11:07 AM
The Jenner K is now exactly a Jenner D minus one Missile slot.
#12
Posted 29 July 2014 - 11:09 AM
#13
Posted 29 July 2014 - 11:14 AM
The main takeaway is the JR7-K:
Quote
(Also, range-for-heat is still not a good tradeoff most of the time.)
#14
Posted 29 July 2014 - 11:17 AM
#15
Posted 29 July 2014 - 11:17 AM
#16
Posted 29 July 2014 - 11:19 AM
but most Modules need a Mech Slot. You make more and more Mech Modules and now
you take our Slots for this Modules. I will not buy any consumables until you fix this.
#17
Posted 29 July 2014 - 11:21 AM
Deztroyer, on 29 July 2014 - 10:52 AM, said:
I did that with all my invalid mechs and my module count are wrong on 2 of the modules. I put in a ticket on it, but the short of it is:
+2 Adv. Target Decay that I never remember buying since I only had 3 mechs I used them on and no extras, and now have 5 total
-1or2 Radar Deprivation since 2 mechs I pit it on did not have it and 1 I think I put it on did not have it
#18
Posted 29 July 2014 - 11:22 AM
#19
Posted 29 July 2014 - 11:23 AM
When this was first announced, we were told that if there was a major change we would get refunds. Well, this is a major change.
#20
Posted 29 July 2014 - 11:23 AM
this further goes to prove just about every post i have made in the last 6 months that your people have no idea what this game is about. ok besides the obvious reason for weapons module slots, (you know, you want us to buy those horribly overpriced and under powered things you call weapons enhancements) why would i spend all those c-bills to shoot a laser an extra 10 meters. that would still leave me about 300 meters short of what clan er large shoot with a targeting computer.
i'll go one better. just from what i have seen in the past 12 months, i can't help but think your company is purposely trying to sink this ship. hey Russ, we got so much work done on community warfare that we decided to over haul a module system that was perfectly fine? once again, great job team PGI. you really got your finger on the pulse of your steady clientele.
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