

De Sync
#1
Posted 29 July 2014 - 08:44 PM
#2
Posted 29 July 2014 - 09:33 PM
I am not exactly sure if this is the problem but it certainly feels like it could be. My knowledge on UDP and/or TCP is sorta limited.
Edited by SLDF DeathlyEyes, 29 July 2014 - 09:34 PM.
#3
Posted 29 July 2014 - 09:43 PM
But if this is the De-Sync you're speaking of... it's been really getting to me as well. I typically experience it in at least 1 match every single day. Sometimes as many as 3 matches. Considering I only get in about 8 matches a day anymore, that's a pretty high rate.
#4
Posted 29 July 2014 - 11:23 PM
#5
Posted 30 July 2014 - 06:25 AM
FWIW, I have never had these massive lag/desync issues before it started two patches ago (rejoin feature patch).
Unplayable and frustrating. PGI, this needs to be addressed asap.
#6
Posted 30 July 2014 - 07:42 AM
#7
Posted 30 July 2014 - 07:50 AM
Matthew Craig, on 30 July 2014 - 07:42 AM, said:
yesterdays improvements? really? id really like to know what is considered an improvement these days.
no ETA great news, make your game reliable for your CUSTOMERS before more cockpits items mk?
#8
Posted 30 July 2014 - 08:09 AM
Matthew Craig, on 30 July 2014 - 07:42 AM, said:
Can you look at the line of code for reconnects and making sure the server is pulling a current list of ports being used? If it is using a list generated when the server starts the game then this could explain why only one player is being affected in a lot of situations. The issue seems to have surfaced with this feature. I know machine guns have been desyncing the server for quite some time before the reconnect feature was implemented. It never happened this frequently though and in such a way that it only affected one player.
#9
Posted 30 July 2014 - 09:36 AM
*Edit*
More games where targets kept ruberbanding, or I was attacked by a mech that wasn't there.
Edited by Thecure, 30 July 2014 - 10:42 AM.
#10
Posted 30 July 2014 - 10:20 AM
#11
Posted 30 July 2014 - 11:23 AM
#12
Posted 30 July 2014 - 11:42 AM
It's been worse recently (about at least a week or so) for me, and I didn't see a difference from the recent patch (July 29, 2014).
Edited by Praetor Knight, 30 July 2014 - 11:45 AM.
#13
Posted 30 July 2014 - 09:26 PM
#14
Posted 30 July 2014 - 09:39 PM
EDLOVER, on 29 July 2014 - 08:44 PM, said:
Yep, ran 3-4 solo que matches this morning and all 4 de-synched mid battle and everyone was just walking in place and firing lasers.
Finally gave up, closed out of MWO and loaded up Counterstrike GO.
#15
Posted 31 July 2014 - 12:44 AM
#16
Posted 31 July 2014 - 01:18 AM
Regards
#17
Posted 31 July 2014 - 11:10 AM
#18
Posted 31 July 2014 - 01:07 PM
#19
Posted 31 July 2014 - 01:09 PM
#20
Posted 31 July 2014 - 02:24 PM
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