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Is Mm Making Clan Vs Is A Thing?


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#21 DONTOR

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Posted 30 July 2014 - 01:34 PM

AHHHH I WANT IN ON IT! too bad im at work :P

#22 Sandpit

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Posted 30 July 2014 - 02:02 PM

View PostTharnes, on 30 July 2014 - 01:33 PM, said:

If you put 2 equally bad players in mechs, the one playing the better & more easy to use mech is going to win, in this case the clans hands down.

riiiiiight lol

So I couldn't take my Stalker out against an equally skilled opponent in a heavy clan mech and win? sure thing hoss, that's news to me though
(and all the clanners that thought the same thing who are now smoldering heaps of junk)

#23 Joseph Mallan

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Posted 30 July 2014 - 02:06 PM

View PostDONTOR, on 30 July 2014 - 01:34 PM, said:

AHHHH I WANT IN ON IT! too bad im at work :)

20,000+ posts from work. You need a better job! :P

View PostTharnes, on 30 July 2014 - 01:33 PM, said:

If you put 2 equally bad players in mechs, the one playing the better & more easy to use mech is going to win, in this case the clans hands down.

And that is how the Invasion is meant to play out. So we spheroids need to shore up our shooting skills if we want to change the "Inevitable" outcome.

Edited by Joseph Mallan, 30 July 2014 - 02:06 PM.


#24 Sandpit

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Posted 30 July 2014 - 02:10 PM

View PostJoseph Mallan, on 30 July 2014 - 02:06 PM, said:

20,000+ posts from work. You need a better job! :P


And that is how the Invasion is meant to play out. So we spheroids need to shore up our shooting skills if we want to change the "Inevitable" outcome.

and people tell me I post too much.... You want to take over my fanclub? Maybe become the object of their desires and give me a break? lol

#25 Edward Mattlov

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Posted 30 July 2014 - 02:14 PM

View PostTharnes, on 30 July 2014 - 01:33 PM, said:

If you put 2 equally bad players in mechs, the one playing the better & more easy to use mech is going to win, in this case the clans hands down.


So wrong. Clans and IS both have strengths and weaknesses and there is no such thing as "equal players". I have seems teams of Clans get rolled by IS and vice versa.

View PostTharnes, on 30 July 2014 - 01:06 PM, said:


Noobs getting utterly crushed by 60$ mechs all day sure makes for a healthy playerbase. :P
I'm sure they storm the clan-shop just in this moment.


Was that $60 clan mechs or $60 IS mechs, please clarify. Money does not buy you skill.

#26 xeromynd

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Posted 30 July 2014 - 02:15 PM

View PostTharnes, on 30 July 2014 - 01:16 PM, said:


Wrong, a bad timber will do better than any bad IS heavy.


Let me sum up everything that will follow in this thread
--------------------------

"Clans are OP"
"No they aren't"
"Yes they are"
"No they aren't"
"Yes they are *insert my experiences"
"No they aren't *insert my experiences"
*le stalemante

Edited by xeromynd, 30 July 2014 - 02:16 PM.


#27 Sandpit

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Posted 30 July 2014 - 03:02 PM

View Postxeromynd, on 30 July 2014 - 02:15 PM, said:

Let me sum up everything that will follow in this thread -------------------------- "Clans are OP" "No they aren't" "Yes they are" "No they aren't" "Yes they are *insert my experiences" "No they aren't *insert my experiences" *le stalemante anyone with any common sense gets tired of repeating themselves

FTFY :P

#28 Willard Phule

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Posted 30 July 2014 - 03:08 PM

Blah blah blah.

Keep 'em separated. I'm loving the hell out of it. All the new players that are using trial mechs are on the IS side. Let the other freeborns carry them. I'm digging this. I'm raking in the cbills.

#29 terrycloth

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Posted 30 July 2014 - 03:37 PM

Clearly, the mechs with twice as many weapons with twice the range are only consistently winning because of various confounding factors, and not because they have twice the weapons and twice the range.

I should be able to take a locust with a single machine gun and solo the entire enemy team, otherwise I'm bad. Since weapon range and damage doesn't decide who wins or loses.

#30 Edward Mattlov

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Posted 30 July 2014 - 04:00 PM

View Postterrycloth, on 30 July 2014 - 03:37 PM, said:

Clearly, the mechs with twice as many weapons with twice the range are only consistently winning because of various confounding factors, and not because they have twice the weapons and twice the range.

I should be able to take a locust with a single machine gun and solo the entire enemy team, otherwise I'm bad. Since weapon range and damage doesn't decide who wins or loses.


Hyperbole much? Those clan mechs with "twice as many weapons and twice the range" also generate much more heat, move slower on average, are less maneuverable on average and have access to less pinpoint damage weapons and have longer beam duration on all lasers. You need to learn to leverage the strengths of your mech vs the weaknesses of the enemy mech.

Also, a Locust should be scouting, spotting and capping, not engaging in drawn out firefights.

Just make an "easy queue" for new an low ELO players and an "advanced queue".

#31 Exodus001

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Posted 16 September 2014 - 05:13 PM

We can debate all day long about clan being over powered but I'd rather see the statistics gathered from this test. From my own experience in this test it looks like one win for IS for every seven Clan wins. I do look forward to a balanced IS vs Clan match though. Maybe 12 vs 10?





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