cdlord, on 31 July 2014 - 11:04 AM, said:
They've a;ready specifically stated that
Gallowglas, on 31 July 2014 - 11:05 AM, said:
My point is that there's no property that's ever static unless the creator is dead and nobody is allowed to touch their stuff. Canon has been rewritten every single time a TRO, game title, or book was released. The old canon simply adopted the new stuff. There are ways to handle such things delicately and respectfully without disrupting any love anyone has for established canon. Anyone who is looking forward to CW should realize that they're essentially going to be playing content that's contrary to canon at some level.
My point is that many of the players here enjoy and love the canon which is why it's an important aspect for this particular IP.
CW doesn't affect canon, it affects our game. Nothing that happens in this game will affect canon in the Btech universe BUT many of us here care about the canon because that's what this game is based on. They've already broken canon and taken some liberties.
There's a big difference in tweaking the timeline a little and adding in stuff that's just completely outside of canon as far as units, weapons, technologies, etc. The module system isn't canon. I understand what your'e saying and I agree to an extent, but you've got to be willing to understand that there's only so much leeway fans of this particular IP are going to give.
Can you imagine how well a star wars RPG style game set in the star wars universe would do if all the Jedi were switched to ninjas and the sith were switched to some alien space samurai? Sure you can play with canon, but there are limits before you're no longer a game set in a specific setting other than in title alone