Kitfox And Ams - I Just Can't Seem To Make It Work For Me...
#1
Posted 31 July 2014 - 03:36 PM
I just can't seem to make the 3 AMS plus ammo work for me in the kitfox...
For me it limits the kitfox so much having to give up that much weight when I feel it's better used on MGs/Ammo or bigger energy weapons...
Keep in mind I only drop solo... and I could see giving up the weight in a group where I was the ecm/ams guy and play a pure support role, but in solo drops I need my weapons.
So for now I have pretty much given up on it and just bring ECM....
So how do you guys make it work...
#2
Posted 31 July 2014 - 03:53 PM
Personally, I went for the Prime LA and S STs + Legs and equipped 3 CSPLs + 2 CMGs and 6 JJs. It's essentially a short range skirmisher that sticks to the teammates to provide ECM and AMS support and uses it's high agility to strike at exposed components to quickly cripple enemy targets.
EDIT:
whoops, forgot the smurfy link
http://mwo.smurfy-ne...0d39ff4a19b84e4
Edited by SethAbercromby, 31 July 2014 - 04:05 PM.
#3
Posted 31 July 2014 - 03:55 PM
#4
Posted 31 July 2014 - 04:54 PM
#5
Posted 01 August 2014 - 11:38 AM
I have yet to use AMS on any of my mechs. If i stand out in the rain, i should get wet.
#6
Posted 01 August 2014 - 03:09 PM
SethAbercromby, on 31 July 2014 - 03:53 PM, said:
Personally, I went for the Prime LA and S STs + Legs and equipped 3 CSPLs + 2 CMGs and 6 JJs. It's essentially a short range skirmisher that sticks to the teammates to provide ECM and AMS support and uses it's high agility to strike at exposed components to quickly cripple enemy targets.
EDIT:
whoops, forgot the smurfy link
http://mwo.smurfy-ne...0d39ff4a19b84e4
...dear god why are you running two additional heat sinks before maxing your armor? All you have are 3 spls! 60 points of armor is A LOT.
#7
Posted 01 August 2014 - 03:52 PM
I also bring only one ton of ams ammo and and only one ton of MG ammo and very rarely run out of ammo with either.
I could easily swap out my Targeting computer for extra ammo but as I rely mainly on my 3 mlas for damage I choose not to.
#8
Posted 02 August 2014 - 08:15 AM
I find having 2 ton of AMS ammo is sufficient for most game, unless in a LRMrich match against 3~4 boat + spotter. The ECM is the last line of defense once the ammo runs out.
Hang with the biggest concentration of friendly heavy or assault you can find and shield them from the rain.
A single cerPPC let me take pot shot at distracted enemy or enemy DDC that tries to close in on my flock. I sometime swap it for an erLL.
The dual SRM4 for discouraging enemy light, a couple shot to the leg is generaly to send them the message, more fire power from your flock will further hammer in the message. When your flock does engage the enemy blob, the SRMs will provide extra burst damage.
Think of this mech as a sheep dog, you never wander off from your flock where your ECM/AMS cannot cover them. You only engage enemy that attack the flock and never give chase if they are retreating.
However, do expect most match to end with less than 200 damage in this build.
#9
Posted 02 August 2014 - 08:39 AM
In my experience, the semi-mandatory ECM provides more than enough cover from missiles to render the AMS useless.
It's best played as a long-range harassment mech. Shield your team with ECM while causing general annoyance. So far the best build I've used is 1x CERPPC, 1x CERLL, ECM and 2x JJ's.
#10
Posted 02 August 2014 - 09:23 PM
Lunatech, on 02 August 2014 - 08:39 AM, said:
In my experience, the semi-mandatory ECM provides more than enough cover from missiles to render the AMS useless.
It's best played as a long-range harassment mech. Shield your team with ECM while causing general annoyance. So far the best build I've used is 1x CERPPC, 1x CERLL, ECM and 2x JJ's.
that is sorta what I have been doing... focus on the ECM shield, with pot shots from my weapons
I just keep reading about people taking the 3x AMS and so I figured I would ask and see... I think its just too much weight to give up for a PUG that may or may not even need it...
The other thing that makes it hard for me to justify it, is almost every mech can bring AMS to the field... yet I see very few that do, so I really find it hard to bring 3 myself in a light... Like I say I bring 2 in my Jester and don't think twice about it, but I have more weight to work with there...
Now if you got cbills and xp for that AMS coverage to other players, maybe I would reconsider lol...
Edited by Jeb, 02 August 2014 - 09:24 PM.
#11
Posted 03 August 2014 - 12:25 PM
Big Tin Man, on 01 August 2014 - 03:09 PM, said:
...dear god why are you running two additional heat sinks before maxing your armor? All you have are 3 spls! 60 points of armor is A LOT.
I didn't even notice doing that. Fair enough, I shouldn't expect to run THAT hot. I also decided to go for the targeting computer rather than clan active probe. Smurfy link coming soon.
#12
Posted 03 August 2014 - 12:33 PM
#13
Posted 03 August 2014 - 12:39 PM
#14
Posted 03 August 2014 - 12:53 PM
I run mine with 2 tons of ammo, 3 ams, ecm and a PPC and a TAG
Edited by Lily from animove, 03 August 2014 - 12:53 PM.
#15
Posted 03 August 2014 - 01:57 PM
Fuggles, on 03 August 2014 - 12:33 PM, said:
Didn't know that one. That reduces the overall tonnage required considerably, 5% of your total weight to be precise.
EDIT: Now that I got home, I dropped half the AMS Ammo and used the 1.5 tons to max the armor.
http://mwo.smurfy-ne...f683d234de06a50
Edited by SethAbercromby, 04 August 2014 - 01:35 PM.
#17
Posted 10 August 2014 - 06:05 PM
1) Kit Fox is tight on tonnage to begin with.
2) You can't toggle AMS, so when you actually need it (like being TAGd or NARCd) you might have run out of ammo already.
It's not worth the tonnage to me right now.
ECM, Radar dep, cover - hope your allies aren't dummies.
#18
Posted 13 August 2014 - 03:40 AM
dont waste the tonnage/expense on them
#19
Posted 13 August 2014 - 03:42 AM
#20
Posted 13 August 2014 - 03:44 AM
and various threads I've read where complaints indicate they are not working?
IF they are working, I look forward to using them. Post a link or something that indicates they've been fixed, TIA
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