Mech Mortars. Stated to be coming in late 2012/early 2013. Don't see it yet.
Laser AMS. Said to already be made by developer Thomas. Then Thomas quit. Rumor speculated Clan mechs would debut with laser AMS.
MRMs. Supposedly in the near future if we go by time line.
Arrow IV. HUGE missiles. Deadly ones. I wants.
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Feedback on your list.
Snub-nosed PPCs are energy versions of LBX autocannons. Shotguns.
Light AC/5s. These are low caliber AC/5s. In comparison to their full size brothers, these had nastier recoils due to reduced barrel sizes which in turn resulted in shorter optimum ranges.
Spoiler
(As an example, of the full size AC/5s: a 100mm AC/5 would do 1.25 to damage per shot for and a 120mm AC/5 would 1.67 damage per shot. 120mm is the largest AC/5s go.
40mm is the lowest I've seen AC/5s go.
I haven't found what the caliber range of Light AC/5 is limited to, but it's very clear that they are intended to be in the lower echelons, such as 30mm to 60mm.
An 80mm Armstrong J11 AC/5 on the Shadowhawk (Thunder Ridge) and the Imperator-A AC/5 (Price of Glory) on the Rifleman are both 10 shot AC/5s, which means for them 10 shots = 5 damage. The 80mm UAC/5 of the Vulcan and Daikyu in (Storms of Fate) were also 10 shot cannons with a switchable Ultra mode that would spit out 20 shots. (0.5 damage per shot, same as the largest AC/2 I found which was 0.5 damage per shot for 4 shots).
At 30mm, Pontiac 100 AC/20, Pontiac 50 AC/10, and Whirlwind-L AC/2 all do 0.2 damage per shot, totaling 100 shots, 50 shots, and 10 shots respectively.
Thus a 30mm LAC/5 would require 25 shots.
A 40mm LAC/5 would require 20 shots (0.25 damage per shot).
A 55mm AC/5 or LAC/5 would be 15 shots for 0.33 damage per shot.
It gets kinda screwy up til 80 and then it becomes super consistent again for all the ACs.
But we'll never see lore go into MWO.
If implemented as just 1 shot = 5 damage instead of tabletop and lore's 1 use = 5 damage, it'll create a serious balancing issue.
I don't know anything about Thunderbolt missiles and I can't seem to load Sarna pages.
TheThunderbolt Missile was developed for the arenas of Solaris. Unlike most missile systems, the Thunderbolt was a single missile that smashed into its target. Though it was effective in the arenas, it didn't see widespread use in the field because the single missile was very vulnerable to Anti-Missile Systems. The missile launcher, though small, was awkward to mount and would only fit on the left or right torso of a 'Mech.
In addition, if hit by weapons fire, the Thunderbolt Missile would inflict the same damage on the 'Mech mounting it as well as increasing the heat scale by 15 points.
oooooo a good topic for me cuz i wana see all sorts of weapons from tt
ok lets start with
IS rifles light / medium / heavy
thumper cannon
sniper cannon
binary lasers
heavy large/medium/small lasers
the bombast laser
heavy ppcs
and m pods coud be cool is a derpy sort of way
the mag shot
and all the standerd melee weapons the hatchet / sword/ flail /ect
Hand to hand, because kick him in the junk. Disrespect his face with an axe.
Inferno srm, because pain. How much pain?
I can hear the QQ now...sweet tears of pitiful agony. Songs and praises of OP will fill the sky. Wild and ribald wails to the Nerf God! Bring thy foam Hammer of Nerf and Balance(+20) upon the Plague that is Inferno!!!! Smite that foul P2W coding that elevates mediocrity to one button win! Let the underhive grow in courage from the trust of their new and powerful one button weapon, the Inferno SRM!!! And then, and only then, when the underhivers are secure and proud of their faith in their superiority, then and only then TAKETH IT AWAY!!!!! MU HU HAAA HAAA HAAAAAAAAAA!!!!!
The ELO shall shaketh and FALL!!!
KDRs will weep tears of Unicorn Blood!!!
W/LR Will tell tales of deceit! Trolls will burn. Reason will perish!
The forums shall be ablaze in denial-of-self-worth and hurting-of-butt. Friend will accuse friend! Foe will sup with foe!
Mad cats and Dire Wolves shall live together!
Mass Hysteria!!!
A true to table top RAC would have a very short cycle time, but a jam chance that increased with the number of shots in the previous second and a ghost heat that would look at the number of shots fired in the last half second. A Jager with four RAC/2's would rapidly shut down, if it did not jam first.
What i would lite to see most are quad mechs, i kind a loved these on tabletop.
I would love to see melee weapons - swords and axes.
And axes would fit into timeline, being deployed before the invasion.
And of course faction weapons would be great to encourage faction play.
Heawy gauss for Lyrans
MRM for DC
Light Gauss for FWL
Heavy lasers for crusaders and ATM for wardens.
There is so much great equipment that would be awesome, and i hope that we will get at least some in time.
Weapon systems I am looking forward to ?
Hmmmm ...
I look forward to seeing all weapons register their sent damage, not just a hundredth of it, regardless of latency .
That would clearly be the best weaponsystem ever to be coming out .