SethAbercromby, on 05 August 2014 - 12:50 PM, said:
Let me Introduce you to the
Hyper-Assault Gauss Rifle, introduced in 3069, coming in three flavors:
HAG 20:
4 Heat, 20 Damage (20 projectiles with 1 damage each), 10 tons, 6 crits, 480m Medium Range, 720m Long Range (which is huge in TT scale)
HAG 30:
6 Heat, 30 Damage, 13 tons, 8 crits
HAG 40:
8 Heat, 40 Damage, 16 tons, 10 crits
These babys are the undisputed kings of damage. While they stream projectiles like the ACs, they generate obscene amounts of damage that could kill a 'Mech with the first volley if it hits perfectly. They also avoid the drawback of the IS Heavy Gauss Rifle which has cosiderable projectile dropoff, requires ammo storages to consume extra critspace and can only be mounted on torso mounts due to its massive recoil and coud
still cause a 'Mech to fall on its back. The Improved version is considered experimental for quite some time (until 3081 for that matter), but solves the dropoff problem by creating the single heaviest weapon, weighting an impressive 20 tons, but also delivering lethal 22 points of damage in a single projectile.
He also conveniently forgot about Clan Heavy Lasers, ER Pulse lasers, ER Micro lasers, Micro Pulse lasers, Advanced Tactical Missiles, Light and heavy MGs, Protomechs, Watchdog CEWS, Nova CEWS. Of these, the heavy lasers, micro lasers, ATMs, Watchdog and MGs are all available by 3060.
What are they?
Heavy lasers- have similar range profiles to standard lasers, but do twice the damage. (hvy lg laser can do more dmg than a CERPPC) Slight to-hit penalty due to interference available by 3059.
ER Pulse lasers - Pulse lasers with increased range, better to-hit, but slight accuracy penalty. Experimental by 3058.
Micro lasers - lighter than small lasers, while doing similar dmg, comes in both ER and pulse variants. Fielded 3060
Light MGs - less dmg, but longer ranged than MGs. Clans have by 3060, IS by 3068
Heavy MGs - more dmg, but less range than MGs. Clans have by 3059, IS by 3068
Watchdog CEWS - weighs 1.5 tons, and performs as both ECM and BAP, prototypes exist by 3059
Laser AMS - trades ammo for heat, can potentially destroy an entire LRM salvo. Should already be in the game as mass production started in 3048.
Advanced Tactical Missiles - comes in 3, 6, 9, and 12 sizes. Can be loaded with three types of ammunition: an ER LRM with 2x the range, standard range LRMS with 2x the dmg, or HE SRMs that do 3 dmg/missile. LRM types have a min. range of 120m. Experimental in 3053, mass produced by 3059
Nova CEWS - weighs 1.5 tons, performs the functions of ECM, BAP, and C3i, cannot be jammed except by another Nova CEWS, and can be mounted on a mech with Null-sig. Drawbacks: generates heat when active, C3 network is limited to three mechs, ECM and BAP have an effective range of 90m. Used by the society during the Wars of Reaving (3070+)
Note that most of these systems are/will be available within the next ten years or so
Edited by Vanguard319, 16 September 2014 - 12:54 PM.