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August 8Th Weapon Balance Update And Patch - Feedback


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#601 JSmith7784

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Posted 08 August 2014 - 03:25 AM

After playing with these new changes I think it's right on. Good job PGI. Seems the ones complaining are the ones who can't use their meta builds as easily as before. Mechwarrior is supposed to be about managing your mech and that takes skill. Building an effective mech (not just multiple of 1 weapon type), good piloting skills, tactics, steady aim and of course managing heat.

Thanks again PGI and keep up the good work.

#602 Hillbillycrow

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Posted 08 August 2014 - 03:26 AM

Whelp, back to World of Autos. And brawling, whether you want to or not, barring the rain of lrm's in the interim while closing.

#603 SVK Puskin

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Posted 08 August 2014 - 03:28 AM

Keep crying guys. :lol: Hahahaha ;)

#604 Jacob Side

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Posted 08 August 2014 - 03:30 AM

This does nothing to fix the dire whale at ranges under 950m

#605 Hardac

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Posted 08 August 2014 - 03:31 AM

View PostTexas Merc, on 08 August 2014 - 02:35 AM, said:

..."Irregardless"...



Ugh.

#606 Vehemens

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Posted 08 August 2014 - 03:32 AM

Quote

After playing with these new changes I think it's right on. Good job PGI. Seems the ones complaining are the ones who can't use their meta builds as easily as before. Mechwarrior is supposed to be about managing your mech and that takes skill. Building an effective mech (not just multiple of 1 weapon type), good piloting skills, tactics, steady aim and of course managing heat.



This actually supports the point of view that some mechs (ie. Dire Wolf) are the problem. Look at that things hardpoints, and then look any player who can do math in the eye and tell them that there is no way that this mech will break every single weapon combo in the game. The only thing it can't do is spam LRMS.

2Gauss/2PPC didn't exist until the Dire Wolf, no other mech had the hard points and tonnage combination to run it.

The Dire Wolf single handedly has the ability to break every weapon balance combination that currently exists.

This means that the problem is in the Dire Wolf, not the weapons.

On looking at the numbers, I changed my mind about the CERLL. I knew it needed nerfing, didn't agree with this specific strategy.

However, DWF can still throw 6 on, chain fire them, and still hit you at just under 2000m with the right TC, and you can't do anything but run.

Does that mean the CERLL needs to be nerfed more? Or should we possibly add some negative quirks to the DWF like "Can't equip more than three Gauss/PPC combo."

I like the one that nerfs the mech that breaks the balance, not the weapon systems that had established counters.

#607 Noth

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Posted 08 August 2014 - 03:33 AM

View PostJSmith7784, on 08 August 2014 - 03:25 AM, said:

After playing with these new changes I think it's right on. Good job PGI. Seems the ones complaining are the ones who can't use their meta builds as easily as before. Mechwarrior is supposed to be about managing your mech and that takes skill. Building an effective mech (not just multiple of 1 weapon type), good piloting skills, tactics, steady aim and of course managing heat.

Thanks again PGI and keep up the good work.


You do know that these changes are not in effect yet right? So you are basically saying that the un nerfed PPC and CERLL are right on.

Edited by Noth, 08 August 2014 - 03:35 AM.


#608 grayson marik

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Posted 08 August 2014 - 03:35 AM

The only sad thing here is, that they try to fix problems with number juggling and stupid things like ghost heat and gaus load up crap, instead of fixing the core problem...

Even if a developer puts their nose right at a possible good solution ([color=#404040]http://www.qqmercs.com/?p=2780[/color])
without wanting a dime from them... working out a system for free... and still, they don't get it and continue their ....*******

#609 Kitane

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Posted 08 August 2014 - 03:35 AM

Huge nerfs that show that ER LL was out of whack. It was a weapon with good heat efficiency (for a laser), instant travel and the longest reach in the game. Weapon like that should never be allowed to be boated effectively.

The new laser seems to be balanced around C-ER PPCs. A pair of C-ER LLs will have slightly less damage and slightly more range than a pair of ER PPCs at very long range for slightly less heat (26.64 vs 30). The tradeoff is a choice between instant pinpoint damage with slow projectile velocity and instant travel time weapon with long beam duration.

It honestly didn't make much sense to have a weapon with comparable damage and better range than ER PPCs while producing half of ER PPC heat...

#610 The Great Unwashed

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Posted 08 August 2014 - 03:38 AM

Hear, hear. Shooting multiple LLs in MW3 was a heat crime so what else is new. Good thing my SCR just evolved into a single LL build before this patch hits.

Edited by The Great Unwashed, 08 August 2014 - 03:41 AM.


#611 Noth

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Posted 08 August 2014 - 03:40 AM

View PostKitane, on 08 August 2014 - 03:35 AM, said:

Huge nerfs that show that ER LL was out of whack. It was a weapon with good heat efficiency (for a laser), instant travel and the longest reach in the game. Weapon like that should never be allowed to be boated effectively.

The new laser seems to be balanced around C-ER PPCs. A pair of C-ER LLs will have slightly less damage and slightly more range than a pair of ER PPCs at very long range for slightly less heat (26.64 vs 30). The tradeoff is a choice between instant pinpoint damage with slow projectile velocity and instant travel time weapon with long beam duration.

It honestly didn't make much sense to have a weapon with comparable damage and better range than ER PPCs while producing half of ER PPC heat...


You highly underestimate how much better the damage delivery of a PPC is compared to the ERLL. ERLL can do it farther yes, but it's a dot, meaning at those long ranges it get spread around the mech (unless it is against one of those players that thinks it is ok to stand still in the open). Where as the PPC delivered all the damage to one spot.

#612 Myke Pantera

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Posted 08 August 2014 - 03:46 AM

Changes to PPC sound reasonable to me. But i grew up with the slow drifting PPCs from MW2 ^^

Changes to ER-LL sound quite harsh, tbh. Luckily i play mostly IS mechs, so not a big deal for me ;)

View PostNoth, on 08 August 2014 - 03:40 AM, said:

Where as the PPC delivered all the damage to one spot.

Actually it doesn't, assuming we compare C-PPC with C-ER LL which we are, aren't we?

Edited by Myke Pantera, 08 August 2014 - 03:49 AM.


#613 The Great Unwashed

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Posted 08 August 2014 - 03:46 AM

If you manage to get a long range hit at all ;) I hope PPC dodging will be a bit easier now.

Edited by The Great Unwashed, 08 August 2014 - 03:46 AM.


#614 MechB Kotare

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Posted 08 August 2014 - 03:46 AM

From all the overnerfs you ever did, you just made a new record.

Nerf everything you incompetent noobs. Make this game even more boring. Make this game even more noob friendly.

Stupid noobs gonna spam the forums with a new meta complains. Why can't you buff something for exchange? Why can't you buff IS tech instead?

Im not saying that cER LLs doesnt deserve some nerfing. But increasing heat, heat scale AND prolonging already long beam duration?

At this point i honestly hope that everyones who bought gonna ask for refund, and you go bankrupt, because you have no brains for balancing things without overnerfing the **** out of weapons.

Do this, and im asking a refund. Ill just keep my timberwolf which i bought through A la carte.
I think clan tech (cERs) need a slight nerf, or IS needs a slight buff. But you are overnerfing ****.

I honestly hope that you crash, you loose the BT license so other company can actually take over a good idea of MW f2p and actuall make it right. I'll still play this game, because atm there is nothing better to play (from BT universe) but once im done with your "balancing" and constant unnessesary gameplay changes, you guys from pgi can go F yourselves.

Edited by MechB Kotare, 08 August 2014 - 03:52 AM.


#615 Thecure

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Posted 08 August 2014 - 03:46 AM

Wonderfull news. And by the way PGI had now joined my very short and exclusive list of game developing companies, along side with NcSoft and EA. Its my **** list...

#616 Spr1ggan

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Posted 08 August 2014 - 03:46 AM

View PostNoth, on 08 August 2014 - 02:42 AM, said:


You do know that good games typically try and balance for both right? LoL has even completely remade champions because they were either too good at high ELOs, but sucked at low ELOs or too good at low ELOs, but sucked at high ELOs.


Just stop. Due to the crying of the underhive. AC2's were nerfed. Did they need to be nerfed? No. Folks in said underhive didn't move or torso twist they just stood and ate AC2 fire. And the weapon ended up being nerfed due to player stupidity. That is why the comp community should be listened to above the low Elo contingent.

Also Elo doesn't work in this game. You can have top tier players drop in the solo queue with fresh players in champs on their team or the other. And have plain low Elo players on their team and the other. That's why we saw so many matches on MWOPRO where a guy was doing massive damage and kills while most of the other players were doing sub 100 damage.

Edited by McHarg, 08 August 2014 - 03:51 AM.


#617 jackal40

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Posted 08 August 2014 - 03:47 AM

Instead of beating the crap out of the C-PPC with the nerf bat, why don't you come up with some nonsensical weird charging mechanism like you did for the Gauss. Only make it's odd charging time different from the Gauss so they can't be sync fired.

While you're at it, why not add some weird charging mechanism for ALL dual+ same type weapon firing so no two weapon's can be fired at the same instance - i.e. first Guass fires immediately, but the second takes 1.5 secs to charge before firing. Or first C-ERLL fires immediately while each additional takes 1.3 secs to charge before firing. Make each charging time different so no two weapons can fire at the same time.

/sarcasm

I understand the perception that some weapons are more powerful than others - I call that life. Imagine that the US Army decided the Hellfire was too powerful and nerfed it to the strength of a 9mm bullet.

Edited by jackal40, 08 August 2014 - 03:49 AM.


#618 meteorol

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Posted 08 August 2014 - 03:47 AM

View PostJSmith7784, on 08 August 2014 - 03:25 AM, said:

After playing with these new changes I think it's right on. Good job PGI. Seems the ones complaining are the ones who can't use their meta builds as easily as before. Mechwarrior is supposed to be about managing your mech and that takes skill. Building an effective mech (not just multiple of 1 weapon type), good piloting skills, tactics, steady aim and of course managing heat.

Thanks again PGI and keep up the good work.


Do you realize that the changes are not even in place right now?

#619 Travers

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Posted 08 August 2014 - 03:47 AM

So, PPC projectile speed nerf. Actually not too bad.

C-ERLL nerf. Beyond stupid. Fair enough to increase the beam duration, but only allowing 1 to fire before 'ghost heat' kicks in is just idiotic.

#620 Kitane

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Posted 08 August 2014 - 03:47 AM

View PostNoth, on 08 August 2014 - 03:40 AM, said:


You highly underestimate how much better the damage delivery of a PPC is compared to the ERLL. ERLL can do it farther yes, but it's a dot, meaning at those long ranges it get spread around the mech (unless it is against one of those players that thinks it is ok to stand still in the open). Where as the PPC delivered all the damage to one spot.


It is much easier to hit with lasers (especially light mechs), they still cost less heat and you can still chainfire them for much better heat efficiency than ER PPCs. It's a tradeoff for different tastes, builds and skill levels and it has different synergies with other weapon systems.

A good game has these tradeoffs.





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