Post Replies
BulletChief, on 10 August 2014 - 09:02 AM, said:
Definitely! That feature has been missing for a long time and would give the players a final purpose after losing all weapons...
i agree, and thats why i made this Topic,
Alreech, on 10 August 2014 - 09:39 AM, said:
Ejection would be awesome if your Mechwarrior could die. At the moment we don't have any Mechwarriors - yes, we have a skilltree for the Mech, but not for Mechwarriors. IMHO it would be great if you have to assign Mechwarriors to your Mechs and they get the skills. Skilling up should be different: After completing all Basic Skills your Mechwarrior can advance to Elite and even Master Level without grinding two other chassis of the same type. You may even assing this Mechwarrior to a different variant of the same Mech, and he is able to use his skills. But he may die during battle: Cockpit destroyed High Heat Killed after ejecting If he is killed, you get the Mech back without pilot and you have to skill up a new one.
the idea is a EXP boost for multitasking fighting as well as monitoring mech health and status,
having individual Pilots is also cool, but perhaps another topic, thanks though,
Will9761, on 10 August 2014 - 09:44 PM, said:
I'd love to see this to show how your mech died. Fall Damage or Engine Destruction would have you eject, while headshots would have your body explode. It would be cool to see mechs have their own ejection animation ranging from pod launches to Full-Head based.
this type of Ejection system would be Manual player initialized, not an Automatic on death trigger,
yes ejecting out as a head or cockpit that alone would be awesome, and add to the game,
Maccasimus, on 10 August 2014 - 11:12 PM, said:
I'd really like to see ejection but with XP scaling something like this. So not including win/loss there's 3 possible outcomes after a match. 1. Pilot death = large XP penalty. 2. Eject/surrender = small or no XP penalty. 3. Mech and pilot survives match = No XP penalty or possibly XP bonus. As for self Destruct It would also be a cool addition. I think damage should be scaled according to the size of the mechs reactor and would count as pilot death. Hopefully an XP penalty would prevent self destruct trolling. Also would need a short warning of some kind to allow near by pilots a chance to eject.
the idea was to give the pilot incentives and benefits for using these systems and multitasking, not penalties,
i agree with the engine size, and this has been implemented, thank you for bringing this up,
AUSwarrior24, on 10 August 2014 - 11:21 PM, said:
Ejection, yes please. Though I'd rather not see any bonuses applied to it other than denying a kill. Self-destruct... no, definitely not. Way open to abuse. Splash death damage is a big no no with the maps in MWO. Also just the equivalent of ejection without that, so yeah.
my ejection system isn't about denying a kill but rewarding for mech multitasking,
as stated, i'm working on updating the systems as people post, how would they abuse? thank you,
CapperDeluxe, on 11 August 2014 - 07:09 AM, said:
Auto ejection on death - Definitely! It would add some much needed immersion.
Self destruct - Heavens to Blake NOOOOOOOOO! We just don't need an obviously abusable mechanic in the game.
this type of Ejection system would be Manual player initialized, not an Automatic on death trigger,
again i know it could be Abused, how would you fix it? your posts help me try to fix this, thank you,
LACMAN, on 11 August 2014 - 07:44 AM, said:
That would be cool but,if you fight someone and you are going to kill him and he self destructs and you dont get a kill.On one side it would be good,and at the other bad.
system changed, self-destruction now gives the kill to the last person to do damage, hope this helps,
CapperDeluxe, on 11 August 2014 - 09:21 AM, said:
ya sorry for not seeing it sooner, but systems now changed to fix this, thanks,
xeromynd, on 11 August 2014 - 01:37 PM, said:
There's a sound file in the build called eject.wav
And it sure does sound to me like someone pulling a giant release lever and getting catapulted.
Yes i am serious.
Awesome, so they are(were) working on it, cools,... the more you know, thanks,
AUSwarrior24, on 11 August 2014 - 04:43 PM, said:
... well. That's just a kick in the balls. What else is hidden in there that they've just decided to stop working on?
ya, lost forgotten, work, or unfinished work, Easter Eggs are cool though,
Nickredace, on 11 August 2014 - 09:48 PM, said:
I like the idea, of both ejection and Self Destruction. I Really don't see what the whole problem of Self destruction though, Yes people can just run up to you and use it, but in a realistic setting... They can do it. But that doesn't make it practical, as the damage is based off the engine which means its also connected to the size of the Mech. If a small mech self destructs that doesn't mean its gonna kill, but if an assault Mech would, it would kill most damaged Mechs. At least that's what I think should happen.
I know its a game and needs balance but somethings can't be passed over because It can be abused. Self Destruction would be a very close Last resort.
Also remember its such a small radius and it takes 3 seconds to activate, which would give someone time to back up some.
yes, and also reduced based on how much health you have, 75%Mech-Health=25%SD-Damage,
9erRed, on 12 August 2014 - 04:39 PM, said:
Greetings all,
I fully agree with the "Eject' option, and Bryan has stated he wants it in the game, 'at some point'.
- And can be worked on in conjunction with the new spectator options and abilities.
- We have already seen the free flight mode during the Tournament challenges, this is exactly where PGI can get the required code from to enable and show the Pilot 'leaving the battlefield'.
- The action of the 'Ejection sequence' as seen from outside or another Mech should require no more than an explosive effect on the Mechs head area. (in theory) As very few Mechs actually 'ejected' the entire head.
But the 'Self Destruct' should never be a option for the Mech Pilot.
- If it were, 'as stated' we would see it abused.
- It should be a detrimental action for the Pilot, loosing everything from that match. (if it was to be an option)
- And possibly costing the replacement charge or part of that Mech, that would stop any sudden 'why not' impulses.
The Tech and Lore states that the Mech Engine's can be 'over revved', they can be supercharged, they can be forced to run hot, but rarely ever was there a catastrophic engine failure. The novel writers have taken quite a bit of leeway in 'creating' this effect 'for there storyline'. The required safety systems in place stopped the engines reaction in millisecond. (as stated, 'it was easy to get a reaction going, but extremely complex and difficult to keep it going.')
- The engine failures that could happen in a sudden violent breaching of the containment chamber, were not explosions. More akin to a hot water tank rupturing or exploding. The reaction stopped, due to the loss of the magnetic containment, but due to the extreme heat and vacuum in the chamber, air was sucked in and blasted out in superheated effects. (if there was actual 'Air' in the environment) This caused an extremely bright light and heat jet, but no where near enough to damage or effect Mech armour.
Just saying,
9erRed
thanks, and im sure we will see new options when PGI finally comes out with Ejecting,
thats why im slowly refining it, but losing everything and/or needing to refit your mech, seems abit harsh,
Lore(Yes), if not the engine it self, the Fusion Fuel Rods could be what explodes, with help if needed,
MadLibrarian, on 13 August 2014 - 08:59 AM, said:
If the game had meaning on it's own, I'd say yes. With the scrap and repair costs, stuff like this definitely should exist to enhance the tactical elements of game play. Without it being in an actual game framework where your money and damage matters, adding these features just complicate it even more.
This is not really mechwarrior, it's super mechanized smash brothers, so adding this stuff when you can just use the same mech next match, actually just seems a little pointless.
The only value added to the game that makes the game game-like was done by outsiders, because the BT community is pretty awesome. Until PGI makes this into a non-casual game, I'm more or less against all balance changing features.
on a count on Scrap and Repair, i do see your point, but i would say thats another topic, thanks though,
these would be tools to try to bring out helping your Team win, as the Team is most important here,
they are awesome, many of us are TT players and BT enthusiasts, thanks again,
thank you all for posting
Edit- Spelling,
Edited by Andi Nagasia, 13 August 2014 - 09:33 PM.