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Dear Paul & Russ: From The Community


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#1 Ozeo

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Posted 13 August 2014 - 01:06 PM

Dear PGI, Paul, And Russ

I am for one thankful for this game, I haven't sunk this much time into a PC games in a few years. The forums are alive with complaining and bitching, but they are alive. We are all here because we want to see MWO prosper and succeed. Many of us have sunk lots of cash into a F2P game, so our investment is rather important to us.

You have created a great game, and it's enjoyable. After nearly 3 years, we have been playing on the same maps and same game modes, this isn't a negative, but rather a positive. Yes it's stale, but the thing is, the majority of us are still here. We all feel that you guys hit the feeling of big stompy mechs from battletech right in the sweet spot. I enjoy my dire wolf as it feels like I am piloting a 100 ton assault mech. As you release more game modes and maps, the community will be thankful for it.

Which brings me to my point.

The Community

You have the distinct pleasure or horror which ever way you prefer to see it. Of creating a game based on a 30 year old franchise. This gives you a rich history and colorful backdrop to draw on and bring us here. But when something goes wrong, those people who have been playing for those 30 years they know it's wrong. Something akin to going to a movie, watching a huge blockbuster like Avatar, and while your completely sucked into the world, someone's cell phone goes off and brings you crashing back to reality hard.

However, there lies the secret to your future success.

The Community.

What you have at your disposal is people who you do not need to hire, to train, to have them read the battletech books, or to learn to play the game, or explain what a locust is or what a timber wolf is. You don't need to tell us the difference between an LBX and a Autocannon. We all know.

So why not use us? We play your game more then any employee you have, there is more of us then you. We are here 24 hours a day, 7 days a week, we know every inch of every map, we know the ghost heat penalties, we know how to torso twist.

So I ask you, to start using us to your advantage.

We want you to succeed, so give us a chance. Give the community what it asks for. If we can agree on something that would improve our games, then why not implement it?

I took the time to go through some of the forums here, and compiled a short list of small changes that would help all players from beginner to pro.

If those who post here and reply can agree on this, why not use us to create those patches for you? After all, if someone complains about something in the patch. You can simply say "The community asked for it.

After all

We know this game better then anyone, put us to work. Why not nominate 20 or so players to get community feedback, then they take that feedback put it into a poll, and allow the community to vote what they want done first. If we take our sweet time, no skin off your backs.

Here is a list of suggestions that I believe would be easy fixes for MWO and help improve the game over all.

Changes for the community

#1 Able to select only ammo that is currently being used for the mech, in the mech lab.

#2 Filter out owned/purchasable modules

#3 Filter/hide out trial mechs

#4 Have a tab for favorite mechs

#5 Save a build, so we can quick load and save it so we can swap builds easily between mechs

#6 A easy swap method for modules

#7 a mouse ping feature for the mini map

#8 increase time between arty and airstrikes to once every 5 minutes

#9 a drag and drop interface like smurfy's that allow us to edit our entire mech at once.

#10 ECM create false positives

For those that disagree, your opinions are welcome, if enough people agree on something I will gladly and happily add it to the list here.

Thank you all for reading this

Edited by Ozeo, 13 August 2014 - 04:26 PM.


#2 FDJustin

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Posted 13 August 2014 - 01:43 PM

I agree with 9 / 10 of these things. Namely, not sure about #10. I like the mechanic, but wouldn't want to see it on top of what ECM does.

#3 Snougar

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Posted 13 August 2014 - 01:53 PM

It'd be awesome if they were more transparent and frequent with what is going on development wise.

I see a lot of repeating complaints and very few responses from PR or the devs themselves. And the community is so small (Compared to other F2P games) they could easily try to involve us and just be honest. Digital Extremes (Warframe) have an excellent relationship for the most part with their community because of this and PGI should be trying to aspire to it.

The community should feel like they are being heard, even if its a "No we don't want to do this".

#4 Ozeo

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Posted 13 August 2014 - 02:52 PM

Think how much easier we can make the lives of PGI, we know what the game needs, granted not at the code level. But we are the greatest resource PGI, not only can we provide them with the finances that run the game. But also telling them exactly what we need in order to provide them with even more money!

It's a win win scenario.

#5 TOGSolid

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Posted 13 August 2014 - 03:42 PM

View PostOzeo, on 13 August 2014 - 02:52 PM, said:

Think how much easier we can make the lives of PGI, we know what the game needs, granted not at the code level. But we are the greatest resource PGI, not only can we provide them with the finances that run the game. But also telling them exactly what we need in order to provide them with even more money!

It's a win win scenario.

PGI generally never listens so while your enthusiasm is awesome, it's sadly going to waste

Edited by TOGSolid, 13 August 2014 - 03:42 PM.


#6 Helsbane

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Posted 13 August 2014 - 03:58 PM

Your ECM 'false readings' proposal could be something like a 'Cry Baby' consumable. One the sends out your mech's signature and takes off in a different direction than the one you're headed. Would also have a 'thumper' on it to create a seismic reading.

#7 Eco

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Posted 13 August 2014 - 04:17 PM

yes i agree we do know what this game should and shouldnt be ... but for the most part i just want CW !

#8 Alistair Winter

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Posted 13 August 2014 - 04:19 PM

Was not expecting such a nice OP.

10/10

#9 Ph30nix

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Posted 13 August 2014 - 04:40 PM

9/10 but
#5/#6 and possibly #9 will never happen as it would lower peoples need to buy additional mechs/modules

#4 they actually HAD THIS in U.I 1.0 or at least a small version of it. it was populated by the trial mechs by default but you could set it to any 4 mechs you wanted.

#9 ecm is already good enough, you'd have to take something away from it to add more

#10 Malleus011

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Posted 13 August 2014 - 05:16 PM

I'd also love to see a wide range of 'option' buttons in Private Matches, such as:
  • Increased Ammo per ton (double canon values; so 10 rounds/ton for AC/20, just for example; intended to match up to the doubled armor)
  • Increased Jump Jets (canon jumping distances and speeds)
  • Stock Mechs Only
  • Tech 1 only
  • Tech 2 only
  • IS only
  • Clan only
  • True Double Heat Sinks (2.0 for all instead of 1.4)
  • Decreased Heat Scale (could have several settings)
  • No Consumables (could have several settings to ban only certain types)
  • No Modules
  • Knockdown (allows collisions including DFA)
  • Falling (allows 'mechs to fall due to heavy damage or bad terrain)
  • Increased weapon velocity (by weapon if necessary; perhaps a 50% increase)
  • No Gauss Charge
  • No indirect LRMs (you must have LOS)
  • ECM affects carried mech only
  • Canon weapon stats (could be a mode; TT stats)
  • Slow Weapon Cooldowns (doubles existing for slower paced matches)
  • Extend Light Mech sensor range (by 50%)
I'm sure there are plenty more of these.

#11 Mystere

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Posted 13 August 2014 - 05:17 PM

You do not speak for me. No one here does.

Edited by Mystere, 13 August 2014 - 05:18 PM.


#12 Ozeo

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Posted 13 August 2014 - 05:23 PM

View PostMystere, on 13 August 2014 - 05:17 PM, said:

You do not speak for me. No one here does.


Then speak up yourself and let your voice be heard.

#13 Ph30nix

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Posted 13 August 2014 - 05:24 PM

View PostMalleus011, on 13 August 2014 - 05:16 PM, said:

I'd also love to see a wide range of 'option' buttons in Private Matches, such as:
  • Increased Ammo per ton (double canon values; so 10 rounds/ton for AC/20, just for example; intended to match up to the doubled armor)
  • Increased Jump Jets (canon jumping distances and speeds)
  • Stock Mechs Only
  • Tech 1 only
  • Tech 2 only
  • IS only
  • Clan only
  • True Double Heat Sinks (2.0 for all instead of 1.4)
  • Decreased Heat Scale (could have several settings)
  • No Consumables (could have several settings to ban only certain types)
  • No Modules
  • Knockdown (allows collisions including DFA)
  • Falling (allows 'mechs to fall due to heavy damage or bad terrain)
  • Increased weapon velocity (by weapon if necessary; perhaps a 50% increase)
  • No Gauss Charge
  • No indirect LRMs (you must have LOS)
  • ECM affects carried mech only
  • Canon weapon stats (could be a mode; TT stats)
  • Slow Weapon Cooldowns (doubles existing for slower paced matches)
  • Extend Light Mech sensor range (by 50%)
I'm sure there are plenty more of these.


since we have to PAY to use private matches (dont forget they tried saying eventually that we will have to pay PER PRIVATE MATCH)
they really should let us do any damn thing we want. including set custom values for all the weapons.

#14 A banana in the tailpipe

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Posted 13 August 2014 - 05:27 PM

I don't agree with everything the OP says but he's a breath of fresh air compared to those with blue fists for forum avatars so he's got my vote, and my axe!

#15 n r g

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Posted 13 August 2014 - 05:33 PM

View PostOzeo, on 13 August 2014 - 01:06 PM, said:

Dear PGI, Paul, And Russ

I am for one thankful for this game, I haven't sunk this much time into a PC games in a few years. The forums are alive with complaining and bitching, but they are alive. We are all here because we want to see MWO prosper and succeed. Many of us have sunk lots of cash into a F2P game, so our investment is rather important to us.

You have created a great game, and it's enjoyable. After nearly 3 years, we have been playing on the same maps and same game modes, this isn't a negative, but rather a positive. Yes it's stale, but the thing is, the majority of us are still here. We all feel that you guys hit the feeling of big stompy mechs from battletech right in the sweet spot. I enjoy my dire wolf as it feels like I am piloting a 100 ton assault mech. As you release more game modes and maps, the community will be thankful for it.

Which brings me to my point.

The Community

You have the distinct pleasure or horror which ever way you prefer to see it. Of creating a game based on a 30 year old franchise. This gives you a rich history and colorful backdrop to draw on and bring us here. But when something goes wrong, those people who have been playing for those 30 years they know it's wrong. Something akin to going to a movie, watching a huge blockbuster like Avatar, and while your completely sucked into the world, someone's cell phone goes off and brings you crashing back to reality hard.

However, there lies the secret to your future success.

The Community.

What you have at your disposal is people who you do not need to hire, to train, to have them read the battletech books, or to learn to play the game, or explain what a locust is or what a timber wolf is. You don't need to tell us the difference between an LBX and a Autocannon. We all know.

So why not use us? We play your game more then any employee you have, there is more of us then you. We are here 24 hours a day, 7 days a week, we know every inch of every map, we know the ghost heat penalties, we know how to torso twist.

So I ask you, to start using us to your advantage.

We want you to succeed, so give us a chance. Give the community what it asks for. If we can agree on something that would improve our games, then why not implement it?

I took the time to go through some of the forums here, and compiled a short list of small changes that would help all players from beginner to pro.

If those who post here and reply can agree on this, why not use us to create those patches for you? After all, if someone complains about something in the patch. You can simply say "The community asked for it.

After all

We know this game better then anyone, put us to work. Why not nominate 20 or so players to get community feedback, then they take that feedback put it into a poll, and allow the community to vote what they want done first. If we take our sweet time, no skin off your backs.

Here is a list of suggestions that I believe would be easy fixes for MWO and help improve the game over all.

Changes for the community

#1 Able to select only ammo that is currently being used for the mech, in the mech lab.

#2 Filter out owned/purchasable modules

#3 Filter/hide out trial mechs

#4 Have a tab for favorite mechs

#5 Save a build, so we can quick load and save it so we can swap builds easily between mechs

#6 A easy swap method for modules

#7 a mouse ping feature for the mini map

#8 increase time between arty and airstrikes to once every 5 minutes

#9 a drag and drop interface like smurfy's that allow us to edit our entire mech at once.

#10 ECM create false positives

For those that disagree, your opinions are welcome, if enough people agree on something I will gladly and happily add it to the list here.

Thank you all for reading this


well, atleast you made suggestions that aren't based on the subjective meta gameplay and more -so based on the interface and how it could be improved.

#16 Wolfways

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Posted 13 August 2014 - 05:35 PM

View PostHelsbane, on 13 August 2014 - 03:58 PM, said:

Your ECM 'false readings' proposal could be something like a 'Cry Baby' consumable. One the sends out your mech's signature and takes off in a different direction than the one you're headed. Would also have a 'thumper' on it to create a seismic reading.

The false readings thing is a feature of ECM from BattleTech. Unfortunately PGI decided to ignore the game they are basing MWO on and make up their own magic box instead, and turn all the tech backwards to how it is supposed to work.

#17 Dirgez

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Posted 13 August 2014 - 05:39 PM

The ecm idea is an interesting one. I would propose changing ecm to lower sensor detection range by 30% and the contact marker be much larger so as to cover up any additional contact signals that are within the ecm signal. Essentially the ecm would fool the sensors into thinking that their is only one mech there when there could be possibly more. I would also give ecm the ability to randomly, periodically, reset target locks to protect the mech from indirect fire.

View PostWolfways, on 13 August 2014 - 05:35 PM, said:

The false readings thing is a feature of ECM from BattleTech. Unfortunately PGI decided to ignore the game they are basing MWO on and make up their own magic box instead, and turn all the tech backwards to how it is supposed to work.

Not to picks sides, but gameplay should trump everything else.

#18 Wolfways

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Posted 13 August 2014 - 05:44 PM

View PostWM Dirges, on 13 August 2014 - 05:39 PM, said:

Not to picks sides, but gameplay should trump everything else.

If PGI believed that they would have fixed ECM by now.

#19 Decadre

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Posted 13 August 2014 - 06:02 PM

- view pilot trees for all mechs, including ones not in your mechbay.

- Fix the netcode. It's annoying and downright wrong to be behind cover, with the cover not even blocking half of the mech's viewscreen. Then this happens; You shoot an arm mounted weapon on the side of the mech exposed and see it hit a phantom pixel in the air by the cover you are using. Your target shoots back and hits your mech on the side of your mech that is supposed to be behind cover.

#20 ApolloKaras

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Posted 13 August 2014 - 06:10 PM

View PostOzeo, on 13 August 2014 - 05:23 PM, said:


Then speak up yourself and let your voice be heard.



Nah that requires work you see ;)


Excellent post!





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