Jump to content

Stuck / Out-Of-World / Collision Map Feedback - 1.3.311

Issue

No replies to this topic

#1 Haakon Magnusson

    Member

  • PipPipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 636 posts
  • LocationI have no idea, they keep resetting CW map

Posted 18 August 2014 - 07:51 AM

Since there doesn't seem to be one started by Niko and there hasn't been any official acknowledgement that these are being looked at, though I'd throw in few really awful collision map errors which many have talked about.

Easily reproducable, grab a mech, mount laser pointer at head, find invisible wall problems in testing grounds. Same problems pop up in live games as well.

Just to get us started and give a hand to somebody in charge of collision maps (Surely s/he's not needed in your push for CW?)



I can appreciate collision map not following every controur, but this one at the bottom pylons is pretty far from visible geometry (Oh yeah, it does not follow at all the visible geometry.. so it is really far where the pylon is thinner):
Spoiler


And up top, most pylons are really bad. Also seems like the collision map objects are far to rectangular for the location.
Spoiler


center pylon
Spoiler


Shooting outwards
Spoiler


And more can be easily found... these to make combat near pylons a hassle, you don't even have to look at ballistics with their trajectories to hit a lot of invisible walls.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users