When Are You Going To Fix The Gauss So You Can Tell You're Being Hit By It?
#1
Posted 18 August 2014 - 12:40 PM
#2
Posted 18 August 2014 - 01:10 PM
#3
Posted 18 August 2014 - 01:32 PM
#4
Posted 18 August 2014 - 01:57 PM
Edited by POWR, 18 August 2014 - 01:57 PM.
#5
Posted 18 August 2014 - 02:26 PM
Funnily enough, I know when i get hit with one. Unique sound, even in a furball.
#6
Posted 18 August 2014 - 07:41 PM
Bartholomew bartholomew, on 18 August 2014 - 02:26 PM, said:
Funnily enough, I know when i get hit with one. Unique sound, even in a furball.
I started putting the Gauss on unused tics/weapon groups so it is more noticeable around the cross hairs. Before that I rarely used Gauss after the introduction of the charge timer. Though I really believe they should change it to a double tap, similar to double set trigger instead of a tap then release. One tap to start the charging process then a second tap to fire during the charged range.
#7
Posted 19 August 2014 - 12:31 AM
#8
Posted 19 August 2014 - 01:40 AM
And yeah, that "PAAOOWWW" when a gauss hits oneself ... pretty solitary sound which stands out well, at least for me .
Oh, I´m listening straight stereo, no fancy 5.1 HS or DSP sound tweaking .
#9
Posted 19 August 2014 - 02:07 AM
#10
Posted 19 August 2014 - 04:10 AM
#11
Posted 19 August 2014 - 07:35 AM
Maccasimus, on 19 August 2014 - 04:10 AM, said:
Not LRMs? Sounds like Paul Inouye went into a completely open warehouse and started smacking machinery with a 4 foot wrench.
#12
Posted 19 August 2014 - 08:13 AM
#13
Posted 19 August 2014 - 08:17 AM
Tarl Cabot, on 18 August 2014 - 07:41 PM, said:
Like Tarl stated the 6 boxes around your Target reticule have to do with the readiness of your weapon groups. Put Gauss to one of them and then wait for the visible indicator.....shoot when ready.
Also its the same amount of time every time....just count it out by seconds. Like One One Thousand, Two One Thousand, FIRE! Once you get the rhythm your don't need the indicators.
#14
Posted 19 August 2014 - 08:31 AM
Naduk, on 19 August 2014 - 02:07 AM, said:
No, I don't. And like I said, it's not that there's a sound missing, it's that there's a missing direction indicator when you're under fire by gauss rounds.
Maybe they need to implement scope glint effects or similar.
#15
Posted 19 August 2014 - 09:50 AM
Bartholomew bartholomew, on 18 August 2014 - 02:26 PM, said:
Funnily enough, I know when i get hit with one. Unique sound, even in a furball.
Add the gauss to every weapon group (or at least many of them) - then you get a whole christmas tree of lights around your crosshair lighting up.
POWR, on 18 August 2014 - 01:57 PM, said:
Are you using surround sound or something? I noticed that in Stereo the gauss rings loud and clear, but if I switch to my 7.1 headphones I can no longer hear gauss impacts.
Good/working config for guass
Onboard realtek audio -> optical cable -> yamaha receiver -> Sony MDR-v6 or Koss Pro4aa headphones.
Config that doesn't let me hear gauss
Logitech G930 headset in 7.1 mode - a little thud, but no clear hit indicator.
IF I flip the switch to turn on stereo instead of 7.1 I can hear the gauss sound a little better, but its best through "better" headphones.
#16
Posted 19 August 2014 - 09:57 AM
POWR, on 19 August 2014 - 08:31 AM, said:
For serious? You realize that the weapon doesn't actually have any aiming assists on it. Everything is done electronically and sent to the pilot via neurolink. After you've done a few thousand drops you can tell pretty easily what you're being hit with. The only mystery is "What type of laser just washed across my back" which is quickly solved with visual queues. You need practice listening unless a sound file isn't playing for you. Have a friend plug you with a gauss rifle a few times in a lobby and note whether or not you can hear anything. Either memorize the sound or post an update on this forum. Otherwise, you just need practice. If you're looking for a visual queue, the gauss rifle throws out a ton of sparks whenever an enemy shoots it, and it causes a shower of sparks to explode from whatever target it hits.
#17
Posted 19 August 2014 - 10:05 AM
why not have betty to tell you from where you get hit? wich direction, how far away with the exact coordinates.... beside thats whats already here:
sound (very unique, turn your sound louder if you dont hear it)
hud info: red flushing
mech dmg model
baaaaaaaaahhhhhhhhh
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