

Why Can't We Have This?
#1
Posted 23 August 2014 - 05:28 PM
How come MWO maps don't convey the same sense of scale and make the mechs look properly massive as this set of pictures of mechs dropped into the Crysis map? If this guy could pull it off why can't PGI? Would anyone else like to see maps with more detailed and lush environments with realistic weather effects?
#2
Posted 23 August 2014 - 05:36 PM
Regarding the level of detail just check how many FPS you get on average in a match in this game, how much the terrible HUD eats (press right ctrl-F11 with counter on) and realise that its not going to happen.
#3
Posted 23 August 2014 - 05:37 PM
MWLL could do it because they weren't making money off of it, just a mod. PGI can't do that without paying a lot more money.
#4
Posted 23 August 2014 - 05:44 PM
#5
Posted 23 August 2014 - 05:47 PM
#6
Posted 23 August 2014 - 06:01 PM
#7
Posted 23 August 2014 - 06:10 PM
#8
Posted 23 August 2014 - 06:20 PM

Edited by Green Mamba, 23 August 2014 - 06:20 PM.
#9
Posted 23 August 2014 - 06:20 PM
#10
Posted 23 August 2014 - 06:31 PM
#11
Posted 23 August 2014 - 06:33 PM
Sidestafe nails down the map situation with MWO.
#12
Posted 23 August 2014 - 07:06 PM
#13
Posted 23 August 2014 - 07:17 PM
Without any doubt they will make a pass on the older maps to some time.
Awsome pics by the way.
#14
Posted 23 August 2014 - 07:17 PM
Weztside, on 23 August 2014 - 05:28 PM, said:
How come MWO maps don't convey the same sense of scale and make the mechs look properly massive as this set of pictures of mechs dropped into the Crysis map? If this guy could pull it off why can't PGI? Would anyone else like to see maps with more detailed and lush environments with realistic weather effects?
Because people would quickly get tired of fighting on mountain bike trails with 100m max visibility
Edited by CocoaJin, 23 August 2014 - 07:45 PM.
#18
Posted 23 August 2014 - 07:39 PM
A medium the size of a heavy..... hmmmm... if the classes were scaled better, then the maps would be only a secondary concern.
#19
Posted 23 August 2014 - 07:43 PM
#20
Posted 23 August 2014 - 07:58 PM
Wolfways, on 23 August 2014 - 05:47 PM, said:
This.

MWO maps are confined arenas. MWO should be renamed to Solaris: Online. Even the new map, while better, is still quite small and confined within a single area type. Compare that to MW4 or MWLL maps. Those are open, less dependent on tiny details and rocks that nobody looks at. They also have a proper view distance that isn't ridiculous.
If maps weren't so small, ACTUAL TACTICS could be employed by teams, more directions a battle could take and a variety of maps developed much more quickly.
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