Greetings MechWarriors!
Our Patch today introduces a major element on our road to Community Warfare: Unit Creation is now available in the game.
This system will allow players to Register their Units in-game. Similar in style and function to Guilds in other games, this system allows players to group up in a way that extends beyond individual matches.
There are several rules regarding Unit Names to keep in mind:
- Unit Names must be between 1 and 35 Characters long.
- Unit Names must be Unique. If another Unit has reserved that name, you will be asked to select another.
- Unit Tags must be between 1 and 4 Characters long.
- Unit Tags must be unique. If another Unit has reserved that tag, you will be asked to select another.
- Unit Names and Tags can only contain Latin Alphanumeric Values, Spaces, and the following special characters:
- A-Z [Latin Alphabet, upper-case]
- a-z [Latin Alphabet, lower-case]
- 0-9 [Indo-Arabic numerals]
- – [Dash]
- ( [Open parentheses]
- ) [Close parentheses]
- ` [Apostrophe]
- . [Decimal/period]
- [Space]
- A-Z [Latin Alphabet, upper-case]
- Unit Names and Tags must not contain profanity, vulgarity or questionable language.
- Unit Names may NOT be the same as a pre-existing unit in BattleTech Lore or previous MechWarrior games.
- Unit Names may NOT circumvent the Lore or Vulgarity filter, with exception to the following point...
- Unit Names can spin-off of Lore-based names, so long as they add a unique change or identifier to that name.
- Examples of good unique identifiers include:
- Geographic location (e.g. USA, Canada, UK, etc...)
- Language preference (Francais, Deutsche, etc...)
- Playstyle (Casual, Competitive, etc...)
- Geographic location (e.g. USA, Canada, UK, etc...)
- Examples of good unique identifiers include:
- Unit Names or Tags found in violation of these standards will be replaced with a generic name and their leaders contacted.
Content
New 'Mechs Available for MC
Vindicator VND-1R
- Tonnage: 45
- Engine: 180 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 235
- Top Speed: 64.8 kph
- Torso Movement:
- 125 degrees to each side.
- 30 degrees up and down.
- 125 degrees to each side.
- Arm Movement:
- 35 degrees to each side.
- 30 degrees up and down.
- 35 degrees to each side.
- Armor: 288 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Head: Medium Laser
- Left Arm: Small Laser
- Left Torso: LRM 5
- Right Arm: PPC
- Head: Medium Laser
- Hardpoints:
- Head: 1 Energy
- Left Arm: 2 Energy
- Left Torso: 1 Missile
- Right Torso: 1 AMS
- Right Arm: 2 Energy
- Head: 1 Energy
- Heat Sinks: 16 Single
- Jump Jets: 4 (4 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Mech: 1
- Movement Archetype: Medium
- Quirks:
- Heat Generation (Energy): -5%
- Armor Strength (Full Body): +5%
- Heat Generation (Energy): -5%
- Tonnage: 45
- Engine: 225 Standard
- Top Speed: 81.0 kph
- Max Engine Rating: 295
- Top Speed: 81.0 kph
- Torso Movement:
- 125 degrees to each side.
- 30 degrees up and down.
- 125 degrees to each side.
- Arm Movement:
- 35 degrees to each side.
- 30 degrees up and down.
- 35 degrees to each side.
- Armor: 144 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Head: Medium Laser
- Left Arm: Small Laser
- Left Torso: LRM 5
- Right Arm: PPC
- Head: Medium Laser
- Hardpoints:
- Head: 1 Energy
- Left Arm: 1 Energy
- Left Torso: 1 Missile, 1 AMS
- Right Torso: 1 AMS
- Right Arm: 2 Energy
- Head: 1 Energy
- Heat Sinks: 16 Single
- Jump Jets: 5 (6 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Mech: 1
- Movement Archetype: Medium
- Quirks:
- Heat Generation (Energy): -5%
- Tonnage: 45
- Engine: 180 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 235
- Top Speed: 64.8 kph
- Torso Movement:
- 125 degrees to each side.
- 30 degrees up and down.
- 125 degrees to each side.
- Arm Movement:
- 35 degrees to each side.
- 30 degrees up and down.
- 35 degrees to each side.
- Armor: 288 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Head: Medium Laser
- Left Arm: Machine Gun x2
- Left Torso: LRM 5
- Right Arm: PPC
- Head: Medium Laser
- Hardpoints:
- Head: 1 Energy
- Left Arm: 3 Ballistic
- Left Torso: 1 Missile
- Right Torso: 1 AMS
- Right Arm: 1 Energy
- Head: 1 Energy
- Heat Sinks: 15 Single
- Jump Jets: 4 (4 Max)
- ECM Capable?: No
- Module Slots:
- Mech: 1
- Consumable: 2
- Weapon: 2
- Mech: 1
- Movement Archetype: Medium
- Quirks:
- Heat Generation (Energy): -5%
- Armor Strength (Full Body): +5%
- Heat Generation (Energy): -5%
This new feature allows players to start utilizing a social interface for their group of friends and fellow MechWarriors in a more persistant manner. The essence of a Unit is similar to a guild in MMORPGs.
- Creating a unit.
- Any player can create a unit.
- The unit creator must give the unit a unique name following the given naming restrictions.
- The unit creator must give the unit an abbreviated Tag using the given naming restrictions.
- If the unit is a valid unit, it will be created.
- Any player can create a unit.
- Inviting players.
- Inviting players can be done through the Member Management tab on the left of the screen.
- Inviting players can also be done through the social interface button (friends list).
- Players will have to align themselves with the faction of the unit creator in order to join.
- Players can only be part of 1 unit.
- Inviting players can be done through the Member Management tab on the left of the screen.
- Ranks for players.
- The unit creator can assign players to ranks through the Member Management page.
- The unit creator can add/edit/remove ranks in the Rank Management page.
- The unit creator can add/remove entitlements for each rank allowing various administrative permissions to each rank.
- The unit creator can assign players to ranks through the Member Management page.
- Unit coffers.
- Unit members can donate C-Bills to the unit coffer (minimum donation is 50,000 CB)
- The donation is a one way transfer of funds, funds cannot be withdrawn from the Unit Coffers.
- The feature is in place but the functionality/use of it is not available until the next Community Warfare module.
- Unit members can donate C-Bills to the unit coffer (minimum donation is 50,000 CB)
- Member Management.
- The unit creator and any member with appropriate priviledges can invite/assign rank/remove other members from the unit.
- Members can remove themselves from the unit if they wish to leave.
- The unit cannot be disbanded until all members have left and only the unit creator is left.
- The unit creator and any member with appropriate priviledges can invite/assign rank/remove other members from the unit.
- Some points for consideration:
- Be careful who you invite to a unit.
- Be careful who you give coffer access to.
- Realize that anyone can leave a unit at any time.
- Piranha Games will not partake in unit politics and units are expected to moderate themselves.
- Be careful who you invite to a unit.
- Heat penalties are completely removed from all previously existing weapon modules.
- Range weapon modules are now available in all 5 ranks.
- Several 'Mechs were previously under-valued for the load-out provided, the following prices have shifted:
- NVA-S is now 3750 MC
- SMN-B is now 5630 MC
- SMN-D is now 5560 MC
- NVA-S is now 3750 MC
- Some players will notice that parts of the Inner Sphere map do not render correctly when clicking the Faction tab while using DX11
- Work around: Change screen resolution to something else and it will start to render. You can at this point return back to your original resolution.
- Fix is being integrated into the Sept 3rd Patch.
- Work around: Change screen resolution to something else and it will start to render. You can at this point return back to your original resolution.
- The MechWarrior® Online™ Team