#21
Posted 30 August 2014 - 02:01 PM
#22
Posted 30 August 2014 - 02:04 PM
Sephlock, on 30 August 2014 - 01:55 PM, said:
I've been out of the loop for the past few days though, so take that with a grain of salt.
Yea but last PTS was with changes that I linked, though not from the start. Thats why I said he missed one patch.
#23
Posted 30 August 2014 - 04:24 PM
kapusta11, on 30 August 2014 - 02:01 PM, said:
Pull your pants up, your ignorance is showing. If you had bothered to read I offered up several other balancing options and nerfs (as did a few others). So please, if you're going to offer your "contribution" and participate in the discussion do so from an informative position instead of proving to everyone here that you didn't even bother to read.
Viges, on 30 August 2014 - 02:04 PM, said:
No, I did not. I never said the first implementation, I said they are now too long. I know the adjustments that were made. That's why I waited until after the pst to post my feedback.
#24
Posted 30 August 2014 - 04:55 PM
Sandpit, on 30 August 2014 - 04:24 PM, said:
1.6s for 11 damage CERLL is too long?
Wow you clanners really are special... (btw I was on pts too and played your "need so much skill to pilot" clan mechs, so no more "first buy then talk' crap from you clanners). If you cant keep on target for SO LONG then use our OP IS tech.
#25
Posted 30 August 2014 - 05:00 PM
Viges, on 30 August 2014 - 04:55 PM, said:
Wow you clanners really are special... (btw I was on pts too and played your "need so much skill to pilot" clan mechs, so no more "first buy then talk' crap from you clanners). If you cant keep on target for SO LONG then use our OP IS tech.
Now YOUR ignorance is showing. I don't own clan mechs. Would you like to try again?
#26
Posted 30 August 2014 - 05:10 PM
Sandpit, on 30 August 2014 - 05:00 PM, said:
Ignorance of what? That you are not a dedicated clanner and don't have clan mechs? How would I know that? And most importantly why would I care if your post is about clan lasers too long beam durations?
So no, if 1.6s for 11 damage is too long for you - dont play clans. But you dont have ones. Well now I'm confused. Ok why do you care at all then? Easy fix for you - if 1.6s is too long for you, dont buy them! Clanners are supposed to be skilled after all, no? Thats what they tell me all the time.
#27
Posted 30 August 2014 - 05:20 PM
Now would you like to start over and actually have a grown up discussion on how to help balance the game or would you rather keep making ignorant statements?
If it's the latter please don't bother. There's plenty of threads in k town to post silly and ignorant statements
#28
Posted 30 August 2014 - 05:27 PM
Viges, on 30 August 2014 - 05:10 PM, said:
So no, if 1.6s for 11 damage is too long for you - dont play clans. But you dont have ones. Well now I'm confused. Ok why do you care at all then? Easy fix for you - if 1.6s is too long for you, dont buy them! Clanners are supposed to be skilled after all, no? Thats what they tell me all the time.
Edited by Joseph Mallan, 30 August 2014 - 05:27 PM.
#29
Posted 30 August 2014 - 05:53 PM
#30
Posted 30 August 2014 - 05:58 PM
Mister Blastman, on 30 August 2014 - 05:53 PM, said:
How about that small pulse laser nerf? Illogical...I'm not sure I've ever seen them more than 5 times...
Though it was a competent player using them. I was confused.
#33
Posted 30 August 2014 - 08:09 PM
Sandpit, on 29 August 2014 - 11:40 PM, said:
First (the obvious one), the nerf is just too severe. The amount of time it takes to put all of a single lasers damage on target (notice I said target, not hit location) is nearly impossible unless you're sniping at long range form a secure position and not under fire from anyone else. After the first few matches I decided to start collecting a little anecdotal info.
On average I was lucky to get half of the damage from a single laser on target without having to either pull back myself and get back under cover, or the enemy mech drops behind cover themselves. That means you're doing half damage many times for all of the heat. Not much of a trade-off.
(Now please, before any of you throw out the "L2P", I may not be the most "leet" player in MWO, obut I DO know how to play and do quite well in laser boats"
Now beyond that is another factor I noticed. The rate of fire coupled with the long burn really messes with being able to cycle through on chain fire. I wanted to test out a 4 CERLL Twolf. I quickly noticed that the RoF was outclassed by just about every other weapon systems out there including Clan ACs. This came out to roughly 1.5 (give or take, remember this is anecdotal I know but feedback nonetheless) to 1.0. That's a 3-2 in dealing damage. That's quite a bit and adds up very quickly if you're involved in any kind of brawl or facing down multiple opponents or just plain on a small map and not a whole lot of options.
There was also another quirk I noticed. Due to the longer burn times and the current RoF it can be nearly impossible to overheat if you just chain fire and cycle through. That sounds like a good thing on the surface but it's caused by a near impossible feasible and viable way to actually use this tactic. The beam duration wrecks the weapon's synergy with others.
I can understand they needed to be nerfed a bit but this just isn't working too well. Range and heat could have been much more effective without making it this harsh. It seems like PGI is systematically nerfing long range combat to make room for the "players wanting 600m combat range" and it kinda sucks. You don't have to be so harsh on weapons like this. Instead, consider looking at other nerfs, for months (years?), players pleaded with PGI to reduce the 3x effective range of ACs. You guys nerfed every which way you could think of except that one.
The complaints continued. You tried heat, ammo, RoF, projectile speed, and FINALLY you reduced the range. How many :ACs are OP" threads do you see floating around now? Not many. Many are asking you to change the nerf. Why not, instead, think about buffing other weapons that you think are designed to counter that weapon? Why not build the game UP instead of nerfing it down.
#34
Posted 30 August 2014 - 10:07 PM
Sandpit, on 30 August 2014 - 05:20 PM, said:
Now would you like to start over and actually have a grown up discussion on how to help balance the game or would you rather keep making ignorant statements?
If it's the latter please don't bother. There's plenty of threads in k town to post silly and ignorant statements
Ignorance? Who the hell are you, some world celebrity to know what mechs you have?! You posted about clan lasers and I called you the clanner, you drama queen. Maybe Its you need to grow up instead.
And as I said they already unnerfed them in last patch to 1.6s. But what, you want more? 11 damage is huge, if YOU feel that its too long - don't use them. I think they are more than fine. Clan weapons are suppose to be harder to use because they are more powerful. I would leave them to be 2s burn time if Id be making decisions.
Joseph Mallan, on 30 August 2014 - 05:27 PM, said:
Wow really? You must feel yourself someone very important to expect from other people to track your mechs.
#35
Posted 30 August 2014 - 10:24 PM
#36
Posted 30 August 2014 - 11:19 PM
Sandpit, on 30 August 2014 - 04:24 PM, said:
You guys are funny, the game lacks any kind of convergence mechanic yet you blame Gauss rifles/PPCs/ACs/Highlanders/Victors etc for being OP. Now PGI nerfed lasers on YOUR demand and you don't like it? Serves you right IMO. Just a hint, next time figure out what's really wrong before calling for a nerfs.
#37
Posted 31 August 2014 - 02:55 AM
Viges, on 30 August 2014 - 10:07 PM, said:
Yes I posted about clan lasers because it's called feedback. Your ignorance stems from the fact that you wanted to make snarky comments based on your ignorant assumptions that I own clan mechs. I need to grow up? I'm not the one who jumped into a constructive feedback threads making personal attacks and snide comments based on an ignorant assumption.
You've done nothing but try to make this into "haha your clan mechs are op and you don't have the skill to adapt"
Now that you're all caught up maybe you can use your grown up words and stick to discussing the weapon balance instead of trying to be cute.
kapusta11, on 30 August 2014 - 11:19 PM, said:
You guys are funny, the game lacks any kind of convergence mechanic yet you blame Gauss rifles/PPCs/ACs/Highlanders/Victors etc for being OP. Now PGI nerfed lasers on YOUR demand and you don't like it? Serves you right IMO. Just a hint, next time figure out what's really wrong before calling for a nerfs.
The amount of ignorance on this forum hurts sometimes. Either comment on the weapon balance or go elsewhere. Last warning before I start hitting the report button. Your personal commentaries on individual players and their skills are unwanted, off-topic, and plain ignorant
#38
Posted 31 August 2014 - 03:01 AM
kapusta11, on 30 August 2014 - 11:19 PM, said:
You guys are funny, the game lacks any kind of convergence mechanic yet you blame Gauss rifles/PPCs/ACs/Highlanders/Victors etc for being OP. Now PGI nerfed lasers on YOUR demand and you don't like it? Serves you right IMO. Just a hint, next time figure out what's really wrong before calling for a nerfs.
They get what they want... wait till PGI roll's stats to Sarna Lore. That would be fun.
#39
Posted 31 August 2014 - 03:18 AM
If you cant hold a laser on the target you need to try harder.
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