Wtf One Hit = Total Loss
#21
Posted 02 September 2014 - 05:29 AM
One of them was a Gauss Timber, vs my Ember, so yeah, that can happen (Annoying though),
The other though was in my cataphrat, and I was hit by nothing but but large lasers. I think Large Lasers may be doing more damage than they're supposed to at the moment. Had that problem since the patch on the 26th.
#22
Posted 02 September 2014 - 05:35 AM
Bront, on 02 September 2014 - 05:29 AM, said:
I've had that same crap happen but I cant remember if it was LL's or not.
#23
Posted 02 September 2014 - 05:40 AM
#24
Posted 02 September 2014 - 05:55 AM
Bront, on 02 September 2014 - 05:29 AM, said:
One of them was a Gauss Timber, vs my Ember, so yeah, that can happen (Annoying though),
The other though was in my cataphrat, and I was hit by nothing but but large lasers. I think Large Lasers may be doing more damage than they're supposed to at the moment. Had that problem since the patch on the 26th.
if this was the case, I'd be tearing apart loads up stuff with a 4 LL vindicator.
#26
Posted 02 September 2014 - 07:19 AM
#27
Posted 02 September 2014 - 07:23 AM
Its commonly complained about that TTK is too fast.
#28
Posted 02 September 2014 - 09:14 AM
mouse macro so they fire at the same time and at closeish range youre dead
#29
Posted 02 September 2014 - 09:16 AM
Khobai, on 02 September 2014 - 07:23 AM, said:
Its commonly complained about that TTK is too fast.
It's an erroneous complaint though.... The TTK is not too fast. People are just under the mistaken impression that by extending the TTK, they will somehow not get stomped as bad.
If you extend the TTK, you'll end up just extending the gap between good and bad players... They'll lose even more, as they'll never be able to get through a mech's armor before a better play kills them.
#30
Posted 02 September 2014 - 09:19 AM
The other night I came over a rise on TERRIBLE THERMOS in my Cicada and found face to face with a DireWolf near the start of a match. I fired off my alpha ( a respectable 45-48) and tucked my tail between my legs and dove into a trench to run away.
Next thing I see is that I killed him in that one volley. It wasn't marksmanship...it was luck.
#31
Posted 02 September 2014 - 09:20 AM
Quote
I dunno I kill other people instantly all the time. A lot of the time before they even get a chance to do any damage.
Even if TTK was higher id still kill them. But I might not feel as bad about it.
#32
Posted 02 September 2014 - 09:25 AM
Khobai, on 02 September 2014 - 09:20 AM, said:
I dunno I kill other people instantly all the time. A lot of the time before they even get a chance to do any damage.
Even if TTK was higher id still kill them. But I might not feel as bad about it.
As it stands in the game currently, instant kills are exceptionally rare. There are only a few ways it can happen, and hinges on landing a quite large alpha strike all on one location.. Either 35 on the head, or an even larger amount on some side torso with an XL mech... generally requiring you to go through their back armor.
#33
Posted 02 September 2014 - 09:28 AM
#34
Posted 02 September 2014 - 09:53 AM
Just treat "getting killed instantly" the same as you would treat "getting disconnected".
#35
Posted 02 September 2014 - 09:57 AM
Xarian, on 02 September 2014 - 09:53 AM, said:
Just treat "getting killed instantly" the same as you would treat "getting disconnected".
I'm not aware of this bug, nor have I ever witnessed it in the years I've been playing this game. Do you have a thread discussing it?
#36
Posted 02 September 2014 - 10:03 AM
I'm thinking its more of a paper doll/unseen hit problem where either HSR said you were hit and took a few seconds to catch up or the paper doll didn't update the amount of damage already received.
#37
Posted 02 September 2014 - 11:02 AM
Roland, on 02 September 2014 - 09:16 AM, said:
If you extend the TTK, you'll end up just extending the gap between good and bad players... They'll lose even more, as they'll never be able to get through a mech's armor before a better play kills them.
Yeah but if they can stay on the battlefield for more than 30 seconds they might actually get an opportunity to learn.
#38
Posted 02 September 2014 - 11:04 AM
Xarian, on 02 September 2014 - 09:53 AM, said:
Just treat "getting killed instantly" the same as you would treat "getting disconnected".
80 point Alpha Strikes!
#40
Posted 02 September 2014 - 12:15 PM
Guy was running along in a Death's Knell. Suddenly, CT explodes. Not off-map. Nothing anywhere near to shoot him,he was capping- and no, no artillery either. Just watched him keel over.
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