No Triangle
#1
Posted 02 September 2014 - 03:00 PM
#2
Posted 02 September 2014 - 03:04 PM
#3
Posted 02 September 2014 - 03:10 PM
Vinhasa, on 02 September 2014 - 03:00 PM, said:
Priority List as is:
Make Cockpit Items to sell for money > make hero mechs to make money > figure out the next big pre-order take away > fix bugs > make new maps > get community warfare going
Priority List as should be:
Get community warfare going > fix bugs > make new maps > make hero mechs to get money > make cockpit items to get money > figure out the next big pre-order takeaway
One of the many downfalls that come with the F2P business model is that it turned around priorities. In the old days it was deliver a game worth to spend money on and then collect that money from the customers. With F2P it goes: get money, get more money, get even more money, if your game isn't dead by now take a fraction of that money to make a game worth what customers spent on it and then make even more money.
#4
Posted 02 September 2014 - 03:12 PM
#5
Posted 02 September 2014 - 03:12 PM
#6
Posted 02 September 2014 - 03:16 PM
Jason Parker, on 02 September 2014 - 03:10 PM, said:
Priority List as is:
Make Cockpit Items to sell for money > make hero mechs to make money > figure out the next big pre-order take away > fix bugs > make new maps > get community warfare going
Priority List as should be:
Get community warfare going > fix bugs > make new maps > make hero mechs to get money > make cockpit items to get money > figure out the next big pre-order takeaway
One of the many downfalls that come with the F2P business model is that it turned around priorities. In the old days it was deliver a game worth to spend money on and then collect that money from the customers. With F2P it goes: get money, get more money, get even more money, if your game isn't dead by now take a fraction of that money to make a game worth what customers spent on it and then make even more money.
Sadly this is very true,one reason I wanted subscription based (even though I know Game Devs know they can Nickel and Dime people for more money with f2p over a standard monthly subscript)
is the steady monthly money would be there ,so there wouldn't be an incentive to monetize everything like has been done with this game and they could concentrate on content without that urge .
Edited by Green Mamba, 02 September 2014 - 03:17 PM.
#7
Posted 02 September 2014 - 03:23 PM
Xmith, on 02 September 2014 - 03:12 PM, said:
At least you didn't alpha a light through his back armor. I can't even BEGIN to tell you how embarrassed I was. Shoulda guessed there was a reason he wasn't moving.
#8
Posted 02 September 2014 - 03:28 PM
Green Mamba, on 02 September 2014 - 03:16 PM, said:
Sadly this is very true,one reason I wanted subscription based (even though I know Game Devs know they can Nickel and Dime people for more money with f2p over a standard monthly subscript)
is the steady monthly money would be there ,so there wouldn't be an incentive to monetize everything like has been done with this game and they could concentrate on content without that urge .
Funny thing, I actually would have spend FAR more money on a subscription at this point than I have so far with the F2P model. Been playing for about 2 years now, at $20 bucks a month they'd have me for close to $500 by this points. I think I've actually spent maybe $200? My Phoenix package, a couple of Heroes, and a handful of Mechbays.
#9
Posted 02 September 2014 - 03:37 PM
LauLiao, on 02 September 2014 - 03:28 PM, said:
Funny thing, I actually would have spend FAR more money on a subscription at this point than I have so far with the F2P model. Been playing for about 2 years now, at $20 bucks a month they'd have me for close to $500 by this points. I think I've actually spent maybe $200? My Phoenix package, a couple of Heroes, and a handful of Mechbays.
Been awhile since I played one ,but I think most Subs are around $15 maybe there are some $20 ones I don't know. Point I was making though as everyone is paying that monthly due, it Forces them to have Regularly updated Content otherwise the " *hit hits the fan" with the player base and they expect monthly Maps,Worlds and other content on a monthly basis
#10
Posted 02 September 2014 - 04:04 PM
Vinhasa, on 02 September 2014 - 03:00 PM, said:
I killed you on accident earlier because of this bug. Never saw you go past me. No friendly marker over your mech and no marker on the mini map either. I apologized to you then, and I'm apologizing to you again now. Sorry about that.
#11
Posted 02 September 2014 - 04:08 PM
Xmith, on 02 September 2014 - 03:12 PM, said:
Had a BJ go off on me once out of nowhere [that sounds... interesting], I was pissed until another member of my team let me know there was a bug.
#12
Posted 02 September 2014 - 04:29 PM
This past weekend I actually had to kill someone on my team who was attacking a friendly due to the lack of friendly triangle. It seems that the entire team could see the triangle, except the one who mistook him for the enemy.
#13
Posted 02 September 2014 - 07:42 PM
#14
Posted 02 September 2014 - 07:46 PM
Mmmm, magical red doritos.
#15
Posted 02 September 2014 - 07:46 PM
Edited by Budor, 02 September 2014 - 07:47 PM.
#16
Posted 02 September 2014 - 08:10 PM
#17
Posted 02 September 2014 - 08:45 PM
(Oh & Theres a player going around TKing people under the guise of no blue triangle so watch it.)
If people apologize after accidentally shooting me, im ok with it (stuff happens) but when they move on after realising m on their team, as if nothing, that's different.
Edited by Ace Selin, 02 September 2014 - 09:05 PM.
#18
Posted 03 September 2014 - 06:44 AM
#19
Posted 03 September 2014 - 08:05 PM
#20
Posted 04 September 2014 - 02:19 AM
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