Suggestions For Dynamic Gameplay
#1
Posted 20 September 2014 - 07:06 AM
Heat should affect combat, more than the current on/off switch of shut down.
#2
Posted 20 September 2014 - 07:09 AM
#3
Posted 20 September 2014 - 07:17 AM
Imzy, on 20 September 2014 - 07:06 AM, said:
Heat should affect combat, more than the current on/off switch of shut down.
Heat should not dissipate faster at higher levels, because you shouldn't have incentive to "toe the line" - if anything, the game system should be encouraging you to run at lower heat. That's the intent of the underlying system, which actually has movement and to hit penalties at higher heat.
#4
Posted 20 September 2014 - 07:23 AM
#5
Posted 20 September 2014 - 07:26 AM
Wintersdark, on 20 September 2014 - 07:17 AM, said:
Heat should not dissipate faster at higher levels, because you shouldn't have incentive to "toe the line" - if anything, the game system should be encouraging you to run at lower heat. That's the intent of the underlying system, which actually has movement and to hit penalties at higher heat.
It should dissipate at higher levels, AND encourage running low heat. So the player can decide where on the scale is best for him. Maybe "heat neutral" weapons are impacted more by higher heat? swaying reticles, red haze, weapon jams?
That way, all along the heat scale, is game play. Rather than on / off at the top.
"Toe the line" shouldn't mean only against shutdown: it's against whatever theoretical the player wants to balance. That's dynamic gameplay.
Edited by Imzy, 20 September 2014 - 07:28 AM.
#6
Posted 20 September 2014 - 08:00 AM
#7
Posted 20 September 2014 - 10:00 AM
#8
Posted 20 September 2014 - 10:28 AM
Edited by CocoaJin, 22 September 2014 - 08:03 PM.
#9
Posted 22 September 2014 - 02:53 PM
CocoaJin, on 20 September 2014 - 10:28 AM, said:
Totally true! I'm on board with that.
#10
Posted 22 September 2014 - 08:13 PM
You can't see because of the sweat running into your eyes, you can concentrate or think well, you are so uncomfortable you just want to scream, you don't want to move because your close feel like its straight out of a hot dryer, any air movement feels like you just opened an oven and put your face over the door. And on top of that, the damn plane doesn't want to do anything either!!!
#11
Posted 22 September 2014 - 08:55 PM
2. Give Medium mechs a speed increase quirk. They need it in order to be more viable. Faster than Heavies, more weapons than Lights.
3. More map variation, maybe some wacky maps, like Iced over Terra Therma.
#12
Posted 22 September 2014 - 09:36 PM
We can use our imaginations for the Clan Invasion with out ruining 30 yrs. of Gameplay.
Edited by SaltBeef, 22 September 2014 - 09:37 PM.
#13
Posted 22 September 2014 - 09:42 PM
CocoaJin, on 20 September 2014 - 10:28 AM, said:
Please this!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users