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Suggestions For Dynamic Gameplay


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#1 Imzy

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Posted 20 September 2014 - 07:06 AM

Heat should dissipate faster at higher heat levels. More incentive to toe the line.

Heat should affect combat, more than the current on/off switch of shut down.

#2 kapusta11

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Posted 20 September 2014 - 07:09 AM

Heat is only one part of the game that doesn't affect heat neutral weapons in any way.

#3 Wintersdark

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Posted 20 September 2014 - 07:17 AM

View PostImzy, on 20 September 2014 - 07:06 AM, said:

Heat should dissipate faster at higher heat levels. More incentive to toe the line.

Heat should affect combat, more than the current on/off switch of shut down.


Heat should not dissipate faster at higher levels, because you shouldn't have incentive to "toe the line" - if anything, the game system should be encouraging you to run at lower heat. That's the intent of the underlying system, which actually has movement and to hit penalties at higher heat.

#4 Imzy

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Posted 20 September 2014 - 07:23 AM

All mechs with arm actuators should also have an extended position: removes armor, cripples movement, but arms are extended (and higher off the ground)

#5 Imzy

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Posted 20 September 2014 - 07:26 AM

View PostWintersdark, on 20 September 2014 - 07:17 AM, said:


Heat should not dissipate faster at higher levels, because you shouldn't have incentive to "toe the line" - if anything, the game system should be encouraging you to run at lower heat. That's the intent of the underlying system, which actually has movement and to hit penalties at higher heat.


It should dissipate at higher levels, AND encourage running low heat. So the player can decide where on the scale is best for him. Maybe "heat neutral" weapons are impacted more by higher heat? swaying reticles, red haze, weapon jams?

That way, all along the heat scale, is game play. Rather than on / off at the top.

"Toe the line" shouldn't mean only against shutdown: it's against whatever theoretical the player wants to balance. That's dynamic gameplay.

Edited by Imzy, 20 September 2014 - 07:28 AM.


#6 LauLiao

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Posted 20 September 2014 - 08:00 AM

I'll pass.

#7 Imzy

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Posted 20 September 2014 - 10:00 AM

higher heat should slow your mech, too

#8 CocoaJin

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Posted 20 September 2014 - 10:28 AM

High heat should have cockpit effects, like some steam in the cockpit, fuzzier vision, sounds of labored breathing and discomfort, increased wobble in the pilot view....something that makes operating our mechs immersive, as if it's us in the cockpit, not some puppet.

Edited by CocoaJin, 22 September 2014 - 08:03 PM.


#9 Imzy

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Posted 22 September 2014 - 02:53 PM

View PostCocoaJin, on 20 September 2014 - 10:28 AM, said:

High heat should have cockpit effects, like some steam in the cockpit, fuzzier vision, sounds of labored breathing and discomfort, increased wobble in the pilot view....something that makes operating our immersive, as if it's us in the cockpit, not some puppet.


Totally true! I'm on board with that.

#10 CocoaJin

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Posted 22 September 2014 - 08:13 PM

I can provide first hand experience in operating in a cockpit with interior temps in excess of 130deg. I'm talking so hot I couldn't hold the flight yoke without having a rag in my hand. The damn seat belted leaves a visible burn if the metal buckle touches bare skin.

You can't see because of the sweat running into your eyes, you can concentrate or think well, you are so uncomfortable you just want to scream, you don't want to move because your close feel like its straight out of a hot dryer, any air movement feels like you just opened an oven and put your face over the door. And on top of that, the damn plane doesn't want to do anything either!!!

#11 Brody319

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Posted 22 September 2014 - 08:55 PM

1. Capped Ghost heat. Different Caps for different classes. Don't let ghost heat generate more than a specific amount. Ghost heat already doesnt make sense so why not. Lets lights and mediums carry more weapons and hit harder while also preventing Heavies and Assaults from becoming OP.
2. Give Medium mechs a speed increase quirk. They need it in order to be more viable. Faster than Heavies, more weapons than Lights.
3. More map variation, maybe some wacky maps, like Iced over Terra Therma.

#12 SaltBeef

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Posted 22 September 2014 - 09:36 PM

Split the Game into two timelines. inner sphere vs inner sphere only drops time before clans...................... Clan vs clan same as MW2. Then the crapping on lore and endless whining / nerfings can cease.
We can use our imaginations for the Clan Invasion with out ruining 30 yrs. of Gameplay.

Edited by SaltBeef, 22 September 2014 - 09:37 PM.


#13 Impyrium

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Posted 22 September 2014 - 09:42 PM

View PostCocoaJin, on 20 September 2014 - 10:28 AM, said:

High heat should have cockpit effects, like some steam in the cockpit, fuzzier vision, sounds of labored breathing and discomfort, increased wobble in the pilot view....something that makes operating our mechs immersive, as if it's us in the cockpit, not some puppet.


Please this!





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