

Mad Dog Ballistic Arm
#1
Posted 23 September 2014 - 11:38 AM
#2
Posted 23 September 2014 - 11:40 AM
Exentius, on 23 September 2014 - 11:38 AM, said:
I had this on the TW when trying it on the test server. I also see it on the DW A I just bought. It is as if having only one lower arm actuator is not always registered by the server.
#3
Posted 23 September 2014 - 01:15 PM
#4
Posted 23 September 2014 - 02:04 PM
These are observations from my experience with both the Stormcrow and the Dire Wolf, btw.
Hope it helps!
#5
Posted 23 September 2014 - 02:35 PM
#6
Posted 23 September 2014 - 03:28 PM
StaggerCheck, on 23 September 2014 - 02:04 PM, said:
These are observations from my experience with both the Stormcrow and the Dire Wolf, btw.
Hope it helps!
Seems you guys are new clan owners. lol This is not a bug.lol Stagger is correct. Your ballistic will move as in a Yen-Lo. It will not swing wildly from side to side and will limit your other arm.


#7
Posted 23 September 2014 - 04:09 PM
Redhook, on 23 September 2014 - 03:28 PM, said:


Not the issue.
There is zero movement, despite having a lower arm actuator on one side.
We understand that having an AC or PPC in one arm removes the actuator and thus having one actuator you get limited movement.
The problem is that there is no movement at all, not slow, not limited, not reduced, ZERO.
Did you even read the post?
Edited by Voranis, 23 September 2014 - 04:13 PM.
#8
Posted 24 September 2014 - 01:06 AM
That's thinking logically of course, I don't know if they used logic for this or not.
#9
Posted 24 September 2014 - 03:24 AM
Edited by Exentius, 24 September 2014 - 03:24 AM.
#10
Posted 24 September 2014 - 06:24 AM
PGI please look into this and fix please! Thank you!
#11
Posted 24 September 2014 - 08:51 AM
See video here:
- If you only have one lower arm actuator, instead of 10 degrees you get no sideway movement of arm weapons at all. (No matter which arm)
- Using the same arm with both lower arm actuators works normal.
- All arms have the same problem on the -B variant
- No problem on the other two (Prime and -A variant)
note: I stopped recording on loading times (saving and testing grounds) to save some time.
#12
Posted 24 September 2014 - 09:00 AM
I have exactly the same bug with my mad dog : i have a MPL on the right arm with the arm actuator ON, a LB5-X on the left arm but my arms are completely lock on the left-right dimension..... It's happen on the MDD-A, i don't have change the Omnipods.
It's a bit annoying!
#13
Posted 24 September 2014 - 04:17 PM
#14
Posted 24 September 2014 - 06:14 PM
No 10 degrees of movement with a single actuator, which is inconsistent with the other clan mechs.
I even went so far as to put a hand as well as a lower arm actuator on one side, and I was able to see the hand in game, so i know it saved properly... still no arm movement.
#15
Posted 24 September 2014 - 06:54 PM
Asmosis, on 24 September 2014 - 01:06 AM, said:
That's thinking logically of course, I don't know if they used logic for this or not.
They didn't use any logic. It's PGI we're talking about.
Instead the default is "10 degrees of movement" in left or right (20 total).
Much like the Victors with their AC/20 arms.
The problem being reported here is the Mad Dog isn't even getting that.
#16
Posted 25 September 2014 - 01:13 AM
#17
Posted 26 September 2014 - 09:48 PM
#18
Posted 26 September 2014 - 10:56 PM
#19
Posted 27 September 2014 - 10:58 AM
Now when I tested this with my Timberwolf C build using LBX in the right and lasers in left, I had arm yaw.
Wut?
#20
Posted 28 September 2014 - 07:58 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users