#1
Posted 25 September 2014 - 01:20 PM
Plus its a good excuse to implement more immersion to the game.
#2
Posted 25 September 2014 - 01:23 PM
#3
Posted 25 September 2014 - 01:25 PM
All the CW info posted and the most common question is "I don't like playing heavies or assaults, what happens if I quit the match."
The IS is screwed.
#4
Posted 25 September 2014 - 01:32 PM
#5
Posted 25 September 2014 - 01:40 PM
#6
Posted 25 September 2014 - 01:42 PM
1- Trolling/abuse potential : Crippling mechs but not finishing them off to deny the player the opportunity to bring a fresh mech to fight with
2- Ammunition : Ammunition-based mechs running out of ammo need a way to either replenish their ammunition or ejecting to bring a fresh mech in. (Pls no LaserWarrior Online in CW)
3- Extended match length : Because CW matches will probably take 3+x longer than regular matches, forcing a player to use a mech affected by 1 or 2 is NOT FUN. Remember, mechs don't fall over and remain immobile when losing a leg because it's not fun. How is this different?
These three big reasons argue for ejection to be in CW and CW matches only. Standard matches DON'T need ejection.
Mind, an ammo depot that would gradually replenish ammunition as long as you sit on it would solve half of the problem. But it still doesn't fix the "Atlas D-DC walking stick with one leg" problem.
#7
Posted 25 September 2014 - 01:50 PM
#8
Posted 25 September 2014 - 01:54 PM
#9
Posted 25 September 2014 - 02:00 PM
When I die from charging forth like a nugget in my Atlas I wish to be launched gloriously into the sky like my own personal firework, in a blaze of rocket propelled glory to witness my behemoth come crashing down from on high.
You all want this as well in one form or another don't you deny it!
You cannae play a giant mech game with lasers, missile and magnificantly detailed backstory of epic combat and big cannons, lasers and missiles and not confess that the thought of being propelled with a rocket blast into the sky would be awesome.
One form or another I'd love to see ejecting, I'd also like to see sometimes what it's like when I stay in first person as my mech meets his doom.
Personally I'd have a brief "WARNING EJECT!!!" flash up on screen when the engine is blown or legs are gone with a tiny XP bonus for managing to eject in time.
Conversely I'd also make it impossible to eject from a functioning mech in a match.
Edited by Sadist Cain, 25 September 2014 - 02:01 PM.
#10
Posted 25 September 2014 - 02:43 PM
Or bring melee in and then a mech is never defenseless. Even a one legged mech can kick if it jumps. Death From Above, charging damage, collisions and knockdown would sure be nice. Then no mech is ever unarmed or at least without some form of attack.
chris
#11
Posted 25 September 2014 - 02:56 PM
#12
Posted 27 September 2014 - 08:06 AM
IS light with little or no cockpit armor gets hit for a point on the head imediately ejecting out of the game.
Or you hit the mech at a certain location and betty falsely deems that crittical....booooom out of the match.
Or you overheat your mech, your internals get dmg critticaly. Normaly that won't be a problem but betty decides a CT internal with full armor and just 2 points of internals left is crittical...eject.
So many possibilities
Edited by The Basilisk, 27 September 2014 - 08:07 AM.
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