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Convoy And Horde Mode?


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Poll: Should MechWarriorOnline add in Convoy and/or Horde Mode game play? (41 member(s) have cast votes)

Should Mech Warrior Online add in Different Game Modes?

  1. Yes I think these mode should be added in at once. (30 votes [71.43%] - View)

    Percentage of vote: 71.43%

  2. Something New should be done but i dont like these choices. (7 votes [16.67%] - View)

    Percentage of vote: 16.67%

  3. No Game play is Fine as it is. (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Yes and i would like to add some of my own mode ideas here. (5 votes [11.90%] - View)

    Percentage of vote: 11.90%

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#1 Azeem447

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Posted 28 September 2014 - 09:52 AM

Although I love the look of this game, there is so little content to it that it is really disappointing. I believe that adding in some simple modes would really improve the performance of the game significantly.

My first recommendation is a Convoy Mode. Convoy Mode would have a large train of vehicles with no weapons, (or only machineguns and small laser.) and 2 lances of mediem to light mechs as the deffenders, with one or two heavies OR one assault mech. The convoy travels on a pre-designated patch, with the mechs protecting these extreamly weak vehicles. The Attackers only get 1 lance of mechs but can take what ever they want. if the Attackers kill all the convoy train, they win! if the deffenders get a certain amount of the convoy across the map safely, or kill all the enemy, they win!

A Second version of Convoy mode would be a defend the drop ship. in this mode the roles are reversed. The deffenders get only 1 lance of mechs but can take what ever they want. The attackers get 2 lance but only lights and mediums, with one or two heavies or one assault. The deffenders really only have to stop the attackers from destroying the drop ship, but get extra C'bills for every convoy truck that makes it to the drop ship. The attackers get Extra C'Bills for each convoy truck they destroy but will still lose if the drop ship servives.

Horde Mode would actually be more of a Base Defence mode. in this case the Deffenders get 2 lances and the attackers get 3 lances, but both can bring what ever they want. The deffenders also have a constent stream of light tanks and Helicopters poring out of the base. the tanks are only armed with A.C. 5's, A.C.10, Medium laser's, Or S.R.M's. Also they have no more than 30-40 armor on any side, with VERY WEAK internal structure. Helicopters would only have Medium laser, Medium pulse lasers, OR S.R.M.'s with only 10-20 armor and even weaker internal structure.

The Goal of the Attackers is actually to destroy 3 buldings in horde mode. The Command Center, The Air-traffic Control Tower, and the Factory. all of witch would be difficult to destroy but on doing so would also slow down or even stop how many tanks and Helicoptors are still coming. The Deffenders win when all the attackers are dead.

I belive that adding in all of these modes would really Increase Game play and would be a LOT more ENJOYABLE than current content. If such modes Exsisted I would be even more eager to spend more money on this game, and I bet others would be just as eager as me.

Does anyone else have any other Ideas of Game modes that would help MechWarrior's? Please Share them here! Feel free to also offer your opinions on how to Improve these said modes as well

#2 Eddrick

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Posted 28 September 2014 - 10:22 AM

If a new game mode wouldn't slow progress with game play balance, yes. If a new mode would slow progress with game play balance, no.

If a new mode can add to game play balance, it's a win-win.

#3 Hoffenstein

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Posted 28 September 2014 - 01:04 PM

One thing that you could add to all those game modes would be an Extraction point at the 2 or 3 minute mark for the attacking units. Extra C-Bills if they make extraction, Extra C-Bills if you kill an enemy who's in the process of trying to leave :D

#4 IraqiWalker

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Posted 28 September 2014 - 01:43 PM

You guys do know that assault and defend is gonna be coming with CW 2 right? That's a new game mode.

I'm all for more modes, even though they would split the queues too much right now.

#5 Hoffenstein

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Posted 28 September 2014 - 01:45 PM

If they get rid of the hard-lock on game modes these shouldn't be a problem at all. The hardcore Community Warfare players, which currently predominately plays group queue, and the solo groups pretty much play split as it is.

#6 Azeem447

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Posted 28 September 2014 - 02:08 PM

I Have many doubts that C.W. will do anything differently from how they are done now. even if they do a assault and defend, they most likely will not have A.I. units or an actuall base to destroy. and they certainly wont restrict how many or what kind of mechs you can bring. that is my concern with Community Warfare.

#7 Zeta Zhul

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Posted 28 September 2014 - 03:04 PM

Isn't the entire point of a RCT (Regimental Combat Team) that it is a combined arms unit comprising ground vehicles, airborne/airmobile, infantry and mechs? Add in tanks, apcs, infantry companies and helicopter gunships as consumable modules that start from a/the friendly base and has a specific length of time it can spend on the battlefield. We already use this mechanic for airstrikes and artillery. Basically what we're modeling at this point would be the concept of "opportunity cost". A pilot expends cb to acquire temporary use of additional assets from the parent unit to offset the the fact that the parent unit cannot use those same assets elsewhere.

In this way of thinking of things cb = influence. More successful pilots and units will have more cb so cb can also stand in for influence.

So let's have the 1st Crucis Lancers RCT in a battle with 2nd Sword of Light which is on a raiding mission. The pilots in the Crucis Lancers spend cb (which can also represent influence) to get assigned use of 2 lances of medium tanks, a lance of gunships and 3x artillery strikes. The 2nd Sword of Light chooses to not expend any cb to get combined arms assets since they are on a raid and want to be in and gone before the defenders can concentrate ther forces.

During the battle the 2nd Crucis Lancers mech company is caught out of position and has to bring in a lance of medium tanks and the gunship lance to delay the raiding mechs and so in the next battle won't have access to those resources unless they expend more cb. Assets paid for using cb but not used in battle remain with the purchasing mech pilot as a consumable module. If a pilot who purchases a consumable module is destroyed then those assets cannot be brought into the battle by someone else.

Meanwhile the raiding mech company succeeds in grabbing resources during the raid in a Conquest mission and escapes.

*shrug* if you're going to put in the code to have vehicles for a convoy mission why not put in the slightly more code to have actual assets that can be used on a battlefield in a combined arms fashion?

#8 Kassatsu

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Posted 28 September 2014 - 06:18 PM

Premium time, hero mechs, champion mechs and just about any limited edition variant all have C-bill boosts, so if c-bills are going to contribute to some endgame progression outside of consumables ("influence" as you put it), it's "p2w". We'll just ignore the fact that no one even knows what "pay to win" means but uses it anyways, despite it being very clear what it means in the fact that it's three simple words in a short phrase with only one possible meaning - You pay, therefore you win.

If it's *just* consumables, and as long as premium or a CB boost mech aren't required to break even even while using them, then it's fine... Apparently, anyway. I miss R&R and how running a fancy expensive mech with a meta build, a huge XL engine, ES and FF would mean a bad match would cause you to actually lose money, sometimes a considerable amount. Where that system failed is the 75% free r&r and the fact you weren't forced to pay for it before dropping in a mech.

#9 Ogunn

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Posted 30 September 2014 - 03:29 AM

View PostAzeem447, on 28 September 2014 - 09:52 AM, said:

Although I love the look of this game, there is so little content to it that it is really disappointing. I believe that adding in some simple modes would really improve the performance of the game significantly.

My first recommendation is a Convoy Mode. Convoy Mode would have a large train of vehicles with no weapons, (or only machineguns and small laser.) and 2 lances of mediem to light mechs as the deffenders, with one or two heavies OR one assault mech. The convoy travels on a pre-designated patch, with the mechs protecting these extreamly weak vehicles. The Attackers only get 1 lance of mechs but can take what ever they want. if the Attackers kill all the convoy train, they win! if the deffenders get a certain amount of the convoy across the map safely, or kill all the enemy, they win!

A Second version of Convoy mode would be a defend the drop ship. in this mode the roles are reversed. The deffenders get only 1 lance of mechs but can take what ever they want. The attackers get 2 lance but only lights and mediums, with one or two heavies or one assault. The deffenders really only have to stop the attackers from destroying the drop ship, but get extra C'bills for every convoy truck that makes it to the drop ship. The attackers get Extra C'Bills for each convoy truck they destroy but will still lose if the drop ship servives.

Horde Mode would actually be more of a Base Defence mode. in this case the Deffenders get 2 lances and the attackers get 3 lances, but both can bring what ever they want. The deffenders also have a constent stream of light tanks and Helicopters poring out of the base. the tanks are only armed with A.C. 5's, A.C.10, Medium laser's, Or S.R.M's. Also they have no more than 30-40 armor on any side, with VERY WEAK internal structure. Helicopters would only have Medium laser, Medium pulse lasers, OR S.R.M.'s with only 10-20 armor and even weaker internal structure.

The Goal of the Attackers is actually to destroy 3 buldings in horde mode. The Command Center, The Air-traffic Control Tower, and the Factory. all of witch would be difficult to destroy but on doing so would also slow down or even stop how many tanks and Helicoptors are still coming. The Deffenders win when all the attackers are dead.

I belive that adding in all of these modes would really Increase Game play and would be a LOT more ENJOYABLE than current content. If such modes Exsisted I would be even more eager to spend more money on this game, and I bet others would be just as eager as me.

Does anyone else have any other Ideas of Game modes that would help MechWarrior's? Please Share them here! Feel free to also offer your opinions on how to Improve these said modes as well


Yes I agree we need more tactical game play!

#10 VixNix

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Posted 30 September 2014 - 07:14 AM

View PostIraqiWalker, on 28 September 2014 - 01:43 PM, said:

You guys do know that assault and defend is gonna be coming with CW 2 right? That's a new game mode.

I'm all for more modes, even though they would split the queues too much right now.


Assault exists now, and hardly anyone plays it...

seems like almost every game is skirmish, not enough rewards for doing the objectives.

AND I personally am tired of being cussed at for capping the base in assault.

#11 IraqiWalker

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Posted 30 September 2014 - 11:55 AM

View PostVixNix, on 30 September 2014 - 07:14 AM, said:


Assault exists now, and hardly anyone plays it...

seems like almost every game is skirmish, not enough rewards for doing the objectives.

AND I personally am tired of being cussed at for capping the base in assault.


Assault AND defend, or Attack and Defend. Different mode from Assault.

Also, anyone that cusses at you for capping the base is a moron that you absolutely should not pay any attention to. If they don't want tactical play, let the idiots go to Skirmish.

You're more than welcome to drop with my and the rest of HHoD anytime.

Edited by IraqiWalker, 30 September 2014 - 11:56 AM.


#12 VixNix

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Posted 01 October 2014 - 03:30 AM

View PostIraqiWalker, on 30 September 2014 - 11:55 AM, said:


Assault AND defend, or Attack and Defend. Different mode from Assault.

Also, anyone that cusses at you for capping the base is a moron that you absolutely should not pay any attention to. If they don't want tactical play, let the idiots go to Skirmish.

You're more than welcome to drop with my and the rest of HHoD anytime.


Please add me in game.

I am US EST hopefully we can get a chance to drop a few matches together.

#13 Jeon Ji Yoon

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Posted 01 October 2014 - 08:34 AM

I'm not super keen on the Convoy idea but that is because I assume it would turn into slag the other team and ignore the convoy lol but Horde is a perfect mode for most shooting games so it might be extra fun in this one, we could even use the dropship idea :)

#14 IraqiWalker

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Posted 01 October 2014 - 12:21 PM

View PostVixNix, on 01 October 2014 - 03:30 AM, said:


Please add me in game.

I am US EST hopefully we can get a chance to drop a few matches together.


I'm personally all over the place due to a hectic schedule. However, even if you miss me, the rest of HHoD will definitely enjoy dropping with a pilot like you.

I'm PDT right now btw.

#15 VixNix

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Posted 02 October 2014 - 03:28 AM

View PostIraqiWalker, on 01 October 2014 - 12:21 PM, said:


I'm personally all over the place due to a hectic schedule. However, even if you miss me, the rest of HHoD will definitely enjoy dropping with a pilot like you.

I'm PDT right now btw.


So how do I find HHoD?

#16 IraqiWalker

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Posted 02 October 2014 - 01:14 PM

View PostVixNix, on 02 October 2014 - 03:28 AM, said:


So how do I find HHoD?


Teamspeak3 server: House Davion
Address: ts50.bargainvoice.com:7345.

That's the public House Davion server, anyone is welcome to drop there, and most of the Davion units are on that server. So it's also a good place to negotiate/communicate with Davion units.

Edited by IraqiWalker, 02 October 2014 - 01:14 PM.


#17 Leigus

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Posted 04 October 2014 - 06:28 PM

NPCs would definitely help to add variety.

#18 Vellron2005

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Posted 02 November 2015 - 06:12 AM

Even though the OP's ideas seem great, unfortunately, the asymmetric way in which they are presented (with uneven numbers of attackers and defenders and different weight classes) would mean that one side has a huge advantage, and unfortunately, that would never fly in this game..

The community would whine PGI's ear off about that..

YES, we need VIP escort mode

YES we need more modes in general... But they need to be well balanced for both attackers and defenders..

Horde mode you described is basically CW: Invasion - Defense, but with AI bots for the defenders..

I don't see them doing this any time soon..





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