250K $ Map. High Quality Made With Alot Money?
#1
Posted 29 September 2014 - 02:35 AM
#2
Posted 29 September 2014 - 02:39 AM
#3
Posted 29 September 2014 - 02:53 AM
And more then half the posts are like this.
There's nothing wrong with being critical, I do it all the time, but this is just counter productive, whiny and a waste of everyone's time.
I'm beginning to think that a great part of the community is comprised of EXTREMELY whiny and spoiled 12-20 year olds who are used to getting their way if they whine loud enough.
Edited by Louis Brofist, 29 September 2014 - 02:56 AM.
#4
Posted 29 September 2014 - 02:59 AM
#5
Posted 29 September 2014 - 03:43 AM
Louis Brofist, on 29 September 2014 - 02:53 AM, said:
Yes, let's make this about the community and how bad it is.
Not about the $250,000 map that has holes in it you can shoot a flamer through. Or, for that matter, all the other $250,000 maps with their invisible walls and myriad other issues.
The OP posted two screenshots without commentary apart from a question in the thread title, and you went on a little rant about how everyone but you is apparently a whiny kid.
The OP is not the one making the community look bad here.
#6
Posted 29 September 2014 - 04:17 AM
stjobe, on 29 September 2014 - 03:43 AM, said:
Not about the $250,000 map that has holes in it you can shoot a flamer through. Or, for that matter, all the other $250,000 maps with their invisible walls and myriad other issues.
The OP posted two screenshots without commentary apart from a question in the thread title, and you went on a little rant about how everyone but you is apparently a whiny kid.
The OP is not the one making the community look bad here.
While he overreacted, the title is obviously intended to jab at PGI by saying 'Hey, look, you had all this money and you screwed up!'. That's not necessary, and Brofist has a point that it makes the community look hostile to newbies.
We are all very aware that the map hitboxes aren't pretty.
A better title would have been 'Found a few bugs on such and such', and having a bit of text explaining exactly where/how etc so the devs might look at fixing it.
#7
Posted 29 September 2014 - 04:50 AM
AUSwarrior24, on 29 September 2014 - 04:17 AM, said:
A better title would have been 'Found a few bugs on such and such', and having a bit of text explaining exactly where/how etc so the devs might look at fixing it.
Problem is that you can shoot throu walls with your flamer everywhere on that map. Dont wanna argue with you ppl... I respect your opinion but dont agree ofc.lol
#8
Posted 29 September 2014 - 04:50 AM
#9
Posted 29 September 2014 - 05:08 AM
#10
Posted 29 September 2014 - 05:31 AM
#11
Posted 29 September 2014 - 05:58 AM
Moved thread to more appropriate forum for a bug report.
Edited by Mal, 29 September 2014 - 06:00 AM.
#12
Posted 29 September 2014 - 06:00 AM
#13
Posted 29 September 2014 - 06:06 AM
#14
Posted 29 September 2014 - 06:45 AM
Edited by Kamies, 29 September 2014 - 06:45 AM.
#15
Posted 29 September 2014 - 08:19 AM
ThisMachineKillsFascists, on 29 September 2014 - 04:50 AM, said:
Dude, until I've read this explanation I had literally no clue what you were complaining about. You definitely should have worded the OP differently.
#17
Posted 29 September 2014 - 08:35 AM
However, clearly there is a good way and a not so good way at reporting these issues. Be constructive, let us know of a fault, screenshots help, information on how to recreate it is good if you don't have images, etc.
Treat others how you want to be treated, fair, polite and respectful posts often encourage the same responses.
#19
Posted 02 October 2014 - 03:29 AM
I guess the thought behind it, is so that lights can get up behind an Assault, and flame his backside, the rest of the flame effect passes in front of him and blocks his vision so he can't see anything.
At least that seems to be the most effective use of flamers that I know of when it comes to Blinding the enemy.
As far as actually dealing heat and damage beyond that wall as it passes through the other side, I doubt it, pretty sure it stops at the first object it hits, but don't quote me on that.
Edited by Mister D, 02 October 2014 - 03:31 AM.
#20
Posted 02 October 2014 - 12:39 PM
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