Kyone Akashi, on 18 October 2014 - 06:00 PM, said:
I could see that work. Maybe even have a portion of their battles on the same ground/air map.
MWO is pretty much Warthunder/WoT with 'mechs, and given that those two games have started implementing mixed matches, I don't see why it shouldn't work in Battletech as well (though Aerotech would obviously also maintain an "exclusive" set of space maps).
I don't see it happening, but ah ... one can dream.
Normal Battletech airplanes, perhaps, but not aerospace fighters. We're not talking about something "small" like an F-16 here; aerospace assets are considerably larger due to sporting some pretty heavy engines and thrusters to maintain mobility in vacuum, as well as heavier life support and sensor/targeting equipment, not to mention weapons with which they can actually make a dent in dropships and larger spaceborn vessels.
A bit like this Eagle Long Range Fighter from Elite. Note how small the pilot's chair is in comparison to the rest of the ship. And yes, the foremost part of the landing gear includes an entry ramp that leads to a fully sized door.
MWO is pretty much Warthunder/WoT with 'mechs, and given that those two games have started implementing mixed matches, I don't see why it shouldn't work in Battletech as well (though Aerotech would obviously also maintain an "exclusive" set of space maps).
I don't see it happening, but ah ... one can dream.
Normal Battletech airplanes, perhaps, but not aerospace fighters. We're not talking about something "small" like an F-16 here; aerospace assets are considerably larger due to sporting some pretty heavy engines and thrusters to maintain mobility in vacuum, as well as heavier life support and sensor/targeting equipment, not to mention weapons with which they can actually make a dent in dropships and larger spaceborn vessels.
A bit like this Eagle Long Range Fighter from Elite. Note how small the pilot's chair is in comparison to the rest of the ship. And yes, the foremost part of the landing gear includes an entry ramp that leads to a fully sized door.
I cannot disagree with you more.
Aircraft are aircraft, not flying tanks. Step back and look at Aerotech for a moment. It is a tank game with wings.
"But this is the future and in the future you can make up whatever you want!"
I prefer it to not be this far gone like AeroTech is, and bare in mind that I've actually played that board game.
It should never have been designed the way it was, but the guys sitting around the table in the 80's just decided to make the rules as quick and dirty as they could, and so the weapons are the exact same ones from the ground combat game.
1. Somehow a combat plane can be armored like a tank.
2. Somehow a combat plane's tank weaponry gets magically longer ranged when in the air.
3. Gee forces are based on your top speed, not on how hard you turn. Faster planes can just gee-load more because...reasons.
4. Going into afterburner is when you encounter gee forces?
No, the game was flawed. I love BattleTech, and I know that people would cry bloody murder if a game changed it too much, but it should never have been designed the way it was in the first place, and not much can alter that now.
Edited by Hans Von Lohman, 22 October 2014 - 10:15 PM.