Frr Faction Ranks For All In-House Units
#21
Posted 10 October 2014 - 11:48 PM
I think what would help more than anything is just playing together in the FRR hub. The more familiar we are with each other, the better we will perform when planets are on the line, no matter who's leading.
I'll do my best to show up to the regularly scheduled hub events (and since the hub is the 1stRDR's home, I'll be the rest of the time too). I hope to see more of you fellow Northmen (and Northwomen) there as well.
#22
Posted 11 October 2014 - 06:18 AM
We really just need to promote more usage of the FRR Hub teamspeak, imho. Even if you're dedicating most of your comm time to your unit's main TS, it usually doesn't soak up too much more data to have the Hub in the background.
What I'm getting at, is that we don't need to complicate CW with an overarching, trans-unit ranking system. Units have already figured out what works best for them, and likely the problem is that they need to fill out their team.
We promote more usage of the Hub, and it would be possible to 'sound the call' to other units when one is in need of pilots to fill out a Company in order to defend, or when an opportune time to attack arises.
So; Isengrim has a 6man group on, notices Trondelheim is under siege, and hopes to not deal with random pugs. They see SoR and 1st RDR each have three man teams in the Hub, they pop in, give the call, and if we promote inter-unit camaraderie well, they answer, slide in where needed (and in this example, conveniently under the two Isengrim Lance Leaders who don't have lances). Bam, full 12man, fully understood that Isengrim is in charge, and ready to kick clammer, snake, or merc arse.
Just my opinion though, I could be wrong. (It's happened before )
And as we work with each other across Unit lines, we'll be able to see who tends to rise to the top as far as Company/Group/Lance level command is concerned, and we can establish some way to communicate internally among each other, and post lists on our respective unit forums on who we should defer command to when they're present.
Edited by Mercer Skye, 11 October 2014 - 06:21 AM.
#23
Posted 11 October 2014 - 02:25 PM
That beeing said, if the Blue Vengeance is on field with at least 8 men, we WILL take command anyway.
But if we drop with fewer guys we might have a few people that are able to take command. I myself am not the company commander anymore, but I´m still in the staff.
I will forward this discussion to the other staff members and push that we will appoint two, or three people for AltCom.
Also I will suggest that we will have at least one guy on the FRR hub in case we are droping with fewer than 12 men.
Keep in mind though that our command language is german. However, our tactics usually do work if a few guys just run with us and shoot our targets.
Edited by Klappspaten, 11 October 2014 - 02:26 PM.
#24
Posted 11 October 2014 - 04:56 PM
As a side note we should also reach out to the Varangian Guard on the Russian forum because as it stands now I believe they are the highest ranked competitive FRR group.
Edited by Tabu 73, 12 October 2014 - 07:28 PM.
#25
Posted 12 October 2014 - 05:35 PM
#26
Posted 12 October 2014 - 09:28 PM
The Advisor, on 12 October 2014 - 05:35 PM, said:
If you ever want to drop as more than two, come join us on the hub.
Tabu 73, on 11 October 2014 - 04:56 PM, said:
I'll be sure to be there for the next one.
Edited by SuperAtomicAirplane, 12 October 2014 - 09:28 PM.
#27
Posted 12 October 2014 - 11:45 PM
The more we drop together and practice together before CW begins the better our chances of being able to defend ourselves come CW. In my experience team leaders arise naturally once you begin playing with lots of other people, which also covers the question of ALT commanders from another thread.
Going deeper into the entire CW process we need to have some sort of standardized tag on TS to signify each warriors "specialty": Scout, Skermisher, LRM, Long Range Fire support, Brawler, etc. A short tag on the end of your TS name would make putting together a well rounded defense much easier. Also, a similar tag could be used to indicate "willing ALT commanders".
Example: [1stH] Magnakanus (LFS/SCT) #
Where [x] is your unit tag, then your ingame name, (specialty tag), and i.e. # as "willing ALT commander tag".
#28
Posted 13 October 2014 - 02:16 PM
Casual channels are to be used for any drops where leadership, tactics, and group makeup are very limited if existent at all. Join these channels if you are just messing around, grinding mechs, etc.
Structured channels will be reserved for drops that require a defined primary battle leader decided upon by the members of the channel and will follow the orders of the battle leader throughout the drop. Expect tactics and possibly group makeup to be taken into account when joining the channel. Changing battle leader between drops is fine but while on the drop that leader has control. The battle leader or someone he appoints will carry out throughout the battle a minimum set of activities such as calling overall strategy, declaring targets, etc.
This will set expectations of people in the channel what type of seriousness to expect and people can move between channels based on how they'd like to play. I understand that this seems to skirt the problem about who the leader is, but I find far more often a pug group wallows about without a leader than it does arguing about who should be in command. Setting the ground rule that the drop will have a battle leader with minimum expectations should go a long way on that.
Also I do like the idea of people marking themselves as "willing" to lead in some way so you know if you're jumping in with a bunch of people who may not have anyone willing to lead regardless of whether or not they're talented at it.
Edited by Lord Creston, 13 October 2014 - 02:23 PM.
#29
Posted 13 October 2014 - 03:21 PM
My concern is primarily that CW is still a whispered dream at the moment, and while I'm confident it will arrive in due time, there are still a lot of unanswered questions about the process and how it will work. Not only that, but you have to admit PGI's vision of CW has always been...flexible, so there is still the possibility that the final product could end up working very differently than we've been told in the Command Chair. (I hope not, but history is what it is)
Brainstorming can't hurt, but if we pour man hours into a big project like this before we know exactly how CW is going to play out, it could backfire on us.
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