First off, here's the Weapon Classes:
Energy:
[CLASS 1]: Small Pulse, ERSmall, Flamer, Tag
[CLASS 2]: CLASS 1 + Medium Pulse, ERMed
[CLASS 3]: CLASS 2 + ERLarge, LargePulse
[CLASS 4]: CLASS 3 + ERPPC
Missile:
[CLASS 1] SRM2, LRM5, Streak SRM2, SRM4, SRM2wArt
[CLASS 2] CLASS 1 + SRM4wArt, Streak SRM4, SRM6, LRM5wArt, LRM10
[CLASS 3] CLASS 2 + SRM6wArt, Streak SRM6, LRM10wArt, LRM15
[CLASS 4] CLASS 3 + LRM15wArt, LRM20, LRM20wArt
Ballistic:
[CLASS 1] MG, LB2X, UAC2
[CLASS 2] CLASS 1 + UAC5, LB5X
[CLASS 3] CLASS 2 + UAC10, LB10x
[CLASS 4] CLASS 3 + Gauss, LB20x, UAC20
Let's take a look at the Dire Wolf.
Problem builds:
2 ERPPC, 2 Gauss
6 UAC5
**Dire Wolf Prime**
RA/LA
2x [Class 2] energy
2x [Class 3] energy
1x [Class 2] ballistic
LT
1x [Class 4] missile
**Dire Wolf A**
RA
3x [Class 3] energy
LA
1x [Class 4] ballistic
LT
2x [Class 3] missile
**Dire Wolf B**
RA
1x [Class 3] ballistic
LA
2x [Class 4] energy
2x [Class 2] energy
CT
1x [Class 1] energy
RT/LT
1x [Class 1] ballistic
1x [Class 2] ballistic
Allows:
4 x ER Large
8 x ER Med
Disallows:
4 x ERPPC
2 x Gauss, 2 x ERPPC
6 x UAC5
2 x UAC20
[EDIT] Hardpoint limitations idea is by no means new. I found this poll by searching the forums. People seem to like the idea over ghost heat 4 to 1 http://mwomercs.com/...e__show__st__80
Edited by Tastian, 07 October 2014 - 07:20 AM.