#21
Posted 21 October 2014 - 05:59 AM
A global "in stock" filter would be nice too.
#22
Posted 21 October 2014 - 06:25 AM
Also many of the rest aren't as easy as you make out. Changing where the button goes to wouldn't be too hard as a rule unless you want a whole new feature added.
Let's get CW added first shall we? Not like it will need new features or anything.
#23
Posted 21 October 2014 - 06:56 AM
#24
Posted 21 October 2014 - 07:19 AM
#25
Posted 21 October 2014 - 07:24 AM
Kappa
#26
Posted 21 October 2014 - 07:35 AM
#27
Posted 21 October 2014 - 08:07 AM
MadPanda, on 21 October 2014 - 07:24 AM, said:
Kappa
UI is the first thing a new player sees, and the impression (speaking as someone who started playing only a few months ago), is *terrible*. If new players have to fight the UI to carry out simple tasks, they simply won't. No new players = stagnant / dropping player base as old hands move on to other games. Shrinking player base = less money.
#28
Posted 21 October 2014 - 08:20 AM
Nick Makiaveli, on 21 October 2014 - 06:25 AM, said:
Also many of the rest aren't as easy as you make out. Changing where the button goes to wouldn't be too hard as a rule unless you want a whole new feature added.
Let's get CW added first shall we? Not like it will need new features or anything.
If you're a fan of games that require precision, you never, ever use the windows mouse setting to increase mouse sensitivity.
Here's another one:
For all of those yes/no confirmation pop-ups that litter the UI, can you please map enter to Yes and ESC to no?
#29
Posted 21 October 2014 - 08:28 AM
The OP and subsequent posts have a lot of great ideas. Do it, PGI.
Edited by Syncline, 21 October 2014 - 08:35 AM.
#30
Posted 21 October 2014 - 08:43 AM
#31
Posted 21 October 2014 - 03:18 PM
Nick Makiaveli, on 21 October 2014 - 06:25 AM, said:
Also many of the rest aren't as easy as you make out. Changing where the button goes to wouldn't be too hard as a rule unless you want a whole new feature added.
Let's get CW added first shall we? Not like it will need new features or anything.
Mouse travel is a serious UI heuristic. Excessive mouse travel reflects poor UI design and creates a poor user experience.
These improvements are what I'd call "quick" fixes, in that one programmer could knock several of them a day with very little risk. It's simply not true that only one or the other can be done, both can be implemented.
1. Mech Details button already exist, copy paste button into the mech grid element and map.
2. Save state of search filter, when back back is pressed, restore.
3. Copy paste. Already existing elements
4. Width = Screensize.x - buffer
5. boolean triggerBlinkOnPlayerJoined =false.
6. var hoverOverTime = 0f
7. Hover over code already exist elsewhere, copy paste, add mouse colliders to mech details elements
8. Spin code already exist
9. Equipped weapons are already tracked, and the UI throws a warning when unused ammo is present
10. The only "hard" one, as it requires a new UI element to be placed somewhere
11. States for previous section selections are already recorded. Apply them to every selection
12. One button
13. Comment out code that shows success dialogs
#33
Posted 21 October 2014 - 03:57 PM
Kiiyor, on 21 October 2014 - 04:39 AM, said:
If we can have the mech there sure. Otherwise I'll go print up some battletech sheets and do that ... :|
The smurfy layout is very spartan... The focus of the current UI is centered around the mech, which is how it should be, PGI could definitely do something smurfy like without detracting from the artwork.
#34
Posted 21 October 2014 - 04:01 PM
Saxie, on 21 October 2014 - 03:57 PM, said:
If we can have the mech there sure. Otherwise I'll go print up some battletech sheets and do that ... :|
The smurfy layout is very spartan... The focus of the current UI is centered around the mech, which is how it should be, PGI could definitely do something smurfy like without detracting from the artwork.
DEAL.
#35
Posted 21 October 2014 - 04:04 PM
Browbeating was unnecessary - so I'll go back to refitting my Timberwolves.
#36
Posted 21 October 2014 - 04:18 PM
#37
Posted 04 March 2015 - 06:25 AM
I am instead going to bump this and add some links to past archived post to stress the grace the intuative implementation suggested here could provide.
That and adding that the CW planet selection does not need a confirmation after clicking the X in the planet detail box I am STRAINING my self not to type in caps regarding this. I do not need to know that matchmaking is cancelled, thanks for the gesture. But I rather not. (perhaps this is the inappropriate place for CW feedback, I'll see if I can't repeat my self somewhere else aswell)
Regarding the older threads:
May 08 2013 - UI 2.0 official feedback thread, this is at page 44 since that is what the search tool gave me results regarding "excessive clicking", I do not doubt that there is more feedback regarding this phrased differently somewhere in that pile of posts:
http://mwomercs.com/...k/page__st__860
Jul 25 2014 - Excessive clicking to get stuff done, a good thread with some good points, though some seems fixed others still persist:
http://mwomercs.com/...get-stuff-done/
Edit: added another THE
Edited by Euklides, 04 March 2015 - 06:27 AM.
#38
Posted 04 March 2015 - 08:55 AM
Edited by Oppi, 04 March 2015 - 08:55 AM.
#39
Posted 04 March 2015 - 10:55 AM
The other thing would be to please show what achievements/items are being unlocked/granted, instead of the completely non-informative "Achievements/items have been added" pop-up. Some things do it (faction unlocks), many don't.
#40
Posted 04 March 2015 - 03:29 PM
MadBadger, on 04 March 2015 - 10:55 AM, said:
The other thing would be to please show what achievements/items are being unlocked/granted, instead of the completely non-informative "Achievements/items have been added" pop-up. Some things do it (faction unlocks), many don't.
Yeah. A simple "show all ammo" tick box or "show ammo only for equipped weapons would be great. Have ammo ordered and separated by type would be nice too
[X] Show all ammo types
--BALLISTICS
MG - 1 Tonne, .5 Tonne
AC2 - 1 Tonne, .5 Tonne
AC5 - 1 Tonne, .5 Tonne
UAC5 - 1 Tonne, .5 Tonne
AC10 - 1 Tonne, .5 Tonne
AC20- 1 Tonne, .5 Tonne
GUASS - 1 Tonne, .5 Tonne
--MISSILES
NARC - 1 Tonne, .5 Tonne
SSRM - 1 Tonne, .5 Tonne
SRM2 - 1 Tonne, .5 Tonne
SRM4 - 1 Tonne, .5 Tonne
SRM6 - 1 Tonne, .5 Tonne
LRM5- 1 Tonne, .5 Tonne
LRM10 - 1 Tonne, .5 Tonne
LRM15 - 1 Tonne, .5 Tonne
LRM20 - 1 Tonne, .5 Tonne
Also. Why the scroll bars? Remove them and expand the windows out fully
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