Since the implementation of the PPC cooldown module (which i like) I have gone back to using PPC's on some of my builds. My SMN-Prime has 2x ER PPC's in the right arm coupled with 3 SRM6's. Thing is a killer i avg 600 dmg no problem and i just love it! Put im sure i would do better and put up EVEN MORE DMG if all my PPC's actually registered when they hit the face of my target!!!!
![:angry:](https://static.mwomercs.com/forums/public/style_emoticons/default/angry.png)
Knowing this has been an issue i have tried my best to use them and find out WHY!? The only thing i have REALLY noticed outside the obvious is that when i fire my PPC's in rapid succession onto my target the 2nd PPC NEVER hits. EVER! If i slow down and fire 1 then give even just a half second delay AFTER the PPC has hit the target the second one ALWAYS registers. But if i try to hit them with both at the same time or very quickly in succession i only get one to register. I never noticed it when i shot them simultaneously (alpha) but once I started using the Cooldown Module i switched it to Chain and just let them fly one after the other.
Unfortunately i do not currently have video to document this but it is something i am working on and i hope to have up in a day or two. Can anyone else confirm this as well? Quickly fired PPC's wont register but giving a delay and time for the first one to hit before the second one does seems to be a huge difference. Remind you that it has NOTHING TO TO WITH WHEN THEY ARE FIRED, BUT HOW CLOSE TOGETHER (time wise) THEY ACTUALLY HIT THE TARGET. If there is less then a half second or so the 2nd never registers. I have been using the PPC explosion animation as a tell and once the explosion stops it seems that the second PPC has no issue with hit reg.
Just my 2 c-bills....hopefully video to come!
Edited by DarthRevis, 15 October 2014 - 07:28 AM.