

#1
Posted 15 October 2014 - 12:42 PM
Why does the mech with the tag laser get the assist and the mech with the lrms gets the kill? The tag mech has the higher skill and the greater risk. Heck they are even the ones doing the last hit, but they still aren't the ones that get the kill score. Why?
I use lrms more then I use tag and this still sounds funny to me. I am lrm support but someone else is supporting me. What if it were the other way around. The tag mech gets the kill. More people would take tag, Lrm mechs would do more damage and get more assists. Brawlers/scouts would be happy that I have missles, instead of calling me a no skill troll, because they would get more kills. Honestly anybody who takes tag and without knowing the group comp or the map probably should.
I believe that this would be an quick implementation. It wouldn't take time away from development and it would be great for the game.
If you like this idea please send it to russ/paul, or +1 it so they will be forced to read it. Or make a thread burning with indignation about how unfair this is to tag mechs and how you are going to lobby Microsoft to get this changed.
Thankyou for reading.
#2
Posted 15 October 2014 - 12:46 PM
That's not how that works.
#3
Posted 15 October 2014 - 12:51 PM
Fajther, on 15 October 2014 - 12:42 PM, said:
Try taking a Hunchback out with 9 TAG's on it, go up to any mech and tell me how much damage you do.
You aren't killing anything, you're making it possible for someone ELSE to do it. That's called assisting.
#4
Posted 15 October 2014 - 12:56 PM
Ghost Badger, on 15 October 2014 - 12:51 PM, said:
Try taking a Hunchback out with 9 TAG's on it, go up to any mech and tell me how much damage you do.
You aren't killing anything, you're making it possible for someone ELSE to do it. That's called assisting.
how about 8 TAGs and a flamer?
#6
Posted 15 October 2014 - 12:59 PM
Edited by Fajther, 15 October 2014 - 01:00 PM.
#7
Posted 15 October 2014 - 01:03 PM

#8
Posted 15 October 2014 - 01:06 PM
#9
Posted 15 October 2014 - 01:26 PM
Fajther, on 15 October 2014 - 12:42 PM, said:
Why does the mech with the tag laser get the assist and the mech with the lrms gets the kill? The tag mech has the higher skill and the greater risk. Heck they are even the ones doing the last hit, but they still aren't the ones that get the kill score. Why?
I use lrms more then I use tag and this still sounds funny to me. I am lrm support but someone else is supporting me. What if it were the other way around. The tag mech gets the kill. More people would take tag, Lrm mechs would do more damage and get more assists. Brawlers/scouts would be happy that I have missles, instead of calling me a no skill troll, because they would get more kills. Honestly anybody who takes tag and without knowing the group comp or the map probably should.
I believe that this would be an quick implementation. It wouldn't take time away from development and it would be great for the game.
If you like this idea please send it to russ/paul, or +1 it so they will be forced to read it. Or make a thread burning with indignation about how unfair this is to tag mechs and how you are going to lobby Microsoft to get this changed.
Thankyou for reading.
Well, that went zero to dumb in two seconds.
#10
Posted 15 October 2014 - 01:35 PM
#11
Posted 15 October 2014 - 01:49 PM
Let me edit that. I like lrms, therefore I am not a team player. Yep I just said it. If I could give those kills to the people who work harder then me I would. I believe that would make me more of a team player.
Edited by Fajther, 15 October 2014 - 01:52 PM.
#12
Posted 15 October 2014 - 01:55 PM
#13
Posted 15 October 2014 - 01:55 PM
Xarian, on 15 October 2014 - 01:35 PM, said:
To be fair, killing is a requirement for winning bar Conquest and Assault.
#15
Posted 15 October 2014 - 02:01 PM
#istillbelieve
#17
Posted 15 October 2014 - 02:10 PM
gregsolidus, on 15 October 2014 - 02:03 PM, said:
Well, there's 2 things going on. People playing competitively are saying that LRMs are basically useless at the elite level, as the travel time is far too long and people will just avoid LRMs by using cover. Meanwhile, people in the underhive are upset because LRMs are easy mode against bad players, and it sucks when half your team is wiped out by LRMs because they're not using cover. Dropping on caustic without ECM is pretty much "ggclose" half the time.
So I think more and more people want to see LRMs redesigned. Reduce travel time, but make indirect fire rely on TAG / NARC to stop them from being completely OP.
#18
Posted 15 October 2014 - 02:13 PM
#19
Posted 15 October 2014 - 02:14 PM
zagibu, on 15 October 2014 - 01:03 PM, said:

Not even going to lie... I've done this on sooooo many mechs as a test.
Fajther, on 15 October 2014 - 12:59 PM, said:
You can disagree all you want, you're still wrong. If someone takes out a TAG, NARC, etc. - they're working to facilitate the success of an LRM boat. They aren't killing, they are facilitating. I take a TAG, NARC out all the time and make plenty of money, I don't really care about the kills, etc. because *it's a team game*. Just play hard, do well, and you'll wind up in an ELO space where LRM's really aren't around any more and it won't matter anymore. Kills matter most to new guys, that haven't yet grasped the complexities of what "team game" means. That's why there's a column for "assists" and that's why assists pay so well (and, I'm guessing, will be better rewarded in the future, if the stats they gained during the lance challenge a while back are any indicator).
Edited by Fierostetz, 15 October 2014 - 02:15 PM.
#20
Posted 15 October 2014 - 02:15 PM
Also a TAG disco ball. Just like a UAV, but a disco ball that randomly shoots TAG beams in a 300 meter circle. Make it an MC only purchase.
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