"lrms op remov game or charge mc 1000 pr ton pls stahp or else i boyct"
But it isn't, I promise.
LRMs are not exactly OP. But in some areas I think all of us may agree changes are warranted. I myself would like to talk about the indirect fire missile arc, the one area I think ought to be tweaked.
As it is, I feel the indirect fire arcs (notice I'm talking about the current arcing, not indirect fire as a whole) provide unfair advantages in the form of not only being able to shoot out of high cover, but fire into others' high cover as well (high being little more taller than the mech taking cover). This current arc system effectively negates the victim's cover in most circumstances, due to the fact that most completely viable cover is packed with a large chunk of your team, and smaller, personal cover, when it is semi-rarely found, is often too short to circumvent the arc (mech sized obstacles or steep hills). Instead of punishing people who use cover, we should punish people that run in the open. Our current system basically pins and damages you, cover or not, which is a bit unfair and downright annoying and generally not fun to play against. In an effort to find compromise, I suggest several alternatives to the large up and down vertical nature of indirect fire arcing, whilst still retaining sufficient indirect fire ability and lending no quarter to exposed mechs (out of cover).
A) Indirect fire arcs only when in non-armed range (My prefered idea)
Essentially, as seen in my non-scaled drawing above, the LRMs travel straight in whatever direction aimed until 180m, at which point they semi-quickly curve at the target.

This system...
...allows firers to shoot over their own cover
...non-constant arc allows cover to be viable in most cases where appropriate, instead of it mostly being for naught.
...adds purpose to arm missiles, as indirect fire would only be possible when being able to aim the LRMs upwards. (Catapult has an advantage in lrming as it should)
B ) Same as above, except arcing is automatic regardless of arm-mounted missiles or not
(Takes emphasis off CPLT advantages)
C) Initial fire keeps the same arc (allowing it to sufficiently surpass the firer's own cover), but after said cover is surmounted and the LRMs head for their target, decrease the arc slightly to give it less vertical gain, thus making cover more viable and still punishing those in the open
Closing remarks:
I myself do not use LRM's devotedly, but they are a supplement to my main build. As a hunchback, I feel my LRMs are almost too effective myself, though this is purely subjective of course.
If you have trouble understanding any of these suggestions let me know, and I'll devote more time to a better diagram.
Feel free to counter argue or suggest other options, but remain civil, please.
If you have any other concerns about LRMs, we should talk about it here. Again: civilly.
Thanks.
(TL;DR: Indirect LRM arcs are a bit excessive, I propose a compromise.)
Prepares for metaphorical LRM storm of resistance.
Edited by Burktross, 15 October 2014 - 05:46 PM.