We currently have this MWO game residing in the 3049 timeline and soon to turn over to 3050.
Just what is happening on the Tech field for the next few years?
- What is listed in the timeline for introduction or fielding in these years?
- How many Devices, Mech's, Weapons do we see introduced within each year?
- At what timeline could we see PGI make a small time-jump and not have serious effects on what is called to happen in the Lore?
There are massive introductions of new Tech set for specific times, all following the Lore, normally corresponding to the next generation of BattleTech Manuals released for the Table Top. Just what do we see at each of these 'jumps' in Tech'?
Here's a short listing (3049-3065) of pertinent elements by year, only items that we could see in MWO, so ships, battle armour, and other non-game items are left out. This timeline Tech list covers the entire Clan Invasion and into the start of the Civil War Era.
(All of the linked items will take you to the Sarna listing for that item.)
** It's a big list, sorry. **
3049: ( Clans invade the Periphery)
- Federated Commonwealth starts Coolant Pod production.
- The AXM-2N Axman BattleMech variant is introduced.
- The AWS-9M Awesome BattleMech variant was introduced.
- The Caesar BattleMech is introduced by the Federated Commonwealth.
- The Draconis Combine begins production of C3 Slave Units.
- The Draconis Combine begins production of C3 Command Units.
- The Capellan Confederation adapts Triple Strength Myomer for military use.
- The Luthien Armor Works fields the Mauler BattleMech.
- N&D WorkMechs introduced the Uni CargoMech.
- The AFFC updates the Commando to the COM-5S variant
- The NAIS develops the Silver Bullet Gauss Rifle.
- Clan Jade Falcon introduces Laser Heat Sinks.
- Sparrowhawk light aerospace fighter variant 6D introduced.
- Ironhold Gamma Complex fields the Night Gyr OmniMech.
- Luthien Armor Works fields the Wolf Trap BattleMech.
- Version of the HNT-171 Hornet enters production.
- Clan Steel Viper introduces the Black Python (IS 'Viper') Mech.
- Clan Wolf introduce the Full-Head Ejection System.
- Federated Commonwealth reintroduces Thunder LRM munitions.
- Word of Blake commissions GFB to create Grand Crusader BattleMech.
- Clan Snow Raven resumes production of Clint IIC BattleMech.
- Clan Coyote starts developing the Savage Coyote OmniMech.
- The Bandersnatch BattleMech is first produced.
- The Black Lanner OmniMech is introduced.
- The Celerity drone reconnaissance BattleMech is introduced by ComStar.
- Blue Shield Particle Field Damper introduced by Federated Commonwealth.
- Federated Commonwealth begins Torso-Mounted Cockpit production.
- New Avalon Institute of Science develops prototype Armor-Piercing Autocannon munitions.
- Clan Coyote begins work on what will become the Advanced Tactical Missile System.
- Luthien Armor Works' DMO-1K Daimyo BattleMech enters production.
- Norse-Storm BattleMechs reintroduces the Spector BattleMech.
- The Direct Neural Interface-equipped Prometheus appears in Solaris arenas.
- Irian BattleMechs Unlimited begins production of the Albatross
- The Battle Hawk BattleMech is first produced by Defiance Industries.
- The Bushwacker is introduced.
- The Colossus BattleMech is introduced.
- Federated Commonwealth unveils Laser Anti-Missile System.
- Federated Commonwealth introduce the Extended LRM-5.
- Federated Commonwealth introduce the Extended LRM-10.
- Federated Commonwealth introduce the Extended LRM-15.
- Federated Commonwealth introduce the Extended LRM-20.
- Clan Coyote introduce the Advanced Tactical Missile system.
- Clan Coyote introduce the Streak LRM-15.
- Clan Coyote introduce the Streak LRM-20.
- Clan Wolf unveils Light Target Acquisition Gear.
- Earthwerks Incorporated begins production of the Apollo BattleMech.
- The Cerberus BattleMech is introduced.
- Caseless Autocannon Ammo is developed by the Federated Commonwealth.
- Capellan Confederation develope Inferno Mine.
- Flechette ammunition for standard autocannons is put into production by the Fed Com.
- Mountain Wolf BattleMechs resumes production of the Night Hawk BattleMech.
- Vapor Eagle (Goshawk) appears as a "second-line" BattleMech for Clan Steel Viper.
- Free Worlds Defense Industries begins production of the Anvil BattleMech.
- The Black Hawk-KU BattleMech is introduced.
- The Word of Blake introduces the Buccaneer BattleMech.
- Clan Steel Viper introduces the Coolant Pod.
- Free Worlds League introduces the Light Gauss Rifle.
- Blue Shot Weapons and Telfar BattleMechs field Lynx BattleMech.
- Luthien Armor Works and General Motors begin production of the Avatar OmniMech.
- Defiance Industries introduces the Berserker BattleMech.
- The common CLN-7V variant of the Chameleon is first produced.
- Clan Hell's Horses develop the Chemical Small Laser.
- Clan Hell's Horses develop the Chemical Medium Laser.
- Clan Hell's Horses develop the Chemical Large Laser.
- Clan Wolf introduces the ER Pulse Laser.
- Clan Coyote introduces the Streak LRM-10.
- Clan Coyote introduces the Streak LRM-15.
- Clan Coyote introduces the Streak LRM-20.
- Free Worlds League scientists retro-engineer and introduce the Ultra Autocannon/2.
- Free Worlds League scientists retro-engineer and introduce the Ultra Autocannon/10.
- Free Worlds League scientists retro-engineer and introduce Semi-Guided LRM technology.
- Free Worlds League scientists retro-engineer and introduce the Swarm-I munitions for LRMs.
- Capellan Confederation creates Thunder-Augmented, Thunder-Vibrabomb, Thunder-Inferno, and Thunder-Active upgrades to standard Thunder LRM munitions.
- Emperor BattleMechs resume production.
- Highlander BattleMechs resume production.
- The AXM-3S Axman BattleMech variant is introduced.
- The AWS-9Q Awesome BattleMech variant was introduced.
- The Blackjack OmniMech is introduced.
- Free Worlds League introduces the Inner Sphere version of ER Medium Laser.
- Federated Commonwealth introduces the Compact Heat Sink.
- Coventry Metal Works workers discover Laser Reflective Armor.
- ComStar develops the Bloodhound Active Probe.
- Combine scientists develop the Explosive Pod for the Narc Missile Beacon.
- Draconis Combine creates the Medium Range Missile Launcher and produces it in 10, 20, 30, and 40 packs. It also introduces Inner Sphere versions of the Streak SRM-4 and Streak SRM-6.
- Free Worlds League introduces Inner Sphere models of the ER Small and ER Medium Lasers.
- The Federated Suns begins mass production of the Inner Sphere models of the LB 2-X AC, LB 5-X AC, and LB 20-X AC.
- Clan Coyote introduces the Canis 'Mech.
- The Marian Hegemony deploys the COM-4H Commando
- The Akuma is first produced by Independence Weaponry.
- Capellan Confederation introduces the Hypervelocity Autocannon/2.
- Capellan Confederation introduces the Hypervelocity Autocannon/5.
- Capellan Confederation introduces the Hypervelocity Autocannon/10.
- Clan Diamond Shark introduces the 'Mech HarJel System.
- The Federated Suns and Lyran Commonwealth introduce the Mobile Field Base.
- Clan Goliath Scorpion introduces the UMU.
- Clan Star Adder introduces the Heavy Large Laser.
- Clan Star Adder introduces the Heavy Medium Laser.
- Clan Star Adder introduces the Heavy Small Laser.
- Armor-Piercing ammunition for standard AC's are put into standard production by the Fed Com.
- Clan Smoke Jaguar creates the Heavy Machine Gun.
- Bergan Industries begins full scale production of the Ursus BattleMech.
- Corean Enterprises (MacAdams-Suharno) begins fields testing of the Sirocco BattleMech.
- Clan Cloud Cobra introduces the Stalking Spider BattleMech.
- Clan Wolf-in-Exile introduces the Pack Hunter BattleMech.
- The LAAF introduces the COM-7S Commando variant.
- General Motors introduce the Savior Repair Vehicle.
- Arc-Royal MechWorks begins production of the Arctic Fox.
- Clan Wolf-in-Exile begins production of the Arctic Wolf OmniMech.
- The Beowulf BattleMech is introduced by ComStar.
- Federated Suns starts production of Mechanical Jump Boosters.
- Draconis Combine introduces the PPC Capacitor.
- The Inner Sphere model of the Ultra Autocannon/20 is unveiled almost simultaneously by the Lyran Alliance and Free Worlds League.
- Clan Coyote finishes development of the Advanced Tactical Missile System ATM 3.
- Clan Coyote finishes development of the ATM 6.
- Clan Coyote finishes development of the ATM 9.
- Clan Coyote finishes development of the ATM 12
- Clan Diamond Shark and Clan Nova Cat field the Shadow Hawk IIC 4 BattleMech variant for their second-line forces.
- Clan Diamond Shark fields the Ha Otoko BattleMech.
- Clan Fire Mandrill introduced the Predator BattleMech.
- Clan Smoke Jaguar creates the Light Machine Gun.
- Clan Smoke Jaguar creates the ER Micro Laser.
- Clan Smoke Jaguar creates the Micro Pulse Laser.
- The Fire Scorpion 2 'Mech variant is introduced.
- The Stalking Spider 2 variant is introduced.
- Clan Star Adder begins production of the Corona.
- The Bishamon BattleMech is introduced.
- Clan Star Adder introduces the Blood Asp BattleMech.
- The Cobra BattleMech is introduced by Defiance Industries.
- Clan Hell's Horses introduce the Artemis V Fire-Control System.
- Free Worlds Leage develope the Armored Components system.
- Clan Diamond Shark introduce Armored Components system.
- Federated Suns introduce Composite Internal Structure.
- Clan Jade Falcon produce Laser Reflective Armor.
- Scientists from the Lyran Alliance created the Heavy Gauss Rifle.
- Bergan Industries mass produces the Arcas BattleMech
- DCMS ends procurement of the Wolf Trap BattleMech.
- Draconis Combine introduced the HKO-1C Ha Otoko variant.
- The Black Watch BattleMech is introduced.
- The Blitzkrieg BattleMech is introduced.
- ComStar develops the Improved C3 Computer.
- Capellan Confederation introduces the Anti-Jump "Active" Mine.
- FedSuns scientists create Rotary AC/2
- FedSuns scientists create Rotary AC/5.
- FedSuns produce the Inner Sphere's Targeting Computer.
- Lyran Alliance begins production of Light Engines.
- ComStar creates Improved Narc Missile Beacon (iNarc).
- ComStar creates Haywire Pod.
- ComStar creates ECM Pod.
- ComStar creates Explosive Pod.
- ComStar creates Homing Pod.
- ComStar creates Nemesis Pod.
- Achernar BattleMechs and Robinson Standard BattleWorks begin production of the Argus BattleMech.
- The Word of Blake begin production of the Blue Flame BattleMech on Terra.
- Draconis Combine introduces the Light TAG system.
- Draconis Combine develops Reactive Armor.
- Capellan Confederation scientists begin production of Stealth Armor.
- Robinson Standard BattleWorks fields the Sagittaire BattleMech.
- Olivetti Weapons produces the Clan Spirit BattleMech.
- During the FedCom Civil War the Mechbuster LB-X variant is introduced.
- The Anubis BattleMech is introduced.
- The Bombard BattleMech is introduced by Solaris Arms.
- The Chimera BattleMech is introduced.
- The CASE II system is introduced by Free Worlds League.
- Lyran Alliance develops the Bombast Laser.
- Lyran Alliance introduces the M-Pod.
- Clan Jade Falcon Khan Marthe Pryde stops Micro Pulse Lasers program.
- The Marian Hegemony unveils the Rocket Launcher 10.
- The Marian Hegemony unveils the Rocket Launcher 15.
- The Marian Hegemony unveils the Rocket Launcher 20.
- Martinson Armaments fields Lightray BattleMech.
- The Free Worlds League introduces the Bloodhound BattleMech.
- Clan Ghost Bear develops Reactive Armor in their Touman.
- Lyran Alliance introduces Improved Heavy Gauss Rifle.
- Clan Jade Falcon-held Olivetti Weapons produces the Pinion and fourth variant of the Bane second-line BattleMechs.
- Clan Star Adder fields the Glass Spider 3 BattleMech.
- The Pack Hunter 2 variant is introduced.
- Prototypes of the Tomahawk OmniMech begin to be fielded for testing.
- Vining Engineering and Salvage Team begins production of the experimental Aquagladius BattleMech.
- Clan Jade Falcon introduces the Pitbull BattleMech.
- Pirates introduce the Brigand BattleMech.
9erRed
Edited by 9erRed, 02 November 2014 - 04:35 PM.