Dual Gauss Meta
#1
Posted 19 October 2014 - 08:03 AM
PGI, please make gauss rifles only fire one at a time.
#2
Posted 19 October 2014 - 08:20 AM
Glamdring, on 19 October 2014 - 08:03 AM, said:
PGI, please make gauss rifles only fire one at a time.
If you're going to cry about something, don't exaggerate: It makes your whole post look like baseless QQ.
Dual gauss is not putting 30 points of damage on a target 2km distant instantly. At 2km, it does zero damage. In fact, at 1km it's only doing 22 damage... and then it's taking half a second to hit. Doesn't sound long, but .5s is still a substantial time for projectiles.
You're NOT headshotting someone at match start with just dual gauss.
#3
Posted 19 October 2014 - 10:15 AM
Anyway, if the above idea of a single Gauss with no de-sync breaks MWO the problem is elsewhere.
#4
Posted 19 October 2014 - 09:20 PM
Lightfoot, on 19 October 2014 - 10:15 AM, said:
Anyway, if the above idea of a single Gauss with no de-sync breaks MWO the problem is elsewhere.
Yeah, eliminating the dual gauss is the idea. Pair it with something else. Dual gauss is ridiculous. Anybody who's not an idiot can see that it's overpowered simply by how prevalent it is in the game. If 3 to 4 mechs on each team are dual gauss almost every match, then it's pretty obviously a problem, especially considering how few mechs can even run it.
Edited by Glamdring, 19 October 2014 - 09:22 PM.
#5
Posted 19 October 2014 - 09:48 PM
#6
Posted 19 October 2014 - 09:53 PM
Who's crying? Headshots in the first minute of the game are rare, and only possible on certain maps, but yes, you absolutely can be headshot extremely early in the game, having never fired your weapons. I've seen it. So spare me your snarky snotty attitude. When it does happen, it's about 95% luck. But none of that is important, and it wasn't the crux of my argument. Look man, I get that you enjoy playing sniper in COD, and you want to bring that experience to mechwarrior, but that is never what mechwarrior has been, and definitely not what it should be. I think the dual gauss is overpowered, and the evidence is how common it has become in game. If you disagree, try and be respectful while you explain why. Don't be a **** for no reason. Fewer of the people who know you in real life will secretly hate you if you can take this advice to heart.
Edited by Glamdring, 19 October 2014 - 09:54 PM.
#7
Posted 19 October 2014 - 09:57 PM
#8
Posted 20 October 2014 - 03:17 AM
There are a lot of players unable to use Gauss because of the charge mechanic.
There are enough players that can use the Gauss in all ranges.
If the charge would be removed, everyone could use the Gauss for brawling and sniping more than twice as easily as now.
The fact that dual Gauss is so great and gets used by Jaegermechs, Phracts and Direwolves comes from the fact that it's cool, very fast and requires only a bit training (charge and lead time).
A Jaegermech or a Phract with XL engine is very volatile glass cannon, while the Direwolf is very slow, but can add another 30+ damage with PPC or lasers easily.
But what is the actual problem with these mechs?
Compared to the PPC-Meta that could be used on any mech that could fit 2 PPCs, the mechs and builds are restricted and have some downsided.
The Problem is that you need to focus a target that is a threat to get it out of the battle early.
If you keep an SRM medium or a LRM boat un-handled, you will also lose your mechs fast.
Primary targets, teamwork and movement is more important to beat certain teams/builds than a change to the weapon or build.
Sure, we had to nerf PPCs to stop the 20 months of meta, but the Gauss is pretty balanced.
Fast and cool vs very heavy and volatile. With explosive weapon (compared to ammo) you have to protect your weapon arms, or you are prone to explosion.
#9
Posted 20 October 2014 - 03:40 AM
Edited by Lightfoot, 20 October 2014 - 03:40 AM.
#10
Posted 20 October 2014 - 03:58 AM
imagine we would have a AC 15 with this characteristics.
yes it has ac 20 weight and slots, but yet it has what heat compared to AC 10 and ac 20?
what range compared and projectile speed compared to AC 5 and AC 10? What cooldown?
sure it CAN explode but thats hardly a reason why someone does NOT choose it. Basically its an upgrade of a AC 10 to give it some wonder stats that are a bit off balance. Sure it has soem charge mechanics, but in a game where we are supposed to poaint lasers on a target for roughly 1s or longer, what is that charge time? A joke.
And having 2 ac 15's of that kind is truly a bit of an issue. Especially with the clanners arriving having additional weaponry to these rifles. Dual gauss jeager had at leats too sacrifice in their laodout. Cata as well. Especially TBR and DW's are kinda a big issue with dual gauss.
Edited by Lily from animove, 20 October 2014 - 04:00 AM.
#11
Posted 20 October 2014 - 05:28 AM
You know what's the next best thing?
Getting shot in the back by a stupid whale with 3x Gauss at the start of a match. Encountered that at least twice and the result is I start the round without my right or left arm.
#12
Posted 20 October 2014 - 08:07 AM
On top of that, dual Gauss Mechs are canonical, so PGI isn't doing anything wrong by enabling us to run such Mechs. The Behemoth comes stock with four.
If you're going to be a Griefer and whine, try to do it about something worthwhile like fixing game bugs. The last thing we need right now are more weapon nerfs.
Glamdring, on 19 October 2014 - 09:57 PM, said:
Well now, talk about your generalizations!
#13
Posted 20 October 2014 - 12:36 PM
But I don't mind double gauss Jagers or cataphracts. They don't have enough firepower to really defend themselves in a close quarters fight, not indefinitely anyway. Also, I like it when people call me a hacker because I splatter their pilot with my double gauss, because they were standing still. Without max head armor, they just pop, most satisfying kills you will ever make.
#14
Posted 21 October 2014 - 05:26 AM
Oh boy, some jerk got a lucky shot at my Right Rear torso and blew out my XL engine...now I get to wait 10 minutes to use it again.
#15
Posted 21 October 2014 - 06:18 AM
-We already received a nerf via. the charge mechanic
-We already received a nerf via. the 'no charging more than two at a time' mechanic
-I believe we already received a velocity nerf
-You can safely assume that any mech carrying dual Gauss has an XL engine, so aim for the side torso.
-You can safely assume that any mech carrying dual Gauss has little to NO other weaponry
-If it's a CPLT-K2, get up close, the dual Gauss is in the torsos, and they won't have the mobility to return fire effectively.
-If it's a Jagermech, it's probably really slow. Shoot the massive side torso. Even if you destroy just an arm, that Gauss Rifle explosion will damage the side torso (and thus, the XL engine)
-If you come out from behind cover and get hit by a dual gauss build, don't pop back out of the same cover. (This happens a lot, and is rather bad piloting_
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