Low Damage? Try Getting Rid Of All Your Lasers
#21
Posted 20 October 2014 - 11:19 PM
#23
Posted 21 October 2014 - 12:25 AM
#24
Posted 21 October 2014 - 03:32 AM
#25
Posted 21 October 2014 - 07:31 AM
Which just highlights even more right off the bat, laser while you can correct their aim your chances of doing full damage are greatly decreased.
Add on ping and lasers become even less likely unless your face hugging.
#26
Posted 22 October 2014 - 09:46 PM
#27
Posted 22 October 2014 - 10:28 PM
#29
Posted 22 October 2014 - 11:20 PM
#30
Posted 04 November 2014 - 09:13 AM
I make lots of damage using my 6 ML Blackjack mit 120 kph and heat 1.5...legging, coring etc. Great laser boat... :-)
#32
Posted 04 November 2014 - 09:30 AM
The Flying Gecko, on 22 October 2014 - 10:49 PM, said:
Hell yes! Now that is something to be proud of! Nice Job man! I have to say that last night with my Cent AH I was consecutively doing 500+ damage with 3 MG's and 3 SRM6. Their actually might be some credit to what they are saying.
Cheers!
#33
Posted 04 November 2014 - 09:31 AM
Mad Ox, on 19 October 2014 - 01:06 PM, said:
This - if it were consistent, I could compensate, but in some games my LAZORS will tear it up. Next game? A full 50 point alpha at a cherry red, exposed torso on a shutdown mech will do absolutely nothing.
Edited by Dawnstealer, 04 November 2014 - 09:31 AM.
#34
Posted 04 November 2014 - 09:48 AM
Coro Ner, on 04 November 2014 - 09:13 AM, said:
I make lots of damage using my 6 ML Blackjack mit 120 kph and heat 1.5...legging, coring etc. Great laser boat... :-)
http://s14.directupload.net/images/141104/temp/z5uv9gv3.jpg
http://s14.directupload.net/images/141104/temp/q76mbax2.jpg
Edited by Coro Ner, 04 November 2014 - 09:56 AM.
#35
Posted 04 November 2014 - 09:49 AM
Dawnstealer, on 04 November 2014 - 09:31 AM, said:
Edited by RazorbeastFXK3, 04 November 2014 - 09:55 AM.
#36
Posted 06 November 2014 - 11:26 AM
RazorbeastFXK3, on 04 November 2014 - 09:49 AM, said:
I've seen this happen before but it's separate from the hitreg issue. Under certain <rare and mysterious> circumstances, disconnected / no pilot mechs seem to be immune to head damage. I've come across a few disconnected mechs that simply refuse to take head damage. Most memorable was a summoner I alpha'd twice in the head with med lasers - entire chassis armour diagram remained grey. Started slashing lazers through the head hitbox and it registered CT damage only.
On an other occasions I've had two mechs disconnect right in front of me - two free headshot kills.
Back to the original topic, playing from overseas with a ~230ms Ping I still find lazer hit reg' inconsistent. It seemed best for me in august prior server migration and the patch targeting desync Issues. ATM everything might seem fine one match then the next I simply balk at the posted damage or wonder why I can't open a mechs rear armour after 2 x 30 damage strikes at point blank?
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