Good Pay Without Pulling Silly Narc Tricks
#1
Posted 22 October 2014 - 11:47 PM
There ya go.
#2
Posted 22 October 2014 - 11:55 PM
#4
Posted 23 October 2014 - 12:40 AM
A total of 3 people in your team can get 4 kills each. The other 9 and all 12 enemies will earn significantly less.
Looking at an individual, earnings might be higher, but the entire playerbase on average makes waaaaaaay less then before.
Edited by Duran Vancor, 23 October 2014 - 12:41 AM.
#5
Posted 23 October 2014 - 12:44 AM
How is that promoting team play again?
Edited by Kmieciu, 23 October 2014 - 12:45 AM.
#6
Posted 23 October 2014 - 01:04 AM
This seriously penalizes new players who cannot match the damage output of veterans who will be easily bagging the majority of most damage/solo kills in a match. It also penalizes LRMs since they are doing relatively low damage and only getting the kill assist reward + occasional flanking award.
Solution : increase the kill assist reward, but make all damage based rewards (killing blow, assist, etc) based on damage. If you just scratch a mech with a laser, you get much lower rewards compared to someone who did the 2nd highest damage on an enemy mech.
Solo kills is great because previously you got rewarded the same whether or not you took a mech down yourself...which typically left your mech severly beaten up if it was a close fight, and then your rewards for the rest of the match was gimped because your mech is already swiss cheese. It now accurately rewards you for the damage done.
#7
Posted 23 October 2014 - 02:08 AM
sneeking, on 23 October 2014 - 01:39 AM, said:
What about fire support lights, like the new Panther? That's not designed to spot, TAG, or Narc at all. It's designed to provide heavy direct-fire support for light lances.
sneeking, on 23 October 2014 - 01:39 AM, said:
think of it like quirks but for the rewards system, this way it would be very easy to reward a huginn differently to a 3L for its behaviors in the field.
This, on the other hand, is a great idea.
Reward quirks for a 'mech's intended role - brilliant
#8
Posted 23 October 2014 - 02:22 AM
Jun Watarase, on 23 October 2014 - 01:04 AM, said:
This part is not quite correct.
LRM builds GREATLY benefit from the new rewards, however to do so requires play that your team mates may not appreciate. In PUG matches that really is moot but in group drops, where LRM's are ineffectual, the rewards remain low.
#9
Posted 23 October 2014 - 02:55 AM
Hot fix coming today might let someone reach 300k without bonuses.
#10
Posted 23 October 2014 - 03:13 AM
Stormcrow Prime, 6 ERML, 1 ERLL, no tag, no narc
Explain to me this match. It's one of my best matches, since I'm average and get carried by my new overpowered Stormcrow. Such a match would have giving me a fortune, yet I got less than you in your example
#11
Posted 23 October 2014 - 03:32 AM
Edited by Rehl, 23 October 2014 - 03:34 AM.
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