Is Pack Cheaper?
#1
Posted 23 October 2014 - 08:57 PM
Why??
#2
Posted 23 October 2014 - 08:58 PM
#3
Posted 23 October 2014 - 08:59 PM
#4
Posted 23 October 2014 - 09:10 PM
Innersphere tech costs less? Dunno.
Might just get the one with the most warhorns if at all
#5
Posted 23 October 2014 - 09:21 PM
Brody319, on 23 October 2014 - 08:59 PM, said:
This, and it can be taken as an implicit admission that clan mechs are in fact superior.
I'm going with both, though if you look at the phoenix pack, that was also $20 a mech. Also, unlike clan mechs, IS mechs quite often require additional c-bills to even become useable (I'm looking at you, SHS), or they cost more to compensate for the fact they come with fancy XL (often the wrong size for what you want, lol) and/or DHS. The packs kind of screw that part up since they're a fixed price and I'm almost positive one each of the phoenix mechs came with DHS standard (excluding the bug), or didn't need them to begin with (this one is specifically aimed at the bug).
Edited by Kassatsu, 23 October 2014 - 09:24 PM.
#6
Posted 23 October 2014 - 09:21 PM
#7
Posted 23 October 2014 - 09:23 PM
Of course, the cost of ownership of an IS mech actually ends up being much higher in relative terms than a clan mech, because in a clan mech you just swap weapons around, but in an IS mech you're endo-steeling, XL'ing, double heat sinking, etc...
#8
Posted 23 October 2014 - 09:24 PM
#9
Posted 23 October 2014 - 09:28 PM
#10
Posted 23 October 2014 - 09:44 PM
#11
Posted 23 October 2014 - 09:45 PM
#12
Posted 23 October 2014 - 09:49 PM
#13
Posted 23 October 2014 - 09:51 PM
Walluh, on 23 October 2014 - 09:49 PM, said:
To make a IS light "viable" it takes about 6-8 mill to get it at its best.
#14
Posted 23 October 2014 - 09:52 PM
#15
Posted 23 October 2014 - 09:58 PM
Panther: why does this even exist? It's a slow IS light. You know what else is a slow IS light? The RVN-2X. How many of those do you see?
Enforcer: what? They had to make one up. Why not a Phoenix hawk? It has better hard point options and one variant even has ECM. It's also a 45 tonner without the horribad engine cap.
Grasshopper: kinda meh. Why? Because IS energy weapons are pretty garbage.
Zeus: iconic, I love it. I also predict it being terribad garbage. It'll be an 80 ton Thud. It's pretty much the Awesome with some additional hardpoints. Basically unless it gets some amazeballs quirks, the Victor does it better.
#16
Posted 23 October 2014 - 10:11 PM
Anarcho, on 23 October 2014 - 08:57 PM, said:
Why??
That really depends on what you are looking for.
If you like the whole package or majority of it, it'll be best to buy a pack (e.g the camo and cockpit items). If you are only interested in Hero mechs, it's cheaper to buy them on sale.
#17
Posted 23 October 2014 - 11:24 PM
The IS mechs cost less, thus they are cheaper with real money.
Edited by Greenjulius, 23 October 2014 - 11:25 PM.
#18
Posted 23 October 2014 - 11:40 PM
#19
Posted 23 October 2014 - 11:43 PM
kapusta11, on 23 October 2014 - 11:40 PM, said:
You're correct. Both Resistance and Clan Wave 2 are great deals. Way better than Clan Wave 1.
#20
Posted 23 October 2014 - 11:46 PM
What you really need to consider is that IS mechs, particular the hero/champion (c-bill bonus) variant is probably "worse" than the Clans.
Think about it for a moment. If you go Clans, you can for the most part switch out all the bad hardpoints through the omnipod and plug in the ones you want. This is what makes the Prime variants far more valuable than the IS counterparts. For a Kitfox, you can redevelop it with ECM or max its firepower with a more pewpew arm. There are some exceptions to the rule that make things interesting (the Timberwolves come to mind, Prime with the ballistic CT, S with the fixed JJ, C with the energy CT).
So, I guess you could say.. the value is either in the mechs themselves (IS), or the serious customizability option in the clan omnipods for the prime (Clan) despite the increase in cost.
Maybe it's just me, but the IS "c-bill" bonus variants tend to be vastly inferior to the Clans. The closest ones that are actually good... like the Founders Atlas-D and Founders Jenner-D. Everything else is more or less meh (hopefully the quirks alleviate some of that).
I guess it could be a good thing that the Zeus's moneymaking variant has changed (I hope there isn't remorse in the future from that change...)
Edited by Deathlike, 23 October 2014 - 11:47 PM.
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