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The Locust Gospel- My Experience With The Best Mwo Education Tool


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#1 Oogalook

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Posted 27 October 2014 - 06:00 PM

This is meant to be amusing as well as informational. I am utterly sincere if scatter-brained and/or verbose.

I've been playing the locust for a couple of months now, and I have developed an uncanny love for it. Why did I purchase the full set of these tiny, fragile garbage 'mechs? I don't think I'll ever fully know, but they are as adorable as little metal kittens and therefore belong on the battlefield.
Wait. That doesn't...
My logic...
Maybe I need a nap. Anyway, I’m about to get to the good bit.

The locust's armor is only molecules thick, and its torso is almost all categorized as CT, meaning that damage-spreading is nearly impossible. LRMs and laser hits which would only lightly jostle a respectable 'mech will strip the tinfoil armor quite off the locust in a single instant. All this comes to mean that the little bug can't take even a single substantial hit. It's like playing Super Mario without a mushroom. Even Goombahs are lethal.

How can you possibly survive, let alone deal out damage? Only by never being targeted by an enemy 'mech. This is a delightful challenge, and one which teaches the pilot a whole new level of battlefield positioning. It teaches him the meaning of target acquisition, and brings to him a mighty power of battlefield awareness. But only after a fiery gauntlet of fail has been navigated.

The trick to beginning to play the locust, I've found, is staying very close to enemy light 'mechs and painting yourself gold or crimson. At the same time.

No. Wait. The other thing.

The trick to beginning to play the locust, I've found, is staying right underfoot among your team's biggest, heaviest 'mechs, and thereby achieving the safest position on the battlefield. To explain, consider this: when an enemy sights a mighty Daishi, whose every thunderous footfall spells the deaths of thousands, that enemy would have to be completely bonkers to instead fire upon the tiny, fast-moving speck which darts about beneath its feet, whose pilot is engaged in pounding the "shot likkle laserz" button and praying feverishly for miraculous deliverance. In other words, attach yourself to a durable, threatening-looking teammate, and make sure the baddies always see him first. Thus can the locust avoid any attention at all on the battlefield, and thereby go about its minuscule existence in relative peace for longish periods.

The locust can survive seconds, even minutes during a match by taking advantage of the enemy's foolish habit of shooting the most dangerous target instead of the least. Using his folly to your advantage, you can be free to dart about and slightly annoy the hell out of every enemy 'mech within 100 meters of your big distracting buddy, sweeping up kill-assists and earning more and more glory. When the match is over, and you look down from your parachute-suspended seat on the exploded ruins of your little metal friend, you can be confident in the knowledge that you have succeeded as a locust pilot if you beat even one player during that match for damage. Nobody can expect more from a locust. You have reached the point of adequacy.

And then you achieve the next level. You have depended for your life through many short, grueling matches on your ever-improving ability to intuit the sight-lines of your enemies and to keep more threatening things in them than yourself. You have learned every nook and cleft in the terrain which is knee-high to a decent 'mech but which can cozily accommodate a desperate locust. Soon you find that you instinctively follow the contours of the battle, expanding and contracting only when it is safe and discharging your tiny array of weaponry to its greatest effect. You find yourself reading every move of your friends and enemies by the minute dispositions of their little glowing triangles on your mini-map. You dart under pedestrian walkways which would clothesline another 'mech, through impassable gaps among buildings, and under the inexplicably bulletproof surfaces of rivers and lakes. Your index finger automatically pounds the "acquire target" key, and you find the perfect moment to strike with the full fury of three tiny lasers, scything off the arm or leg of some foolish and otherwise-occupied enemy. Your average damage in each match soars from 60 to 240 and even into the 300s, and you begin to outscore even non-disconnected players.

Suddenly, enlightenment- you get your first kill. A Daishi, its pilot in his unshakable confidence ignoring his paper-doll readout, has it fatefully not ignored by the locust pilot. The little 'mech takes a sensational risk and blasts at 1/7 the speed of sound around a corner. Its small lasers blaze with wrath. The Daishi incredulously explodes, its pilot unsure what to make of this new flying-out-of-the-cockpit sensation, and wondering what the hell sort of tiny joke 'mech he had just spotted, and why it was so angry. The locust pilot, his bloodlust only just awoken, dashes triumphantly around a bend and is felled magnificently by the stray whip of a friendly Atlas's medium laser.

From this day forth, you hold in your hand the Mighty Water-Balloon of Final Judgment. When you see an enemy player whose vital torso is red with hubris, you can choose to bring justice on him, hurling yourself out of cover to end his ignoble existence. You expend the righteous energy of your life against him like an avenging spirit, but even more like a thrown water balloon. Occasionally, your delicate membrane will inexplicably remain unpunctured by the fire of your target's grief-stricken teammates, and you may fight on to great glory. Much more often, you will splatter harmlessly against just the wrong bit of your target, and have your face idly imploded by his lazy counter-blow. The power is finally yours to choose the manner and time of your death, and it is a great power and responsibility to bear.

Unless, of course, your air intake tragically gobbles an innocent high-velocity sparkling dove*, and your engine explodes with regret. This cruel fate awaits a considerable fraction of even the most skilled locust pilot's forays.

Now that you have weathered the fires of the learning process, you zoom around the field of battle with confidence and wrath, every match justifying your inclusion in the team against all odds. When you're not being accidentally nailed by a stray barrage of friendly or enemy fire, or having a fateful encounter with a high-velocity sparkling dove, you are the ultimate end to the pay-to-win conspiracy theory, and your antics are a glory to look upon for the incredulous eyes of your ghostly spectators.

When you deign to drive a heavier, saner ‘mech, you will find that your skill is suddenly vastly improved, and your awareness of the battle’s shape and your place in it is forever sharpened. But you also find you miss the thrill of locust piloting, and a thirst for the life on the ragged edge of destruction calls you back to the little deathtrap which has become your lifelong friend.

*Note: Amateur bird-watchers agree that it is often very difficult to discern the difference between the rare high-velocity sparkling dove and the average gauss projectile.

*EDIT*ed to first add a thank-you for your loving responses:
Posted Image

And edited secondly to add a screenshot to shamelessly brag of a recent and totally abnormal game in my locust "Cassius" (my first three locusts are named after Dante's three capital traitors, whose bodies are forever gnawed by Satan in the ninth circle of hell):
The legend is invisible. From left to right, the data shows FACTION, UNIT, NAME, 'MECH, STATUS, MATCH SCORE, KILLS, ASSISTS, DAMAGE DEALT, PING.
Posted Image
A grand total of five enemy 'mechs were dead by the end of the game, despite my best efforts. I flung the water balloon to great effect, but the team clearly needed at least a couple more locusts! %D

Also, remember to comment if you liked this post. That keeps it closer to the top of the General Discussion list. Thank you for your support!

Edited by Oogalook, 29 October 2014 - 03:33 PM.


#2 Macksheen

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Posted 27 October 2014 - 06:03 PM

Heh nice read. I've not run a Locust, but I did master Commandos where I learned that the best armor is to run faster than your enemy's frame-rate can handle.

#3 Mothykins

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Posted 27 October 2014 - 07:31 PM

That sums it up; Until you sit in a Stalker, get horribly out of position, and find yourself looking at that wreckage.
...

And Until you get to the point where you rush at the entire opposing force, small pulses blazing in glorious chainfire, all of the timber and direwolfs turning and firing as you pass clean through the middle of them, their stray shots hitting their friends. And then you're around the bend or over the next hill, looking at your armour readout, seeing if you can risk it again as your team come and takes shots at their turned backs, grinning as the one Jenner tears off to catch you, only to find itself on the wrong side of the balance curve, as you put in three hits for every two he gives, and almost all of his just glance off, a meer brush on the paint.

And before long, the tiny Bug towers over seven melted metal carcasses on a frozen planet.

#4 Y E O N N E

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Posted 27 October 2014 - 08:02 PM

I dance the dance of Death. A personal, moribund tango between Bug and Bugswatter that results in the demise of one.

I'm also in ur spawn, eating ur foodz Dire Wolves.

#5 Flying Blind

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Posted 27 October 2014 - 08:41 PM

Well written. I love my little locusts and perhaps it is time I took them out again.

Heard on comes: "flying, what are you doing over there in the middle of the enemy?"
"Killing them. don't worry, I'm ok"

Edited by Flying Blind, 27 October 2014 - 08:41 PM.


#6 Malleus011

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Posted 28 October 2014 - 08:20 AM

Bravo, OP. Well written. :)

#7 Josef Nader

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Posted 28 October 2014 - 08:30 AM

I have a deep love of the Locust. It and the Commando are the only two lights I truly enjoy. Pulling 400+ damage in them is more gratifying than pulling 1400+ in an assault, and the perverse satisfaction I get from felling a Dire Whale or Timber Wolf to a barrage of SRM2s or Machine Guns is one of the few remaining genuine thrills this game has to offer.

If you can make those mechs work, you can make anything work.

Edited by Josef Nader, 28 October 2014 - 08:30 AM.


#8 Takashi Uchida

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Posted 28 October 2014 - 08:51 AM

I'll run the little bugger over a whale any day

#9 Apnu

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Posted 28 October 2014 - 08:58 AM

View PostOogalook, on 27 October 2014 - 06:00 PM, said:

... attach yourself to a durable, threatening-looking teammate, and make sure the baddies always see him first.


As a HBK-4G brawler from CB to date, this is the greatest truth in MWO. Let your assault collect the enemy's aggression and hold it while you back shot.

I do make a sad face when I attach myself to an assault and it turns out he's boating LRMs or GRs. I have to go find a new friend. But when I find that friend, they never seem to complain... if I don't block their firing lane.

Edited by Apnu, 28 October 2014 - 09:04 AM.


#10 Johnny Z

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Posted 28 October 2014 - 09:00 AM

Well said.

If I didnt know better I would say it is right out of Henry the 5th.

Edited by Johnny Z, 28 October 2014 - 09:19 AM.


#11 SnagaDance

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Posted 28 October 2014 - 09:02 AM

Highly entertaining write-up OP. You've got a gift for dry humor, and I was fortunate that there was no beverage anywhere near my mouth, or liquid sputters would have been launched several times.

#12 MeiSooHaityu

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Posted 28 October 2014 - 09:13 AM

Cool read, and so true.

#13 Walluh

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Posted 28 October 2014 - 09:14 AM

I haven't even read all of this and I know it's the best thread I've ever read

#14 Bill Lumbar

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Posted 28 October 2014 - 09:20 AM

I love this!!! Very well written, and we need more of this in these forums, and in game play! :-) I too at some point, around 8 months into my carer choice of taking on a second full time job with the painful grind this game model gives us, bought into the LOCUSTS! This was about the time when EVERYONE, on the forums, in game play, either raged when you hit the match screen before the ready button war is won, or said in chat, "you have balls Sir, I respect that."

This was right before the 1/1/1/1 rule that PGI thought and said was going to be in place and before the change of plans going with the 240 drop limit for CW. I find almost all that you have said is funny as hell, and is a valid tactic to help New and Veteran pilots alike learn to stay alive by having to use, learn and keep a eye on not only that little box that has all the nice little pizza slices on it, but buildings, terrain, even the enemies mechs to confuse and have them shooting their own teammates as you fly through their entire line and even pebbles on the map to use for cover to figure out your next path of blazing attack, or exit route after putting all of my 6 small lasers into what ever section of the enemies mech looks likes it about to fall off first.

I remember hearing all the forum talk.... about how lights had no place in this game...no role at all and was a waste of time to play. So what did I decide to do you ask??? I already had the Firestarter's mastered, I had my Ember mastered, the Jenners, and the Kitfox's too. I found in order to really challenge all the lights suck crowd.... it was time to go above and beyond to the utmost end of the scale, and purchase 3 Little bugs to put all the Nay sayers concerns to rest in my quest to one end, make ALL PILOTS FEAR THE LOCUST PARTY!!!! :o :ph34r: :D

The path was a very big learning curve.... it was a painful one trying to learn to know when to engage the enemy, and the most important of all, when to break off the impending speed ball of death that you have unleashed on them. Even as painful as having ones pride squashed like a little bug, having to keep one hand on the eject button at all times.... preying that the enemies fire raining down on your little cute bug with paper thin armor missed its mark.... I honestly can say grinding out my Victor's to master was just as painful, however never as much fun that I had mastering my Locust. :D

I have fraps videos, and screen shots even before I had the x2 basics done, where I have been able to be lucky enough to be dropped with a team, that plays like a team, and knew when to engage and wasn't afraid to do so. What does this allow a 20 ton cute little bug of metal accomplish on a battle field of twisted smoking metal and mechs 5 times his size?? Well, In these kind of matches, and one I remember that took place on termline dessert allowed me to take top score in my cute little bug that seemed to absorb more enemy fire than my team combined had. I charged into the enemies line not once, not twice but on three occasions, flying through them with mad speed, and was able to fire off three alpha's of my massive 6 small laser payload each time.

The first time I did this I took a very large risk.... because if the 8 friendly mech's behind me had not backed this charge....that this cute little 20 ton traveling just short of the speed of light started, It may have not allowed me to make the other two return trips through the enemies lines. What took place after my first giddy thoughts of this is it, LOCUST PARTY, lead the charge!!! made me believer, and the LOCUST will always have a place in my hanger, and on the field. I made the first sweep, and I think the enemy pilots went kill crazy and tried to focus on this crazy little bug that just entered into their front line after charging over a sand dune.... they became mad with kill lust. It showed because I was able to focus on two or three of them, drop my massive alpha's of them and exit just short of the speed of light. I looked at my paper doll, and to my surprise I was at 96% and it felt like I had taken 50% damage.

The stars must of been just in the right alinement this day, because I was able to dance my way back through their line a second time, and a third keeping as many of them in between the path i was traveling so they could not all focus on me. Many of them that was not focused on my teammates that did not charge their line like mad men, but did take advantage of the now very confused enemies line that was being ***** by one little 20 ton metal bug traveling just short of light speed back and forth through their lines. I came out with a match score of 107 in this one, 678 damage, 2 kills and 11 assist.... and no eject button was used this day. :ph34r:

Just remember all you players that say the locust is a waste of 20 tons on any drop, you may be right... I may be crazy.... but it just maybe a lunatic you are looking for.... :lol: FEAR the LOCUST PARTY!

I seriously think the moderators should sticky this to the top of the forum.... This is great! Nice work OP.

Edited by Bill Lumbar, 28 October 2014 - 09:55 AM.


#15 Prezimonto

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Posted 28 October 2014 - 09:40 AM

View PostJosef Nader, on 28 October 2014 - 08:30 AM, said:

I have a deep love of the Locust. It and the Commando are the only two lights I truly enjoy. Pulling 400+ damage in them is more gratifying than pulling 1400+ in an assault, and the perverse satisfaction I get from felling a Dire Whale or Timber Wolf to a barrage of SRM2s or Machine Guns is one of the few remaining genuine thrills this game has to offer.

If you can make those mechs work, you can make anything work.


I'll add the Spider. It's evil, highly mobile, little frame is still my favorite light mech. I even love the 5V in all it's horribleness.

#16 Bill Lumbar

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Posted 28 October 2014 - 09:43 AM

View PostPrezimonto, on 28 October 2014 - 09:40 AM, said:


I'll add the Spider. It's evil, highly mobile, little frame is still my favorite light mech. I even love the 5V in all it's horribleness.

Love the spider because of its magical hit boxes.....But FEAR the LOCUST! :lol:

#17 Oogalook

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Posted 28 October 2014 - 04:37 PM

Thank you for your kind responses. Expect more funny articles eventually. Locust rocks almost as hard as the Spider 5V- the REAL support 'mech!

#18 Belorion

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Posted 28 October 2014 - 04:39 PM

Your encoded image isn't working.

#19 Walluh

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Posted 28 October 2014 - 04:50 PM

This needs to be seen more. This thread is glory incarnate.

#20 Oogalook

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Posted 28 October 2014 - 05:53 PM

View PostBelorion, on 28 October 2014 - 04:39 PM, said:

Your encoded image isn't working.

I fixed it, as funny as the fast vomiting of random characters was. I had written an apology below it, directed to any browser that was freaked out by the image for whatever unfathomable reason.





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